Search found 706 matches
- Sat Jun 13, 2026 12:17 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38568
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I'm in agreement with the rest of the people disappointed that the "Space Casino" is being removed. Quality as a whole is a mechanic that doesn't feel like it belongs in Factorio's gameplay loop. It's a huge time investment and, now that the "Space Casino" is going away, entirely luck-based. I'd ...
- Fri Jun 12, 2026 10:25 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38568
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
the point they are trying to make is that space casino trivializes every other method for creating quality products in the game, especially gleba and its complex system for producing quality materials from fruit.
That’s simply not true; if you want mass quantities of legendary carbon fiber ...
- Fri Jun 12, 2026 10:17 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38568
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I think it's a big mistake to remove or nerf space casinos for quality. This is a super late game thing. Many things can't be upcycled with it.
This is not an mmo or persistent online game. If I want to use space casinos, let me. I shouldn't need a mod to re-enable this. Copy/pasting recycling ...
This is not an mmo or persistent online game. If I want to use space casinos, let me. I shouldn't need a mod to re-enable this. Copy/pasting recycling ...
- Sun Jun 07, 2026 1:59 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 122
- Views: 19961
Re: Friday Facts #441 - Space logistics improvements
Great improvements.
However a few more things would really make things a ton better.
1) Please add combinators with multiple if then else conditions that can be controlled explicitly instead of toggling and auto grouping into "and" and "or" conditions the way it is now. Then add value to output if ...
However a few more things would really make things a ton better.
1) Please add combinators with multiple if then else conditions that can be controlled explicitly instead of toggling and auto grouping into "and" and "or" conditions the way it is now. Then add value to output if ...
- Wed Feb 18, 2026 4:02 pm
- Forum: Bug Reports
- Topic: [2.0.72] blueprint library and blueprint book scroll to top after edits
- Replies: 3
- Views: 1004
Re: [2.0.72] blueprint library and blueprint book scroll to top after edits
It's not a good design. I open the book, scroll down to a blueprint, make a change, then I have to scroll down again to use it, edit it again etc. It's really not a good experience as a user. It happens with pretty much anything you do in a blueprint book to blueprints contained in the book. When ...
- Fri Feb 06, 2026 12:39 pm
- Forum: Bug Reports
- Topic: [2.0.72] blueprint library and blueprint book scroll to top after edits
- Replies: 3
- Views: 1004
Re: [2.0.72] blueprint library and blueprint book scroll to top after edits
please fix this. it's a constant source of friction.
- Tue Jan 13, 2026 4:22 pm
- Forum: Bug Reports
- Topic: [2.0.72] blueprint library and blueprint book scroll to top after edits
- Replies: 3
- Views: 1004
[2.0.72] blueprint library and blueprint book scroll to top after edits
Lots of actions inside blueprint library and blueprint books scroll back to the top instead of staying where you were scrolled to vertically.
issue steps:
-open the blueprint library with many rows of blueprints/books.
-scroll down
-right click on a blueprint book to open it
-press Esc to close the ...
issue steps:
-open the blueprint library with many rows of blueprints/books.
-scroll down
-right click on a blueprint book to open it
-press Esc to close the ...
- Sun Nov 16, 2025 7:46 pm
- Forum: Ideas and Suggestions
- Topic: please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints
- Replies: 2
- Views: 1039
Re: please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints
This would be a great feature to have.
- Sun Nov 16, 2025 7:45 pm
- Forum: Ideas and Suggestions
- Topic: Remember Scroll Position of Blueprint List-View in BP book-window
- Replies: 11
- Views: 3670
Re: Return to same location when viewing blueprints in blueprint library and book
This is still not working when editing a blueprint in a book, it will jump to the top of the book after editing is done. It's really bad to have to scroll and find the blueprint you just edited again after every edit. For eg., if you want to edit multiple blueprints that require scrolling in the ...
