Search found 699 matches
- Sun Nov 16, 2025 7:46 pm
- Forum: Ideas and Suggestions
- Topic: please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints
- Replies: 2
- Views: 718
Re: please add another type of force build on top of the 3 modes there are now for replacing all in area for blueprints
This would be a great feature to have.
- Sun Nov 16, 2025 7:45 pm
- Forum: Ideas and Suggestions
- Topic: Remember Scroll Position of Blueprint List-View in BP book-window
- Replies: 11
- Views: 2825
Re: Return to same location when viewing blueprints in blueprint library and book
This is still not working when editing a blueprint in a book, it will jump to the top of the book after editing is done. It's really bad to have to scroll and find the blueprint you just edited again after every edit. For eg., if you want to edit multiple blueprints that require scrolling in the ...
- Sun Nov 16, 2025 7:43 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] allow having schedules for space platform like trains so they can be shared amongst many platforms
- Replies: 1
- Views: 525
Re: [2.0.21] allow having schedules for space platform like trains so they can be shared amongst many platforms
It would be great to have this.
- Sun Nov 16, 2025 7:43 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] space platform interrupts should be checked while idle
- Replies: 2
- Views: 657
Re: [2.0.21] space platform interrupts should be checked while idle
It would be great to have this improved.
- Sun Nov 16, 2025 7:42 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] combinator conditions, space platform conditions and train conditions should be savable and copy/pasteable
- Replies: 1
- Views: 473
Re: [2.0.21] combinator conditions, space platform conditions and train conditions should be savable and copy/pasteable
It would be great to have this.
- Sun Nov 16, 2025 7:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] blueprint book scrolls to top after every action
- Replies: 3
- Views: 2537
Re: [0.15] blueprint book scrolls to top after every action
In Space age, latest version this is still happening when you edit a blueprint in a book that is not at the top of the book. Eg. just changing the name of the blueprint will jump back to the top of the blueprint book when finished editing the blueprint.
- Thu Feb 20, 2025 8:21 pm
- Forum: Minor issues
- Topic: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
- Replies: 9
- Views: 3570
Re: [2.0.13] Thruster side panel doesn't fit screen on default UI scale
Thanks for the report however we simply have no solution for this. There is a limited amount of space and with everything shown at the same time it's not enough.
Actually there are many great solutions to this.
Some suggestions:
1) move the pinned window to the left of the map instead of under ...
- Thu Feb 20, 2025 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Preserve blueprint parameters when pasting
- Replies: 3
- Views: 983
Re: Preserve blueprint parameters when pasting
There is a workaround that has helped me a lot that I figured out after posting my previous comment. Hopefully this helps others as well.
When pasting, if you get a popup with several parameters like param 1, param 2 etc., just hit the checkbox/ok without filling anything in and all the parameters ...
When pasting, if you get a popup with several parameters like param 1, param 2 etc., just hit the checkbox/ok without filling anything in and all the parameters ...
- Mon Feb 17, 2025 2:52 pm
- Forum: Ideas and Suggestions
- Topic: Preserve blueprint parameters when pasting
- Replies: 3
- Views: 983
Re: Preserve blueprint parameters when pasting
I agree with this. Changing parameterized blueprints is a pain because every time you cut and paste a section while moving it around, you get a popup asking you for the parameters.
A simple fix is to not prompt the user for any parameters for blueprints when pasting and just set the same parameter ...
A simple fix is to not prompt the user for any parameters for blueprints when pasting and just set the same parameter ...
- Thu Dec 12, 2024 6:41 pm
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 18761
Re: Version 2.0.25
Please move the pin window to the left of the minimap so that I can see the entire tooltip for entities I hover over. It's so annyoing to decrease the size of the gui to read something in the tooltip and then make it big again all the time. If you add so many things to the tooltip window and it's so ...
- Fri Nov 29, 2024 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Train map does not preserve options
- Replies: 2
- Views: 2266
Re: [Klonan] Train map does not preserve options
Please also fix blueprint library preserving where you were when moving and editing blueprints so you don't have to keep scrolling back down to find where you were.
- Fri Nov 29, 2024 4:35 pm
- Forum: Not a bug
- Topic: [2.0.21] Renaming logistic group creates new group instead
- Replies: 7
- Views: 1583
Re: [2.0.21] Renaming logistic group creates new group instead
This is working as intended, for renaming you need to hold Control. You can make a suggestion here: https://forums.factorio.com/viewforum.php?f=6.
I already made a report here. Please move it to ideas ans suggestions if you don't like calling it a bug. To me this is a bug as it's unintuitive ...
- Fri Nov 29, 2024 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Moving the pin list window, or the entity info one
- Replies: 13
- Views: 2328
Re: [2.0.21] move the markers/tags window from right under the map to the left of the map
This suggestion is related to the hover detail getting cut off when you add tags. If you just move the tags to the left of the map this issue will be much better.
- Fri Nov 29, 2024 4:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] 2.0.12 minimum value not respected for a resource that is made infinite like in pre 2.0
- Replies: 6
- Views: 3043
Re: [Rseding91] 2.0.12 minimum value not respected for a resource that is made infinite like in pre 2.0
Thanks Psilo and Rseding91.
- Fri Nov 22, 2024 8:01 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc
- Replies: 3
- Views: 909
- Fri Nov 22, 2024 8:00 pm
- Forum: Duplicates
- Topic: [2.0.21] rocket turrets on space platforms shoot one extra rocket for each asteroid.
- Replies: 2
- Views: 632
Re: [2.0.21] rocket turrets on space platforms shoot one extra rocket for each asteroid.
Interesting. Thanks for the explanation and the link.
- Fri Nov 22, 2024 7:56 pm
- Forum: Not a bug
- Topic: [2.0.21] Renaming logistic group creates new group instead
- Replies: 7
- Views: 1583
Re: [2.0.21] allow renaming requester settings without creating a new request section. Behaviour unintuitive.
The expected behaviour is that Other combinators and chests that use the group should still be using the same group after the rename. Ie. the group should be renamed without changing what other entities use. Ie. all existing entities that used the group before the rename should now use the same ...
- Fri Nov 22, 2024 7:43 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it off
- Replies: 7
- Views: 2529
Re: [2.0.21] disable pausing the game when looking at the research window in single player or add an option to turn it o
Thank you. I think this should be a normal option though. I suggest it gets moved to a normal option. Not sure why this is hidden but a lot of other options that are arguably more technical are shown.
- Thu Nov 21, 2024 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Remember Scroll Position of Blueprint List-View in BP book-window
- Replies: 11
- Views: 2825
- Thu Nov 21, 2024 8:02 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc
- Replies: 3
- Views: 909
[2.0.21] Add energy stats to all grid based armor like power armor mech armor, spidertrons etc
Add energy stats to all grid based armor like power armor mech armor, spidertrons etc.
You already have stats for robots, movement speed, etc. But the most useful one in my opinion, energy you don't provide any information for.
I would like the stats for energy like total production (min and max ...
You already have stats for robots, movement speed, etc. But the most useful one in my opinion, energy you don't provide any information for.
I would like the stats for energy like total production (min and max ...