[2.0.32] Crash hosting multiplayer (RailConnectionDirection check fails)

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BattleFluffy
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[2.0.32] Crash hosting multiplayer (RailConnectionDirection check fails)

Post by BattleFluffy »

I returned from a long afk to find the game crashed.
It's unclear what caused the crash and I have no info about how to reproduce it. However, the log seems to have a nice stack trace about what went wrong.
Something to do with rails, I think?

Unfortunately I have no clue how to reproduce this problem. However, I included the savegame where this happened, in case that's useful.
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_autosave5.zip
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factorio-previous.log
(90.19 KiB) Downloaded 14 times
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BattleFluffy
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Re: [2.0.32] Crash while hosting multiplayer

Post by BattleFluffy »

Some further context. I saw this in the log file:

Code: Select all

11917.736 Popped blueprint record (player-index: 73, ID: 71)
Factorio crashed. Generating symbolized stacktrace, please wait ...
I was able to look up the name of player-index 73 and talk to them. They have told me they were copying and pasting a section of rails (with signals) at the moment of the crash. There was no saved blueprint involved.
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