Search found 633 matches

by factoriouzr
Fri Dec 06, 2019 5:55 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 12775

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

This is all great. Good work everyone. With this new even framework, can you please implement the ability to set not yet researched recipes on factories especially from blueprints. It often happens that we have many blueprints built up in our library for many different things over the many many game...
by factoriouzr
Fri Oct 25, 2019 5:57 pm
Forum: Ideas and Suggestions
Topic: Allow setting recipies on factories before research
Replies: 35
Views: 2920

Re: Allow setting recipies on factories before research

Without this feature is also makes it hard to use many blueprints because if you research things in a different order then in previous games where you made the blueprint, then when you place the blueprint, some of the factories in a chain (eg. to produce a certain subset of products) will not have t...
by factoriouzr
Fri Oct 25, 2019 5:42 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11407

Re: Friday Facts #318 - New Tooltips

Since you guys are working on the GUI, can you please fix up the blueprint library. It has so many bugs. You can't put blueprints into the library at the position you want, and they just go to the bottom as an example. Makes it really hard to work with the blueprint library and get any type of organ...
by factoriouzr
Wed Oct 23, 2019 5:38 pm
Forum: This Forum
Topic: my post was deleted without reason - sorry didn't know where else to post this
Replies: 8
Views: 421

Re: my post was deleted without reason - sorry didn't know where else to post this

I do see when I look at your posts one of the moderators merged a topic you just made into an existing topic: https://forums.factorio.com/viewtopic.php?f=6&t=28954&p=462650#p462686 and mentions why he did it. It's strange because this didn't show up anywhere. When I clicked on the bookmark to my po...
by factoriouzr
Wed Oct 23, 2019 1:09 pm
Forum: This Forum
Topic: my post was deleted without reason - sorry didn't know where else to post this
Replies: 8
Views: 421

my post was deleted without reason - sorry didn't know where else to post this

I made two bug posts recently. One was moved to ideas instead of a bug (arguable, as the current system doesn't work properly, hence bug) and another was deleted without explanation. It's not nice to just delete someone's post as I was not rude at all in the post and expressed a legitimate point. Th...
by factoriouzr
Mon Oct 21, 2019 6:45 pm
Forum: Ideas and Suggestions
Topic: Allow setting recipies on factories before research
Replies: 35
Views: 2920

[0.17.72] Please set unresearched blueprints on assembly machine and other factories so it's same as all other buildings

Please set unresearched blueprints on assembly machines and other factories so it's same as all other buildings. Right now unresearched buildings are still placed as ghosts. Unresearched modules are also placed in placed buildings as blueprints. Requester chests have all their filters and limits set...
by factoriouzr
Mon Oct 21, 2019 6:41 pm
Forum: Ideas and Suggestions
Topic: [0.17] please add proper blueprint library management
Replies: 2
Views: 266

[0.17] please add proper blueprint library management

Please add proper blueprint library management as promised almost 2 years ago now (since before 0.17.0 release). The implementation now has lots of issues such as not being able to add blueprints to a book inside the blueprint library where you choose. Awkward controls, left click to pick up a bluep...
by factoriouzr
Fri Oct 11, 2019 8:28 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8140

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Please Please Please Please Please Please Please Please Please Please Please Please IMPROVE THE BLUEPRINT LIBRARY, ADD SUPPORT FOR UPDATING BLUEPRINTS WHILE KEEPING THEIR SETTINGS AND IMPLEMENT WHAT YOU PROMISED FOR THE BLUEPRINT LIBRARY/SYSTEM (ONE TO ONE AND A HALF YEARS AGO APPROXIMATELY). Everyt...
by factoriouzr
Sat Sep 28, 2019 12:39 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 13437

Re: Friday Facts #314 - 0.17 stable

I'm glad stable is finally out and you guys are getting back to feature development. I have been waiting for about a year and a half or so since you announced the improvements to the blueprint library for a polished blueprint library experience and as part of this it's crucial to have the ability to...
by factoriouzr
Wed Aug 07, 2019 9:15 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 15057

Re: Friday Facts #306 - Experimental Demo

A question about the campaign and compilatron. I have seen posts that compilatron gets in the way of player building where they want. Since I have not played the campaign, is it not just implemented so it moves away when you get close kind of like companions in other games? They just try to get out ...
by factoriouzr
Wed Aug 07, 2019 9:12 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 15057

Re: Friday Facts #306 - Experimental Demo

Thanks a lot for sharing these forum links. I appreciate much you both took a moment to point out that my statements are wrong here. The mind seems selective in remembering here, my apologies. I must have been confused by the official and unofficial (annotated) roadmaps, and this sentence in fff282...
by factoriouzr
Tue Aug 06, 2019 6:04 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 15057

Re: Friday Facts #306 - Experimental Demo

[...] Yes and no. It's not like the new features have just been requested or promised. These were promised a year and a half ago. 0.17.0 was released 6 months ago. The game was stable to play a week or so after 0.17.0 was released. The Majour bugs were fixed lets say a month after release (likely l...
by factoriouzr
Tue Aug 06, 2019 3:45 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 15057

Re: Friday Facts #306 - Experimental Demo

I don't want to sound too much as a fanboy, but if the devs tell us that priorizing bugs makes them unable to work on new features, it's probably because the devs working on the bugs would be those who have to work on the new features, and they don't postpone the GUI changes just to troll us. That'...
by factoriouzr
Tue Aug 06, 2019 1:15 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 15057

Re: Friday Facts #306 - Experimental Demo

Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've bee...
by factoriouzr
Tue Aug 06, 2019 11:48 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 15057

Re: Friday Facts #306 - Experimental Demo

Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've been...
by factoriouzr
Sat Jul 20, 2019 1:30 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47344

Re: Friday Facts #304 - Small bugs; Big changes

I'm not keen on the oil processing changes for two reasons: Postponing the complexity spike does no favours to the player. It's still going to hit at Advanced Oil, and probably worse as newer players will likely have built for the basic recipe, and will be blindsided by the substantial extra space ...
by factoriouzr
Fri Jul 12, 2019 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing
Replies: 8
Views: 957

Re: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing

Dominik wrote:
Tue Apr 09, 2019 9:50 am
We know about this and there are other posts on this subject around.
Is the blueprint functionality going to be restored then or do we have to live with this huge limitation?
by factoriouzr
Fri Jul 12, 2019 4:57 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 6223

Re: Friday Facts #302 - The multiplayer megapacket

Or work on both at the same time. That's the benefit of multiple employees ;)
by factoriouzr
Fri Jul 12, 2019 4:55 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 14933

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

I bought 2 copies of the game years ago just to support you guys from your site directly as I don't like DRM and don't regret it. It's a great game made by a great developer. On another topic, I have been waiting for the promised blueprint library upgrades that you promised a year or more ago(?). Th...

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