Search found 127 matches

by BattleFluffy
Wed Jan 22, 2020 12:57 am
Forum: Releases
Topic: Version 0.18.0
Replies: 46
Views: 12949

Re: Version 0.18.0

There are tons of new features and they're all awesome. However in this post I want to focus on just one thing: The sound effects. I love the footsteps. I LOVE the sound of the tank, although it doesn't seem to rev very much on poor quality fuels. I love the sound of the trees being smashed by the t...
by BattleFluffy
Tue Jan 21, 2020 5:36 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 46
Views: 12949

Re: Version 0.18.0

omgomgomgogmomggogmgomg NEW SOUNDS !!!! :D
by BattleFluffy
Fri Jan 17, 2020 6:00 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 92
Views: 6701

Re: Friday Facts #330 - Main menu and File Share Shenanigans

The main menu redesign looks good :>
by BattleFluffy
Mon Dec 30, 2019 5:23 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11568

Re: Friday Facts #327 - 2020 Vision

Factorio players are smart . They can work it out on their own without the need for spoon-feeding. Thankyou for trusting in the player's intelligence - something almost no other developer does. Some people just won't find it fun (fools!) Using tutorials in an attempt to widen a game's appeal beyond...
by BattleFluffy
Sun Dec 29, 2019 9:09 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11568

Re: Friday Facts #327 - 2020 Vision

I want to extend my condolences to those who spent so much time and effort on this new tutorial. It must be really gutting to see it scrapped. I am sorry for your loss. However... with that heavy-heartedness aside, I fully support the move to scrap the tutorial. Factorio players are smart . They can...
by BattleFluffy
Fri Dec 13, 2019 6:09 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 6387

Re: Friday Facts #325 - New Explosions and Particles

I love these new destruction effects. One problem with destruction of entities in Factorio is that once robots are unlocked, destroyed entities are instantly replaced by ghosts so that the robots will rebuild them. This interferes with the visual effect at the moment of destruction. Possible solutio...
by BattleFluffy
Fri Dec 06, 2019 2:08 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 12705

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

omg this is an amazing FFF :D Ian - the footsteps are creepy and awesome! Please keep going ! :D Allaizn - the method you've used to obtain tree movement is technically totally amazing :> Thanks for the indepth explanation, it is fascinating. The overall result is really convincing as tree movements...
by BattleFluffy
Sat Nov 30, 2019 7:05 am
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 6789

Re: Friday Facts #323 - Animated water

So watery! :D This looks really nice. Another unexpected bonus thing that "we didn't know we needed". :> The thing I am looking forward to most of all is the update to the sound effects, though. I am always in hope of news about that.. :D The preview of the artillery shown many FFF's ago was soooo c...
by BattleFluffy
Fri Nov 22, 2019 5:41 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 55
Views: 8649

Re: Friday Facts #322 - New Particle system

Thankyou for this excellent optimization work guys :>
by BattleFluffy
Wed Nov 20, 2019 12:29 pm
Forum: Balancing
Topic: Cost of signal filtering
Replies: 9
Views: 716

Re: Cost of signal filtering

Okay I understand now. Yeap, there isn't a better way to do that..
by BattleFluffy
Mon Nov 18, 2019 1:39 pm
Forum: Balancing
Topic: Cost of signal filtering
Replies: 9
Views: 716

Re: Cost of signal filtering

When you say signal filtering, are you talking about extracting 1 signal from a wire that contains many signals? For example, a red wire that contains the following: A=1 B=2 C=4 ...and we would like to have a wire containing only C=4 (for example), using as few combinators as possible? If that's wha...
by BattleFluffy
Mon Nov 18, 2019 1:31 pm
Forum: Wiki Talk
Topic: Request: Energy capacity on all equipment
Replies: 2
Views: 720

Re: Request: Energy capacity on all equipment

3 hours response time for this request. Amazing ! :>
by BattleFluffy
Sat Nov 16, 2019 7:31 pm
Forum: Bug Reports
Topic: [0.17.68] Multiplayer: saving a blueprint disconnects other player
Replies: 11
Views: 1247

Re: [0.17.68] Multiplayer: saving a blueprint disconnects other player

I want to believe, that the disconnected player just has a potato computer which can't handle the load of parsing and importing the blueprint It's not a potato, sorry. The computer that gets disconnected has an i7-3770K cpu with 8GB ram, and the host has an i7-9700K cpu with 16gb ram. Both have ded...
by BattleFluffy
Sat Nov 16, 2019 6:12 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 196
Views: 16868

Re: Friday Facts #320 - Color correction

I am late to the party. My top thought about this: Will this make the colored lights at night look better? This would be SO cool if it does! At the moment, some of them don't look right to me, they seem "painted" instead of "glowing", I think it's because they don't cast an appropriately colored glo...
by BattleFluffy
Fri Nov 15, 2019 5:49 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 10014

Re: Friday Facts #321 - Countdown

Congratulations to Allaizn on officially joining the team! That's so cool. He is a really awesome guy and one of the smartest people I know. I am sure he will be a massive asset to the team. Ian, sound designer... oh my gosh, is it really finally happening? I've been lusting after the new sound effe...
by BattleFluffy
Fri Oct 25, 2019 5:22 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 11402

Re: Friday Facts #318 - New Tooltips

I love the new tooltips, and the way the information is all organized together into categories. :>
Tile batching looks awesome!
by BattleFluffy
Tue Oct 22, 2019 1:52 pm
Forum: Assigned
Topic: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
Replies: 5
Views: 293

Re: [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

https://drive.google.com/open?id=1kWpvU ... ixFlYXwgaH

Save file. Yes, now you mention it, there are a fair number of angry bitters..

PS Oxyd thankyou so much for your efforts at improving the pathfinder, it makes me so happy to see the gradual decrease in bitter foolishness.. :D
by BattleFluffy
Tue Oct 22, 2019 1:45 pm
Forum: Assigned
Topic: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
Replies: 5
Views: 293

Re: [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

Yes - my friend is just rehosting, I'll save a copy and upload it to google drive. Please check back in 15 minutes !
by BattleFluffy
Tue Oct 22, 2019 1:36 pm
Forum: Assigned
Topic: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
Replies: 5
Views: 293

[Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true

I had just pressed "Enter" to send a chat message. I'm playing multiplayer in my friend's game, he is hosting on his computer.

There wasn't anything particularly strange about the message I was sending, no special characters or anything like that.
Chat was working fine up until this point.

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