I returned from a long afk to find the game crashed.
It's unclear what caused the crash and I have no info about how to reproduce it. However, the log seems to have a nice stack trace about what went wrong.
Something to do with rails, I think?
Unfortunately I have no clue how to reproduce this problem. However, I included the savegame where this happened, in case that's useful.
[2.0.32] Crash hosting multiplayer (RailConnectionDirection check fails)
- BattleFluffy
- Fast Inserter
- Posts: 212
- Joined: Sun Mar 31, 2019 4:58 pm
- Contact:
[2.0.32] Crash hosting multiplayer (RailConnectionDirection check fails)
- Attachments
-
- _autosave5.zip
- (24.11 MiB) Downloaded 22 times
-
- factorio-previous.log
- (90.19 KiB) Downloaded 23 times
- BattleFluffy
- Fast Inserter
- Posts: 212
- Joined: Sun Mar 31, 2019 4:58 pm
- Contact:
Re: [2.0.32] Crash while hosting multiplayer
Some further context. I saw this in the log file:
I was able to look up the name of player-index 73 and talk to them. They have told me they were copying and pasting a section of rails (with signals) at the moment of the crash. There was no saved blueprint involved.
Code: Select all
11917.736 Popped blueprint record (player-index: 73, ID: 71)
Factorio crashed. Generating symbolized stacktrace, please wait ...
Re: [2.0.32] Crash hosting multiplayer (RailConnectionDirection check fails)
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.