Hello!
te game is fully translated into my language but i have saw a string not translated i can't find in crowdin.
when I load the multiplayer game list and there is a connection error, the error displayed is in english.
i can't remember exact words, but it says something about slow connection issues.
[rseding91] Missing translation strings in multiplayer server list
Re: Missing string
Can you please tell me the language in question and/or show me the the error message so I can take a look at it?
Former moderator
Re: Missing string
Kayanor wrote:Can you please tell me the language in question and/or show me the the error message so I can take a look at it?
italian.
the error is not simple to reproduce, it's appeared when i had a slow connection.
but I've restarted my router then i tried to reload the multiplayer browser and this other messages are appeared, see attached files.
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- 20180313143957_1.jpg (326.99 KiB) Viewed 4360 times
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- 20180313143932_1.jpg (274.4 KiB) Viewed 4360 times
Re: Missing string
Thank you for providing the screenshots, I will move this to the bug reports section as these strings seem to be missing in the translation files.
Former moderator
Re: [Dominik] Missing translation strings in multiplayer server list
Thanks for the report. I localized the errors from our side of the logic however there are still errors that the HTTPS library we use generates which aren't localized.
I'll leave that up to one of the other developers to decide if we want to modify the library to support localizing the errors it generates.
I'll leave that up to one of the other developers to decide if we want to modify the library to support localizing the errors it generates.
If you want to get ahold of me I'm almost always on Discord.
Re: [Dominik] Missing translation strings in multiplayer server list
Rseding91 wrote:Thanks for the report. I localized the errors from our side of the logic however there are still errors that the HTTPS library we use generates which aren't localized.
I'll leave that up to one of the other developers to decide if we want to modify the library to support localizing the errors it generates.
I have translated it.
bye!