Search found 42 matches
- Mon Feb 19, 2018 10:28 pm
- Forum: Technical Help
- Topic: Multiplayer Inventory lost
- Replies: 4
- Views: 6909
Re: Multiplayer Inventory lost
Hi, I was playing a multiplayer game with a friend ... but when we saved and reloaded I got spawned with an empty inventory. I know you need to have the same name ... but I know I didnt change my name ... its Bartimaeus for both Singleplayer and Multiplayer games. If I check the list of players by u...
- Fri Jun 23, 2017 10:23 am
- Forum: Releases
- Topic: Version 0.15.23
- Replies: 20
- Views: 21143
Re: Version 0.15.23
I think we're getting spoiled with all of us being on the latest code: it's supposed to be treated as 'experimental'; yet it's been so good, we've started expecting final polished code on the experimental releases just because the experimental releases have been so dang awesome. Thanks for your wor...
- Fri Jun 02, 2017 9:31 am
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 22104
Re: Version 0.15.17
It happens to me too ... wasnt so bad before 0.15 ... but I understand that creating a crop-cache takes a while ... The problem is more apparent now that new version roll out so quickly as ... every time there is a new version it requires recreation of a crop-cache... first start after update takes ...
- Mon May 29, 2017 10:37 am
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 40487
Re: Friday Facts #192 - One million
if only the flights from Glasgow weren't so expensive at the moment :-/
- Sat May 20, 2017 12:48 am
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 56618
Re: Version 0.15.12
oh how little was needed to calm the tits down.... unbelievable
- Fri May 19, 2017 6:48 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 56618
Re: Version 0.15.12
And why the decission to not make it modable , to definatly deny the players the possibility to change the mapview back into the old state? that discussion does not say it will remain not-modable forever... Klonan just wrote there that it IS not moddable... is is present tense ... means NOW ... say...
- Fri May 19, 2017 5:01 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 56618
Re: Version 0.15.12
If you think that removing an automation is making a game harder, here are a few more suggestions: - let's remove radars, you can always go and inspect damages yourself - let's remove alarms, you can always just walk around regularly to check what needs fixing - let's remove a car, you can always j...
- Fri May 19, 2017 4:52 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 56618
Re: Version 0.15.12
I think what you guys are asking for on the map view simply is not appropriate for the vanilla game. Your argument would be valid if zoom levels were moddable. If they were, I would have already made a mod that adds research-based extensions to radar view. Just be patient ... the feature has been a...
- Fri May 19, 2017 11:55 am
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 56618
Re: Version 0.15.12
If you're that desperate for a change, I'm sure someone could mod it to be the way you want it. I think the devs are on the right track for how it should be in vanilla. I totally agree with Kelderek ... You got spoiled by slightly unintentionally overpowered feature that got rebalanced to more acur...
- Fri May 19, 2017 11:37 am
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 56196
Re: Version 0.15.11
Actually tanks not filling up ... Your math is a little off ... Your math is off, not mine. ... No, your math is off, not mine. ... Okay, now I get it. My math wasn't off, I just didn't understand that you described "turn on the reactor permanently" situation. I "love it" when t...
- Thu May 11, 2017 3:21 pm
- Forum: Not a bug
- Topic: [0.15.9] Default save name overwrites different game
- Replies: 9
- Views: 5206
Re: [0.15.9] Default save name overwrites different game
Nah... what makes sense is that if you load a game from a file ... your next save file name should point to that file ... but when you start a new game ... it should not point to any of the existing saves... So load save_to from a save ... or initialise it with "New game" if started from a...
- Tue Apr 25, 2017 12:14 am
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 45897
Re: Version 0.15.1
This is just a minor bug in the german translation, but a really bad one, especially if someone wants to enjoy the great new HD-models, the translation gets confusing. The english word "high" is always translated as "Häufig" in Factorio, this translation is not bad for ore densi...
- Mon Feb 27, 2017 9:10 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 57602
Re: Friday Facts #179 - New resource graphics & concrete
I find it funny to use the argument that the aim is not to make ores look realistic ... after a post about organic tiling that makes ores look more realistic :D :D :D but yeah I dont feel too bothered about uranium not being yellow as it should be as the colours of iron and copper ores also dont hav...
- Sat Feb 04, 2017 9:43 am
- Forum: Releases
- Topic: Version 0.14.21
- Replies: 25
- Views: 42597
Re: Version 0.14.21
Can't make this thread read. I had the same problem The last post did not show and so the thread was constantly shown as "has unread messages" What helped was to sort posts in reverse order and see the last two new posts on the top ... which made the first post invisible again ... if the ...
- Sat Jan 28, 2017 9:41 am
- Forum: Technical Help
- Topic: Graphical issues with GeForce Game Ready Driver 378.49
- Replies: 13
- Views: 32370
Re: Graphical issues with GeForce Game Ready Driver 378.49
good to hear thatKlonan wrote:Just a small update,
We had some correspondence with a Nvidia engineer, and the issue should be resolved in the next driver release.
BTW http://www.pcgamer.com/nvidias-37849-gp ... -in-steam/
- Fri Jan 27, 2017 10:52 am
- Forum: Technical Help
- Topic: Graphical issues with GeForce Game Ready Driver 378.49
- Replies: 13
- Views: 32370
Re: Graphical issues with GeForce Game Ready Driver 378.49
its just the way Nvidia releases drivers ... in my last 2 years of experience every new version (376=>378) breaks something and most games or even playing YT videos might stop working .... the solution usually is to downgrade to the last known stable version of drivers and wait until they roll out s...
- Fri Jan 27, 2017 10:49 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1050111
Re: Factorio Roadmap for 0.15 + 0.16
Just be patient my friends ...
- Sun Nov 06, 2016 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Achievements in multi-player
- Replies: 6
- Views: 4469
Re: Achievements in multi-player
if use steam then your achieved achievements are stored on steam an you will have to use steam achievement manager to manually delete the entry from the steam database. This is not entirely in line with steam ToC so there is a small risk of ban .... but I did it 3 times to remove achievements I got ...
- Wed Oct 05, 2016 3:52 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1050111
Re: Factorio Roadmap for 0.15 + 0.16
Robotics and Flight ought to be integrated, because Construction and Logistics bots both require both of them. There's really no reason for them to be separate, they're prerequisites for the same things, and neither does anything useful by itself. Maybe, "Robotics and Flight" or "Fly...
- Sat Sep 17, 2016 12:16 am
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 28177
Re: Friday Facts #156 - Massive Multiplayer
The new terrain reminded me of Australia, which developers seem to be sourcing lot of their inspiration from. I managed to go there over the summer and in one place (Gravity Discovery Centre near Perth) I felt like I got ported into the Factorio world :D http://i.imgur.com/DIA9Du9.jpg Link to the wh...