- Sun Nov 16, 2025 7:43 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] allow having schedules for space platform like trains so they can be shared amongst many platforms
- Replies: 1
- Views: 785
Re: [2.0.21] allow having schedules for space platform like trains so they can be shared amongst many platforms
It would be great to have this.
- Sun Nov 16, 2025 7:43 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] space platform interrupts should be checked while idle
- Replies: 2
- Views: 1043
Re: [2.0.21] space platform interrupts should be checked while idle
It would be great to have this improved.
- Sun Nov 16, 2025 7:42 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] combinator conditions, space platform conditions and train conditions should be savable and copy/pasteable
- Replies: 1
- Views: 690
Re: [2.0.21] combinator conditions, space platform conditions and train conditions should be savable and copy/pasteable
It would be great to have this.
- Sun Nov 16, 2025 7:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] blueprint book scrolls to top after every action
- Replies: 3
- Views: 3046
Re: [0.15] blueprint book scrolls to top after every action
In Space age, latest version this is still happening when you edit a blueprint in a book that is not at the top of the book. Eg. just changing the name of the blueprint will jump back to the top of the blueprint book when finished editing the blueprint.
- Thu Feb 20, 2025 8:21 pm
- Forum: Minor issues
- Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
- Replies: 9
- Views: 4709
Re: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
Thanks for the report however we simply have no solution for this. There is a limited amount of space and with everything shown at the same time it's not enough.
Actually there are many great solutions to this.
Some suggestions:
1) move the pinned window to the left of the map instead of under ...
- Thu Feb 20, 2025 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Preserve blueprint parameters when pasting
- Replies: 3
- Views: 1510
Re: Preserve blueprint parameters when pasting
There is a workaround that has helped me a lot that I figured out after posting my previous comment. Hopefully this helps others as well.
When pasting, if you get a popup with several parameters like param 1, param 2 etc., just hit the checkbox/ok without filling anything in and all the parameters ...
When pasting, if you get a popup with several parameters like param 1, param 2 etc., just hit the checkbox/ok without filling anything in and all the parameters ...
- Mon Feb 17, 2025 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Preserve blueprint parameters when pasting
- Replies: 3
- Views: 1510
Re: Preserve blueprint parameters when pasting
I agree with this. Changing parameterized blueprints is a pain because every time you cut and paste a section while moving it around, you get a popup asking you for the parameters.
A simple fix is to not prompt the user for any parameters for blueprints when pasting and just set the same parameter ...
A simple fix is to not prompt the user for any parameters for blueprints when pasting and just set the same parameter ...
- Thu Dec 12, 2024 6:41 pm
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 22547
Re: Version 2.0.25
Please move the pin window to the left of the minimap so that I can see the entire tooltip for entities I hover over. It's so annyoing to decrease the size of the gui to read something in the tooltip and then make it big again all the time. If you add so many things to the tooltip window and it's so ...
- Fri Nov 29, 2024 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Train map does not preserve options
- Replies: 2
- Views: 2730
Re: [Klonan] Train map does not preserve options
Please also fix blueprint library preserving where you were when moving and editing blueprints so you don't have to keep scrolling back down to find where you were.
- Fri Nov 29, 2024 4:35 pm
- Forum: Not a bug
- Topic: [2.0.21] Renaming logistic group creates new group instead
- Replies: 7
- Views: 2334
Re: [2.0.21] Renaming logistic group creates new group instead
This is working as intended, for renaming you need to hold Control. You can make a suggestion here: https://forums.factorio.com/viewforum.php?f=6.
I already made a report here. Please move it to ideas ans suggestions if you don't like calling it a bug. To me this is a bug as it's unintuitive ...
- Fri Nov 29, 2024 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Moving the pin list window, or the entity info one
- Replies: 13
- Views: 3566
Re: [2.0.21] move the markers/tags window from right under the map to the left of the map
This suggestion is related to the hover detail getting cut off when you add tags. If you just move the tags to the left of the map this issue will be much better.