Search found 625 matches

by factoriouzr
Fri Oct 11, 2019 8:28 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 57
Views: 4794

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Please Please Please Please Please Please Please Please Please Please Please Please IMPROVE THE BLUEPRINT LIBRARY, ADD SUPPORT FOR UPDATING BLUEPRINTS WHILE KEEPING THEIR SETTINGS AND IMPLEMENT WHAT YOU PROMISED FOR THE BLUEPRINT LIBRARY/SYSTEM (ONE TO ONE AND A HALF YEARS AGO APPROXIMATELY). Everyt...
by factoriouzr
Sat Sep 28, 2019 12:39 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10810

Re: Friday Facts #314 - 0.17 stable

I'm glad stable is finally out and you guys are getting back to feature development. I have been waiting for about a year and a half or so since you announced the improvements to the blueprint library for a polished blueprint library experience and as part of this it's crucial to have the ability to...
by factoriouzr
Wed Aug 07, 2019 9:15 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12517

Re: Friday Facts #306 - Experimental Demo

A question about the campaign and compilatron. I have seen posts that compilatron gets in the way of player building where they want. Since I have not played the campaign, is it not just implemented so it moves away when you get close kind of like companions in other games? They just try to get out ...
by factoriouzr
Wed Aug 07, 2019 9:12 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12517

Re: Friday Facts #306 - Experimental Demo

Thanks a lot for sharing these forum links. I appreciate much you both took a moment to point out that my statements are wrong here. The mind seems selective in remembering here, my apologies. I must have been confused by the official and unofficial (annotated) roadmaps, and this sentence in fff282...
by factoriouzr
Tue Aug 06, 2019 6:04 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12517

Re: Friday Facts #306 - Experimental Demo

[...] Yes and no. It's not like the new features have just been requested or promised. These were promised a year and a half ago. 0.17.0 was released 6 months ago. The game was stable to play a week or so after 0.17.0 was released. The Majour bugs were fixed lets say a month after release (likely l...
by factoriouzr
Tue Aug 06, 2019 3:45 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12517

Re: Friday Facts #306 - Experimental Demo

I don't want to sound too much as a fanboy, but if the devs tell us that priorizing bugs makes them unable to work on new features, it's probably because the devs working on the bugs would be those who have to work on the new features, and they don't postpone the GUI changes just to troll us. That'...
by factoriouzr
Tue Aug 06, 2019 1:15 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12517

Re: Friday Facts #306 - Experimental Demo

Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've bee...
by factoriouzr
Tue Aug 06, 2019 11:48 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12517

Re: Friday Facts #306 - Experimental Demo

Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've been...
by factoriouzr
Sat Jul 20, 2019 1:30 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 41087

Re: Friday Facts #304 - Small bugs; Big changes

I'm not keen on the oil processing changes for two reasons: Postponing the complexity spike does no favours to the player. It's still going to hit at Advanced Oil, and probably worse as newer players will likely have built for the basic recipe, and will be blindsided by the substantial extra space ...
by factoriouzr
Fri Jul 12, 2019 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing
Replies: 8
Views: 770

Re: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing

Dominik wrote:
Tue Apr 09, 2019 9:50 am
We know about this and there are other posts on this subject around.
Is the blueprint functionality going to be restored then or do we have to live with this huge limitation?
by factoriouzr
Fri Jul 12, 2019 4:57 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 5520

Re: Friday Facts #302 - The multiplayer megapacket

Or work on both at the same time. That's the benefit of multiple employees ;)
by factoriouzr
Fri Jul 12, 2019 4:55 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 12919

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

I bought 2 copies of the game years ago just to support you guys from your site directly as I don't like DRM and don't regret it. It's a great game made by a great developer. On another topic, I have been waiting for the promised blueprint library upgrades that you promised a year or more ago(?). Th...
by factoriouzr
Sat Jul 06, 2019 11:23 am
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 5520

Re: Friday Facts #302 - The multiplayer megapacket

This is all great but where are the blueprint library improvements we have been promised for version 0.17, it's now version 0.17.54 and still no blueprint library improvements that were promised.
by factoriouzr
Fri Jun 07, 2019 6:11 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9670

Re: Friday Facts #298 - Demo upgrade for Stable

This is all good, but when can we have a proper working blueprint library. It's so buggy and inconsistent now. I have been waiting for this for many major versions and especially since the promises to improve this for the release of this 0.17. This sadly has still not come. It's a bit of a chore to ...
by factoriouzr
Sun Apr 07, 2019 5:53 pm
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 725

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

We're not adding a "is recipe enabled" check to every assembling machine every tick just on the off chance someone tries to use a recipe they haven't researched. That's a stupid waste of CPU time when the current implementation just does not allow you to set a recipe until it has been researched. T...
by factoriouzr
Sat Apr 06, 2019 2:18 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15219

Re: Friday Facts #289 - Character GUI

For the search function, I think this should always be enabled by default and as you type it should just search without having to click the search button first. This is true in the inventory screen (though maybe there are keybinding conflicts?), but for sure there should be no reason not to have the...
by factoriouzr
Sat Apr 06, 2019 2:13 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15219

Re: Friday Facts #289 - Character GUI

Chukles wrote:
Fri Apr 05, 2019 10:26 pm
One thing that i would really like to see is the ability to save a configuration for the Logistic Tab. With its increasing amount of functionality its a pain to set it up for every multiplayer map i join.
That's a very good point
by factoriouzr
Sat Apr 06, 2019 2:11 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15219

Re: Friday Facts #289 - Character GUI

If I had to guess, one reason this may not make it to vanilla is that is discourages end game divestment from the character as builder and supplier. The "ideal" end game scenario is for the player characters inventory to be composed mostly of blueprints and most if not all building to be achieved v...
by factoriouzr
Fri Apr 05, 2019 11:43 pm
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 725

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

Look, the devs have said no, and gave us some hints on why it's a no : The way the game is currently designed is that a recipe can only be set if it has been researched. Making the game work otherwise is feasible, but would need some refactoring, plus some additional control code to ensure you won'...
by factoriouzr
Fri Apr 05, 2019 11:28 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15219

Re: Friday Facts #289 - Character GUI

I am so glad you are finally merging the requester and trash slots. Thank you!! I also like the colour coding of the requester slots and their meaning and that the requester slots will be infinite. Good Job! Some requests for improvement: -Please make the default beahaviour when adding a new request...

Go to advanced search