Search found 200 matches

by BattleFluffy
Wed Nov 13, 2024 6:08 pm
Forum: Assigned
Topic: [raiguard][2.0.15] Space Map does not respect "drag map" keybinding
Replies: 0
Views: 88

[raiguard][2.0.15] Space Map does not respect "drag map" keybinding

I bound the "drag map" button as the side mouse button. This works everywhere except the Space Map, where I still have to use left mouse button to drag the map around. I expected the Space Map would respect the same drag map keybind as everywhere else. Minor bug, easily reproduced tho :>
by BattleFluffy
Fri Nov 08, 2024 2:08 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 80
Views: 11604

Re: Friday Facts #436 - Lost in Translation

I almost hate to say this, because I've got really used to the name.... but....
In English, we would generally say "Iron Rod", and not "Iron Stick".
by BattleFluffy
Fri Nov 08, 2024 1:35 pm
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 5262

Re: Friday Facts #435 - Space Age Soundtrack release

It's been a running joke between my friend and I, how fast the bugs are getting fixed. The huge list of fixes every patch, and the almost daily deployment of new patches... It's breathtakingly efficient. I've encountered just 1 crash and no other bugs during my playtime so far. I've been averaging ~...
by BattleFluffy
Thu Oct 31, 2024 5:55 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.11] Game crashes after deconstructing landfill ghosts
Replies: 2
Views: 894

Re: [Lou][2.0.11] Game crashes after deconstructing landfill ghosts

woohoo, thanks ! :D You guys are the best!! So efficient :>
by BattleFluffy
Sun Oct 27, 2024 10:09 pm
Forum: Technical Help
Topic: Update ruined years long map?
Replies: 5
Views: 473

Re: Update ruined years long map?

Hello, I know what causes this from my experience with making scenarios. The latest update has changed the global storage table's name. It used to be called "global". It's now called "storage". To fix the problem, you'll need to navigate to the folder where your savegame is store...
by BattleFluffy
Sun Oct 27, 2024 9:38 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.11] Game crashes after deconstructing landfill ghosts
Replies: 2
Views: 894

[Lou][2.0.11] Game crashes after deconstructing landfill ghosts

While playing Space Age, I placed my wall blueprint at the water's edge. When placed, landfill ghosts appear beneath items on water tiles. I did not wish these to be built on the water, so I use a Decon Planner filtered for Tiles Only, and with the filter set to Landfill. I then drag-select the over...
by BattleFluffy
Fri Aug 30, 2024 8:13 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 17052

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

What happens to that resources menu if there is a patch of mixed ores?
by BattleFluffy
Wed Aug 28, 2024 4:03 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 17987

Re: Friday Facts #425 - Behind the legs

The new spidertron legs animation looks really creepy!! It's surprising what a big difference it is from the original walk. Does leg groups mean we can now have spidertrons (or other legged creatures) that subscribe to the ministry of funny walks? Such as having 7 legs in the first group, and one le...
by BattleFluffy
Fri Aug 02, 2024 10:21 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 21132

Re: Friday Facts #422 - Tesla Turret

That looks sweet. The electrical arcing effects are really cool, but it also looks like there is a "laser" running down the center of the beam, which kind of spoils the electrical effect a bit. It looks like a laser that just happens to have electrical arcs floating around the beam. Does i...
by BattleFluffy
Mon Jul 29, 2024 11:40 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 22822

Re: Friday Facts #421 - Optimizations 2.0

Yes, this is what I wait for, the optimizations! gogo devs!! :D
by BattleFluffy
Sun Apr 21, 2024 11:53 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 13256

Re: Friday Facts #407 - Automating a soundtrack

Will this audio backend update resolve the constructive interference/digital distortion and clipping that can be heard when a large group of bitters die on the same frame, eg from a grenade?
by BattleFluffy
Tue Apr 09, 2024 7:08 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 27567

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I love the new logistics interface. It almost looks like it could be an extension of the map itself. Maybe there should be a map overlay button for it? Or an (toggleable) button in the bottom bar to open it?
by BattleFluffy
Tue Mar 12, 2024 5:20 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31941

Re: Friday Facts #401 - New terrain, new planet

Stunning work Earendel, well done for displaying the "fearless competence". Uncle Bob would be proud! The new terran generation system looks amazing. The passageways makes me want to explore. I never thought I would tolerate cliffs but this makes me want to try them again. Just fantastic j...
by BattleFluffy
Sat Mar 09, 2024 6:26 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Spider with auto-targeting does not shoot
Replies: 2
Views: 729

[1.1.104] Spider with auto-targeting does not shoot

I develop a custom scenario with roaming enemy spidertrons. I've encountered a situation where an enemy spidertron fails to shoot hostile targets that are within its weapons range. In the attached save game, the spidertron can be found dancing near GPS 900, 330 If you watch for a while, you should o...
by BattleFluffy
Fri Feb 16, 2024 9:13 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 20060

Re: Friday Facts #396 - Sound improvements in 2.0

I noticed an issue when a large number of sound-triggering events happen all on the same frame, the classic example is throwing a grenade at 50 small bitters causing them all to die at once. The "dying" sound effect then plays multiple (although perhaps not 50) times simultaneously, leadin...
by BattleFluffy
Sun Jan 14, 2024 4:11 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 67752

Re: Friday Facts #393 - Putting things on top of other things

This is very exciting news, and a great resolution to the bots vs belts problem. However the fully stacked items on high speed belts looks pretty weird to me. I am colorblind so maybe that affects things...but... the whole thing looks like it's sat still, and I'm hallucinating dark patches moving th...
by BattleFluffy
Fri Dec 01, 2023 4:04 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 55775

Re: Friday Facts #387 - Swimming in lava

Looks very cool! However I noticed that the Foundry's rate of production does not match the speed of the animation. We see a big bucket pouring out molten metal into a cast, then the cast being released... and that happens at a certain rate. But if we look at the gears being produced by the machine,...
by BattleFluffy
Fri Sep 29, 2023 1:23 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 108260

Re: Friday Facts #378 - Trains on another level

This is awesome!
Can bitter attack the elevated train?
What happen if an elevated rail is destroyed and a train is driven off the end, does it just stop like with regular ground rail?
by BattleFluffy
Sat Sep 23, 2023 5:41 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 69752

Re: Friday Facts #377 - New new rails

choo chooo!!!!!!!!!!!

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