[2.0.13] Thruster side panel doesn't fit screen on default UI scale

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Rouilleur
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[2.0.13] Thruster side panel doesn't fit screen on default UI scale

Post by Rouilleur »

Hello,

when hovering mouse over a thruster in space platform, a side panel appear with info such as fuel consumption and thrust.

On my 1920x1080 monitor, when UI scale is default, the bottom of the panel is truncated.
This is specialy an issue when the ship is moving since the "travel" window increase in size. The thrust info part becomes hidden. (See screenshot below)

I don't know if there is a way to scroll this side panel.
The issue can be worked around by reducing UI scale to 75%, but it is then quite small.



Illustration :
When in travel :
Capture d'écran 2024-11-01 203532.png
Capture d'écran 2024-11-01 203532.png (344.11 KiB) Viewed 455 times
When stopped
Capture d'écran 2024-11-01 202021.png
Capture d'écran 2024-11-01 202021.png (348.77 KiB) Viewed 455 times
Zaflis
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Re: [2.0.13][UI] Thruster side panel doesn't fit screen when UI scale is 100%

Post by Zaflis »

It's a neverending problem with tooltips. If you increase UI scale to 125% then it goes over screen even with tooltip of common stone furnace. I thought there was a keybind like Alt+Scrollwheel to scroll the tooltip but i guess i misremembered.

However i found this workaround that to me is no longer just a workaround but better feature in interface settings:
11-02-2024, 14-24-27.png
11-02-2024, 14-24-27.png (199.35 KiB) Viewed 427 times
Rouilleur
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Re: [2.0.13][UI] Thruster side panel doesn't fit screen when UI scale is 100%

Post by Rouilleur »

Yes, this is a recurrent issue expecially with mods or for tooltips involving network content.
But usually the base game does a good job not having it at 100% scale, except here.

My resolution + 100% scale is realy a vanilla setting.


Thanks for the tip regarding floating tooltips. Not sure I will adopt it everytime though. But it is a very good workaround when working on space engine tuning.
factoriouzr
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Re: [2.0.13][UI] Thruster side panel doesn't fit screen when UI scale is 100%

Post by factoriouzr »

just adding a few tags (feature of the base game) makes the window unusable as you can't see any bonuses from modules on any assembling machine and other details are cut off making this a huge issue. With many planets the tags are a needed feature yet you can use only one, the tags or get a proper tooltip. Decreasing the UI scale is not a good solution as it makes everything too small. Changing the tooltip setting so it pops up where the cursor is, is also not a good solution as that it too distracting when playing the game, as everything you mouse over will flash a tooltip near the mouse when you don't even want to look at the tooltip.

The best solution is to make the tags or the tooltip pop up to the left of the minimap but still next to it, or even better, allow the user to position these areas wherever they want on the screen.

Please fix this soon.
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