Search found 107 matches

by BattleFluffy
Wed Oct 16, 2019 1:54 am
Forum: Releases
Topic: Version 0.17.70
Replies: 18
Views: 3977

Re: Version 0.17.70

"Deadly Bitters Tuesday"

I've been anticipating this patch since it was announced that bitters attacks would be less derpy. It did not disappoint! The attacks are much more coordinated and far deadlier with a huge swarm. I think this change makes the game much more exciting. :>
by BattleFluffy
Sat Oct 12, 2019 5:13 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 61
Views: 5248

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Thankyou for addressing the bitters mosh pit issue!! I always thought of it like the beat dropping at some rock concert and everyone entering a crazy mosh pit, but mating dance is a good description too :> Like others have already said, I too deeply wish for pathing AI similar to the way starcraft z...
by BattleFluffy
Sat Oct 05, 2019 4:38 pm
Forum: Bug Reports
Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
Replies: 8
Views: 612

Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

Update. We continue to experience this problem, even when playing on Local Area Network.
by BattleFluffy
Tue Sep 24, 2019 7:40 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 31
Views: 4507

Re: Factorio version 0.17 - Now stable

woohoo !! :D
I hope to see a lot more multiplayer games with new players starting out... :>
by BattleFluffy
Sat Sep 21, 2019 2:22 pm
Forum: Bug Reports
Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
Replies: 8
Views: 612

Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

We experienced the disconnect after making a large blueprint again, my friend sent another log. It's attached.
by BattleFluffy
Sat Sep 21, 2019 1:35 pm
Forum: Bug Reports
Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
Replies: 8
Views: 612

Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

Hi, my apologies for not responding about this sooner. My friend was away on holiday so we weren't playing. Does it still happen? Yes Does it only happen with this blueprint, or all big blueprints? It's not just this blueprint, it seems to be with any large blueprint I make of our "corridor" design....
by BattleFluffy
Fri Sep 20, 2019 9:46 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6962

Re: Friday Facts #313 - Light at the end of the bug tunnel

My 100th post. The new landfill graphics look AWESOME and you shouldn't feel guilty at all for not coming up with the best solution yourself. You should feel PROUD that you and the rest of the dev team have the courage and objectivity to listen to the community's suggestions and implement good ones!...
by BattleFluffy
Wed Sep 11, 2019 1:44 am
Forum: Not a bug
Topic: [0.17.68] Biters vs obstacles
Replies: 5
Views: 274

Re: [0.17.68] Biters vs obstacles

I see this all the time. They get stuck on cliffs and things when moving as a group. Not sure if it's related, but they also go insane whenever a large group arrives at the wall. There's a critical moment when they get just out of range of the lasers..... they stop moving as a group and all start tr...
by BattleFluffy
Tue Sep 10, 2019 6:15 pm
Forum: Bug Reports
Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
Replies: 8
Views: 612

[0.17.68] Multiplayer: saving a blueprint disconnects other player

Me and a friend are playing entirely vanilla, no mods at all. Every time I try to save a large blueprint into a book in "My Blueprints", my friend gets a message "server is not responding" and is disconnected. This happened several times last night, and we were able to reproduce it on the first try ...
by BattleFluffy
Thu Sep 05, 2019 1:40 pm
Forum: Releases
Topic: Version 0.17.68
Replies: 8
Views: 9444

Re: Version 0.17.68

I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the a...
by BattleFluffy
Sun Sep 01, 2019 10:12 pm
Forum: 1 / 0 magic
Topic: [0.17.66] Crash during multiplayer
Replies: 10
Views: 436

Re: [0.17.66] Crash during multiplayer

...and again, 10 minutes later.
and again.png
and again.png (2.87 MiB) Viewed 231 times
I have no particular clue what caused it this time. I was just running back to the base to get some more ammo.
by BattleFluffy
Sun Sep 01, 2019 9:58 pm
Forum: 1 / 0 magic
Topic: [0.17.66] Crash during multiplayer
Replies: 10
Views: 436

Re: [0.17.66] Crash during multiplayer

It has happened again. Unfortunately, 0.17.67 is not out yet. Logs included anyway..
it happen again.png
it happen again.png (2.56 MiB) Viewed 239 times
I have a better idea about what might have triggered it this time - this guy was leaving the game just as it happened.
I bet it's something to do with when a player leaves the game.
by BattleFluffy
Fri Aug 30, 2019 8:29 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11979

Re: Friday Facts #310 - Glowing Heat pipes

I absolutely LOVE the new heat pipes! They look simply awesome. I'm in love <3

Amazing job! :D
by BattleFluffy
Fri Aug 23, 2019 5:38 pm
Forum: 1 / 0 magic
Topic: [0.17.66] Crash during multiplayer
Replies: 10
Views: 436

Re: [0.17.66] Crash during multiplayer

I will Posila, thank you. :>

<3
by BattleFluffy
Fri Aug 23, 2019 5:15 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19700

Re: Friday Facts #309 - Controversial opinions

Bitters should be more aggressive, and probe your defenses I wholeheartedly agree with this, and it's the most important issue to me personally of those listed in the FFF. Right now, the bitters are incredibly weak and foolish! When a sufficiently large group of them arrives at the wall, they sudde...
by BattleFluffy
Fri Aug 23, 2019 4:47 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 19700

Re: Friday Facts #309 - Controversial opinions

Boilers shouldn't have a water output During our in-house testing, one of the things we did was invite people who had never played the game before into the office to try the new introduction campaign, while we observed them. One stumbling block that almost every person hit, was connecting their ste...
by BattleFluffy
Fri Aug 23, 2019 9:04 am
Forum: 1 / 0 magic
Topic: [0.17.66] Crash during multiplayer
Replies: 10
Views: 436

Re: [0.17.66] Crash during multiplayer

OS spec.png
OS spec.png (4.41 KiB) Viewed 328 times
For the avoidance of doubt, my OS version.
This was the same version in use during the crash.
by BattleFluffy
Wed Aug 21, 2019 10:01 pm
Forum: 1 / 0 magic
Topic: [0.17.66] Crash during multiplayer
Replies: 10
Views: 436

[0.17.66] Crash during multiplayer

I was hosting a vanilla game with about 6 other players.
I was busy killing spawners when this message appeared.
crash.png
crash.png (875.89 KiB) Viewed 436 times
The game then returned to the main menu.
Log attached.
by BattleFluffy
Mon Aug 19, 2019 1:28 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 6005

Re: Friday Facts #308 - Not stable quite yet

Thankyou devs for your continuing efforts. It's an uneventful FFF this week but even news that there's no news is news. :>

Factorio rules, and you guys are doing an amazing job! :D

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