Moving the pin list window, or the entity info one

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Wig0
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Nov 03, 2024 9:55 am
Contact:

Moving the pin list window, or the entity info one

Post by Wig0 »

It would be nice to be able to move the pin list window, or the entity info one.

When you have a lot of pins, the info window when hovering an entity may be cropped, and you loose informations (and, as far as I know, you can't get that info otherwise, the consumption of this specific entity for example).

Example below with a 2560x1440 screen, interface at 125% (Automatic). The problem can be solved with a 100% scale interface, but it's harder to read, and 1920x1080 would still have the issue.
11-03-2024, 11-04-30.png
11-03-2024, 11-04-30.png (3.32 MiB) Viewed 237 times

Thank you.
fearn-e
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Nov 05, 2024 5:27 am
Contact:

New pins making tooltips hard to read

Post by fearn-e »

On my display, with interface set to 125% (the automatically suggested setting), even having just 5 pins makes some tooltip information fall off the screen.

Setting interface scaling to 100% makes everything require eye strain to read.

Setting the tooltips to follow the mouse instead of being on the side doesn't help, it's making me motion sick when I'm moving around.

I would really love a setting to be able to place pins/tooltips on the left side of the screen as there is plenty of real estate there. Or at the very least, a granular interface scaling setting, as if I could set it to something like 110%-115%, it might be a good middle ground. Unfortunately, it seems to snap to multiples of 25%.

(125% scaling)
11-05-2024, 05-29-17.png
11-05-2024, 05-29-17.png (5.76 MiB) Viewed 305 times
(100% scaling)
11-05-2024, 05-30-08.png
11-05-2024, 05-30-08.png (6.31 MiB) Viewed 305 times
Tinyboss
Filter Inserter
Filter Inserter
Posts: 475
Joined: Sun Nov 16, 2014 12:11 pm
Contact:

Re: New pins making tooltips hard to read

Post by Tinyboss »

This is by no means a complete answer to your problem, but I moved my tooltips to the mouse as well, but set the delay to "never". I use <shift> to bring it up when I want to see it.
fearn-e
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Nov 05, 2024 5:27 am
Contact:

Re: New pins making tooltips hard to read

Post by fearn-e »

Tinyboss wrote: Tue Nov 05, 2024 12:34 pm This is by no means a complete answer to your problem, but I moved my tooltips to the mouse as well, but set the delay to "never". I use <shift> to bring it up when I want to see it.
I did try that for a while, but I could never get used to it :(

Too often I'm thinking about how to solve some problem, I'm standing still and not using the keyboard anyway, and really don't want to be holding down a button the entire time :D
dragon_gawain
Long Handed Inserter
Long Handed Inserter
Posts: 63
Joined: Sun Dec 19, 2021 11:37 pm
Contact:

Re: New pins making tooltips hard to read

Post by dragon_gawain »

+1 to this!

Even just an option to toggle the minimap on/off would help ease the issue (ease, not fix) because the minimap takes up so much space.

On a related note, this is a longtime issue I've had with circuits that have a lot of signals on them (namely logistics systems) - I can't see all the signals without hooking up the signal to an object (that's not a power pole) and hovering over the circuit network number, which displays all the signals, but higher up on the screen so I can see them all.
fearn-e
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Nov 05, 2024 5:27 am
Contact:

Re: Moving the pin list window, or the entity info one

Post by fearn-e »

Bump, this would be incredibly appreciated.
fearn-e
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Nov 05, 2024 5:27 am
Contact:

Re: New pins making tooltips hard to read

Post by fearn-e »

dragon_gawain wrote: Tue Nov 05, 2024 9:59 pm +1 to this!

Even just an option to toggle the minimap on/off would help ease the issue (ease, not fix) because the minimap takes up so much space.

On a related note, this is a longtime issue I've had with circuits that have a lot of signals on them (namely logistics systems) - I can't see all the signals without hooking up the signal to an object (that's not a power pole) and hovering over the circuit network number, which displays all the signals, but higher up on the screen so I can see them all.
Same! I also had this problem with logistic network contents, but we at least have the logistics screen for that now where you can also search so it's not a problem there anymore. I feel like this is a consistent problem with tooltips of all kinds, and the simplest solution would be giving a toggle to flip them to the left side of the screen. In a perfect world we'd be able to move and snap elements of the whole UI around the screen like in an MMO to suit the situation, but I know the engine might not be built for that, so at least a single toggle for this element would be fantastic.
Koub
Global Moderator
Global Moderator
Posts: 7784
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Moving the pin list window, or the entity info one

Post by Koub »

[Koub] Merged two threads with suggestions about the same issue
Koub - Please consider English is not my native language.
mr_abomination
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Nov 24, 2020 5:04 pm
Contact:

Re: Moving the pin list window, or the entity info one

Post by mr_abomination »

+1 to this. I've had to limit myself to only 2 pins total as information is being pushed off the screen. I can't see energy consumption of certain entities (like asteroid crushers) and oxidizer consumption is gone as well.

I would just love a way to collapse the pins to temporarily show the rest of the tooltip info.

P.S. I'm playing on 100% scaling so this really shouldn't be an issue
Post Reply

Return to “Ideas and Suggestions”