I returned from a long afk to find the game crashed.
It's unclear what caused the crash and I have no info about how to reproduce it. However, the log seems to have a nice stack trace about what went wrong.
Something to do with rails, I think?
Unfortunately I have no clue how to reproduce this problem. However, I included the savegame where this happened, in case that's useful.
[2.0.32] Crash hosting multiplayer (RailConnectionDirection check fails)
- BattleFluffy
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[2.0.32] Crash hosting multiplayer (RailConnectionDirection check fails)
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- _autosave5.zip
- (24.11 MiB) Downloaded 16 times
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- factorio-previous.log
- (90.19 KiB) Downloaded 14 times
- BattleFluffy
- Fast Inserter
- Posts: 209
- Joined: Sun Mar 31, 2019 4:58 pm
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Re: [2.0.32] Crash while hosting multiplayer
Some further context. I saw this in the log file:
I was able to look up the name of player-index 73 and talk to them. They have told me they were copying and pasting a section of rails (with signals) at the moment of the crash. There was no saved blueprint involved.
Code: Select all
11917.736 Popped blueprint record (player-index: 73, ID: 71)
Factorio crashed. Generating symbolized stacktrace, please wait ...