Search found 699 matches

by factoriouzr
Sun Nov 16, 2025 7:45 pm
Forum: Ideas and Suggestions
Topic: Remember Scroll Position of Blueprint List-View in BP book-window
Replies: 11
Views: 2825

Re: Return to same location when viewing blueprints in blueprint library and book

This is still not working when editing a blueprint in a book, it will jump to the top of the book after editing is done. It's really bad to have to scroll and find the blueprint you just edited again after every edit. For eg., if you want to edit multiple blueprints that require scrolling in the ...
by factoriouzr
Sun Nov 16, 2025 7:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.15] blueprint book scrolls to top after every action
Replies: 3
Views: 2537

Re: [0.15] blueprint book scrolls to top after every action

In Space age, latest version this is still happening when you edit a blueprint in a book that is not at the top of the book. Eg. just changing the name of the blueprint will jump back to the top of the blueprint book when finished editing the blueprint.
by factoriouzr
Thu Feb 20, 2025 8:21 pm
Forum: Minor issues
Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
Replies: 9
Views: 3570

Re: [2.0.13] Thruster side panel doesn't fit screen on default UI scale


Thanks for the report however we simply have no solution for this. There is a limited amount of space and with everything shown at the same time it's not enough.


Actually there are many great solutions to this.

Some suggestions:
1) move the pinned window to the left of the map instead of under ...
by factoriouzr
Thu Feb 20, 2025 8:14 pm
Forum: Ideas and Suggestions
Topic: Preserve blueprint parameters when pasting
Replies: 3
Views: 983

Re: Preserve blueprint parameters when pasting

There is a workaround that has helped me a lot that I figured out after posting my previous comment. Hopefully this helps others as well.

When pasting, if you get a popup with several parameters like param 1, param 2 etc., just hit the checkbox/ok without filling anything in and all the parameters ...
by factoriouzr
Mon Feb 17, 2025 2:52 pm
Forum: Ideas and Suggestions
Topic: Preserve blueprint parameters when pasting
Replies: 3
Views: 983

Re: Preserve blueprint parameters when pasting

I agree with this. Changing parameterized blueprints is a pain because every time you cut and paste a section while moving it around, you get a popup asking you for the parameters.

A simple fix is to not prompt the user for any parameters for blueprints when pasting and just set the same parameter ...
by factoriouzr
Thu Dec 12, 2024 6:41 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 18761

Re: Version 2.0.25

Please move the pin window to the left of the minimap so that I can see the entire tooltip for entities I hover over. It's so annyoing to decrease the size of the gui to read something in the tooltip and then make it big again all the time. If you add so many things to the tooltip window and it's so ...
by factoriouzr
Fri Nov 29, 2024 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Train map does not preserve options
Replies: 2
Views: 2266

Re: [Klonan] Train map does not preserve options

Please also fix blueprint library preserving where you were when moving and editing blueprints so you don't have to keep scrolling back down to find where you were.
by factoriouzr
Fri Nov 29, 2024 4:35 pm
Forum: Not a bug
Topic: [2.0.21] Renaming logistic group creates new group instead
Replies: 7
Views: 1583

Re: [2.0.21] Renaming logistic group creates new group instead


This is working as intended, for renaming you need to hold Control. You can make a suggestion here: https://forums.factorio.com/viewforum.php?f=6.


I already made a report here. Please move it to ideas ans suggestions if you don't like calling it a bug. To me this is a bug as it's unintuitive ...
by factoriouzr
Fri Nov 29, 2024 4:32 pm
Forum: Ideas and Suggestions
Topic: Moving the pin list window, or the entity info one
Replies: 13
Views: 2328

Re: [2.0.21] move the markers/tags window from right under the map to the left of the map

This suggestion is related to the hover detail getting cut off when you add tags. If you just move the tags to the left of the map this issue will be much better.
by factoriouzr
Fri Nov 22, 2024 7:56 pm
Forum: Not a bug
Topic: [2.0.21] Renaming logistic group creates new group instead
Replies: 7
Views: 1583

Re: [2.0.21] allow renaming requester settings without creating a new request section. Behaviour unintuitive.

The expected behaviour is that Other combinators and chests that use the group should still be using the same group after the rename. Ie. the group should be renamed without changing what other entities use. Ie. all existing entities that used the group before the rename should now use the same ...
by factoriouzr
Fri Nov 22, 2024 7:43 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it off
Replies: 7
Views: 2529

Re: [2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it o

Thank you. I think this should be a normal option though. I suggest it gets moved to a normal option. Not sure why this is hidden but a lot of other options that are arguably more technical are shown.
by factoriouzr
Thu Nov 21, 2024 8:02 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc
Replies: 3
Views: 909

[2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc

Add energy stats to all grid based armor like power armor mech armor, spidertrons etc.

You already have stats for robots, movement speed, etc. But the most useful one in my opinion, energy you don't provide any information for.

I would like the stats for energy like total production (min and max ...

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