Search found 690 matches

by factoriouzr
Thu Dec 12, 2024 6:41 pm
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 11218

Re: Version 2.0.25

Please move the pin window to the left of the minimap so that I can see the entire tooltip for entities I hover over. It's so annyoing to decrease the size of the gui to read something in the tooltip and then make it big again all the time. If you add so many things to the tooltip window and it's so ...
by factoriouzr
Fri Nov 29, 2024 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Train map does not preserve options
Replies: 2
Views: 1392

Re: [Klonan] Train map does not preserve options

Please also fix blueprint library preserving where you were when moving and editing blueprints so you don't have to keep scrolling back down to find where you were.
by factoriouzr
Fri Nov 29, 2024 4:35 pm
Forum: Not a bug
Topic: [2.0.21] Renaming logistic group creates new group instead
Replies: 7
Views: 477

Re: [2.0.21] Renaming logistic group creates new group instead


This is working as intended, for renaming you need to hold Control. You can make a suggestion here: https://forums.factorio.com/viewforum.php?f=6.


I already made a report here. Please move it to ideas ans suggestions if you don't like calling it a bug. To me this is a bug as it's unintuitive ...
by factoriouzr
Fri Nov 29, 2024 4:32 pm
Forum: Ideas and Suggestions
Topic: Moving the pin list window, or the entity info one
Replies: 13
Views: 662

Re: [2.0.21] move the markers/tags window from right under the map to the left of the map

This suggestion is related to the hover detail getting cut off when you add tags. If you just move the tags to the left of the map this issue will be much better.
by factoriouzr
Fri Nov 22, 2024 7:56 pm
Forum: Not a bug
Topic: [2.0.21] Renaming logistic group creates new group instead
Replies: 7
Views: 477

Re: [2.0.21] allow renaming requester settings without creating a new request section. Behaviour unintuitive.

The expected behaviour is that Other combinators and chests that use the group should still be using the same group after the rename. Ie. the group should be renamed without changing what other entities use. Ie. all existing entities that used the group before the rename should now use the same ...
by factoriouzr
Fri Nov 22, 2024 7:43 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it off
Replies: 7
Views: 547

Re: [2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it o

Thank you. I think this should be a normal option though. I suggest it gets moved to a normal option. Not sure why this is hidden but a lot of other options that are arguably more technical are shown.
by factoriouzr
Thu Nov 21, 2024 8:02 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc
Replies: 3
Views: 351

[2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc

Add energy stats to all grid based armor like power armor mech armor, spidertrons etc.

You already have stats for robots, movement speed, etc. But the most useful one in my opinion, energy you don't provide any information for.

I would like the stats for energy like total production (min and max ...
by factoriouzr
Thu Nov 21, 2024 7:56 pm
Forum: Duplicates
Topic: [2.0.21] rocket turrets on space platforms shoot one extra rocket for each asteroid.
Replies: 2
Views: 233

[2.0.21] rocket turrets on space platforms shoot one extra rocket for each asteroid.

The asteroid seems to blow up right before the last rocket reaches them so they always shoot one extra rocket at them.

This is not a big deal but I thought the game doesn't do overkill.
by factoriouzr
Thu Nov 21, 2024 7:52 pm
Forum: Not a bug
Topic: [2.0.21] Renaming logistic group creates new group instead
Replies: 7
Views: 477

[2.0.21] Renaming logistic group creates new group instead

Allow renaming requester settings without creating a new request section. Behaviour unintuitive.

Expected behaviour: Renaming a request should just rename it. If you go into the gui to select from existing requests, there should be a button to copy an existing request and a popup should appear to ...
by factoriouzr
Thu Nov 21, 2024 7:49 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] combinator conditions, space platform conditions and train conditions should be savable and copy/pasteable
Replies: 0
Views: 108

[2.0.21] combinator conditions, space platform conditions and train conditions should be savable and copy/pasteable

Combinator conditions, space platform conditions and train conditions should be savable and copy/pasteable.

You should be able to save and apply pre-configured setups to all these things like you can for requests and give them a name.

You should be able to shift+right click to copy a condition and ...
by factoriouzr
Thu Nov 21, 2024 7:46 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] space platform interrupts should be checked while idle
Replies: 1
Views: 194

[2.0.21] space platform interrupts should be checked while idle

If staying above a planet and it runs low on fuel, it should trigger the fuel interrupt and go get fuel.
by factoriouzr
Thu Nov 21, 2024 7:44 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] allow having schedules for space platform like trains so they can be shared amongst many platforms
Replies: 0
Views: 130

[2.0.21] allow having schedules for space platform like trains so they can be shared amongst many platforms

Allow having schedules for space platform like trains so they can be shared amongst many platforms.

Not sure why you didn't do this by default given you already have the system developed. Managing space platforms is so much more tedious then trains.
by factoriouzr
Thu Nov 21, 2024 7:29 pm
Forum: Ideas and Suggestions
Topic: Moving the pin list window, or the entity info one
Replies: 13
Views: 662

[2.0.21] move the markers/tags window from right under the map to the left of the map

Move the markers/tags window from right under the map to the left of the map so that the popup gui is not cut off. The gui with even a few tags makes the popup window get cut off at the bottom so you can't see the energy a machine is consuming etc.

Also add another option to each tag next to ...
by factoriouzr
Thu Nov 21, 2024 7:25 pm
Forum: Ideas and Suggestions
Topic: Return to same location when viewing blueprints in blueprint library and book
Replies: 2
Views: 233

Return to same location when viewing blueprints in blueprint library and book

currently if you have the blueprint library open or are viewing a blueprint book with more blueprints then fit on the screen (so there is a scroll bar). Many actions like editing an existing blueprint in the book, taking new contents for an existing blueprint etc. will return you to the top of the ...
by factoriouzr
Thu Nov 21, 2024 7:21 pm
Forum: Ideas and Suggestions
Topic: [2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it off
Replies: 7
Views: 547

[2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it off

Disable pausing the game when looking at the research window in single player or add an option to turn it off. In multiplayer, it doesn't pause the game when looking at research. I want the same in single player. The factory should keep running while browsing the research items.
by factoriouzr
Wed Nov 20, 2024 1:36 am
Forum: Ideas and Suggestions
Topic: please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints
Replies: 1
Views: 224

please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints

Please add another type of force build on top of the 3 modes there are now for replacing all in area.

Currently you can place a blueprint normally, or force place it and have it only put down the items that it can, or you can super force place it which will remove existing entities and put the new ...

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