Here's an image to show what I mean:
I expected that when I hover the existing roboport grid with my blueprint, there will be no pixels "peeking out" from random spots behind the overlapping area.
Here's the blueprint string I was using:
Code: Select all
0eNqtluFOgzAUhd+lv4sZpQXKqxhjYF6XJqXFUtRl4d1ti5tGqdJp9mOH5vLd251T2Al1coLBCGVRc0KjaofM6uxgxIO/fkUN22F09F8zRm03ajlZyHzdINQBNdZMgNGgR2GFVpkB2VrxDF8gBQ2QgjqI2Gs1oubWdRMH1UpfotoeUIOM7vSgjUW+TD2AuzOf7zACZR0elrvCxfFeTX0HxhXg891j30qZybYf0MdE7wOQGxYmyJyYZ/yNQrZRql8wxSYM+20aesF04pCBhL01Yp8NWsLKUAsqXwOxJFD1A6lMIbGfZqrwN7sjeyIuBgaeJhjt/aOQFswYQup6i3OGPmKy1qve0Iv9VzOelEQS8T7fpUUxysnTshjlkPQwErpKKq5IYwRFr4hjBMWSbKNV5Gcq02yLcqo026KcOt02yldJ/Arb1lFkd4VtEVS++THC/n60Cdn+IElu515wL8KEt9stxcx/7nBQ7ux56ZfKi3LHyMvSSxqkLzsvL7pedPGpJmi+aM92XgRdf1rn53U3krDQe58ufw8wenY7CdtlJeGUc0Y5qUu6m+c3tgCqXA==