Search found 18 matches

by MtnDew
Mon Sep 05, 2016 5:55 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317780

Re: [MOD 0.13.20] Robot Army. 0.2.2

If you are in a wooded area then they could be shooting trees and not really be shooting at you. Other then that, I have never seen them shoot a player unless they were shot first.
by MtnDew
Sat Jul 30, 2016 11:12 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317780

Re: [MOD 0.13.9] Robot Army. 0.2.0

I had the same problem. I had to set the armor to use its own inserter and requester. The arm tries to insert more then one but it will only take one at a time so it sits there with one in its arm waiting for it to be made.
by MtnDew
Tue Jul 19, 2016 10:42 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 187638

Re: [0.12.x][v0.12.11] Bob's Warfare mod

Just have to chime in and tell you "thank you" BlakeMW. It bugs me when games don't use the correct name for weapons. Your explanation is right on point.
by MtnDew
Sun Jul 17, 2016 4:14 am
Forum: Mods
Topic: [MOD 0.12.11+] Robotic Combinators
Replies: 55
Views: 42625

Re: [MOD 0.12.11+] Robotic Combinators

I will have another look at it. I thought it just had active robots but not seperately. Time for a closer look. Thank You.
by MtnDew
Sat Jul 16, 2016 6:03 am
Forum: Mods
Topic: [MOD 0.12.11+] Robotic Combinators
Replies: 55
Views: 42625

Re: [MOD 0.12.11+] Robotic Combinators

Any chance this will get an update to 0.13? The logistics built into 0.13 for robots just tends to be total active but what I want is to read active construction and logistic seperately.
by MtnDew
Sat Jul 16, 2016 5:36 am
Forum: Mods
Topic: [MOD 0.12.21] Automatic Item Collector
Replies: 18
Views: 19932

Re: [MOD 0.12.21] Automatic Item Collector

I have been watching this MOD for an update also. Hopefully it will be updated.
by MtnDew
Fri Jul 15, 2016 7:04 pm
Forum: Mod portal Discussion
Topic: author naming his mods 00xxxxx ...
Replies: 20
Views: 8227

Re: author naming his mods 00xxxxx ...

After reading this whole thread, I came to the same conclusion as you Mooncat. Sort by last update, it is the first thing that I always do when i go there anyways.
by MtnDew
Sat Jul 09, 2016 12:59 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 340587

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Love the inserter mod and other then a bug already known to you it has worked perfectly. I think it deserves it's own mod as you have it because even if people don't want any other part of this great set of mods. They will want this. :D
by MtnDew
Mon Jun 27, 2016 11:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 99799

Re: [MOD 0.12.x] Larger Inventory

Ok, So I didn't know about it having a website too. I will have to check that out.
by MtnDew
Mon Jun 27, 2016 11:22 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 99799

Re: [MOD 0.12.x] Larger Inventory

Problem is that some of us can't get them there. Crashes the game while using it.
by MtnDew
Sun Jun 19, 2016 7:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Replies: 49
Views: 36800

Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)

I like the idea of this mod but it seems a little too powerful. After doing some comparisons with materials and time to do this with vanilla, I find that in the case of petroleum so far, it gives a little more petroleum then you could get in vanilla in a shorter time with way less water usage along ...
by MtnDew
Sun Jun 05, 2016 11:38 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 101031

Re: Bug Reports

I always use two seperate belts normally but I did use one belt like you before. I just used a smart inserter filtered to just seeds to prevent the problem. When it first happened to me, I had a similar thought as you that it was a bug or oversight because most things in factorio won't feed things i...
by MtnDew
Fri May 27, 2016 10:26 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 143775

Re: [MOD 0.12.30] ExtraChests v0.1.4 (Addon for Bob's mod)

I'm getting an error with this mod installed, with a bunch of Bob's Mods. Shame. I really want those updated circuit graphics. http://puu.sh/p6rJI/013151b0cc.png I have gotten a similar error when I turned off parts of bobs that I never used like the extra burner inserters. This mod assumes you are...
by MtnDew
Wed May 25, 2016 4:26 pm
Forum: Bob's mods
Topic: Wood Requirement
Replies: 15
Views: 7287

Re: Wood Requirement

Adventurer wrote:I don't really understand it though, there's no documentation, and for some reason you have to click the field instead of the box next to the field to put stuff in it.
The chest is for inserter interaction. You can insert saplings and pull wood from it. The field itself is for manual interaction.
by MtnDew
Fri May 13, 2016 2:53 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317780

Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!

I have the same problem when using Bob's mod. I can send out 75 soldiers and they get wiped before killing even one spawner. Looking forward to upgraded soldiers.
by MtnDew
Sun May 01, 2016 6:56 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 327540

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Just put your drop off station in between each one and it will go to one then back to the drop off then the next. Of course, you will have to rename the three into different names.
by MtnDew
Mon Mar 21, 2016 5:07 am
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 38527

Re: [MOD 0.12.20+] Logistics Mining 0.0.1 - Mining With Robots

Very neat way of adding a logistic way of mining. I added the mod to try it out and have gotten the batteries and drills successfully but the mining hub doesn't show up. I believe it is a conflict with DyTech. Your tech is called "logistic-system-2" and I believe DyTech uses that same name...
by MtnDew
Thu Jan 28, 2016 9:50 pm
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 49037

Re: [MOD 0.12.11+] AmmoBox 0.2.1 - Fun with Turrets & Logistics

Added to an existing save with Dytech and it seems your research for the turret 1 is the same name as his and seems to be overridden in the research tree. Can't research it so you can't ever get it. I can see it on filters and so forth but just can't research it. Unless you are planning on making tu...

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