Search found 53 matches
- Fri Apr 12, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 30480
Re: Friday Facts #406 - Space Age Music
Please but is on spotify or something! Wanna listen to it till release.
- Fri Feb 16, 2024 12:06 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 31668
Re: Friday Facts #398 - Fulgora
T-Te-Terra-Terraforming?
- Fri Mar 03, 2023 9:33 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 13963
Re: Version 1.1.77
Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies? Yes, however data-raw is a big structure for all of the prototypes defined by the...
- Fri Mar 03, 2023 8:03 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 13963
Re: Version 1.1.77
Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies?
- Sun Feb 06, 2022 1:53 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 140202
Re: Friday Facts #367 - Expansion news
the game is already multithreaded, also this thread might be interesting for you: viewtopic.php?f=5&t=39893
- Thu Dec 30, 2021 1:08 am
- Forum: Duplicates
- Topic: [1.1.50] power consumption: difference between table and graph
- Replies: 1
- Views: 861
[1.1.50] power consumption: difference between table and graph
What did you do? Build a base only powered with solar energy and batteries. What happened? While observing the energy grid, the batteries started recharging. Even after they reached the top of the consumption table they did not appeared on the linked graph (see: consumption-before.png). After refre...
- Thu Dec 30, 2021 12:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue
- Replies: 1
- Views: 2485
[Genhis] [1.1.50] Tiered technologies show same progress bar in queue
What did you do? Played the game till the research queue is unlocked. Abort a research (with multiple levels such as drilling efficency or robo speed). Add the aborted research (with progress) multiple times. What happened? Any level of the research appears with a progress. Higher levels also appea...
- Wed Dec 29, 2021 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Quick start save
- Replies: 3
- Views: 1898
Re: Quick start save from Windows
Push. Just had the same idea. A button "Continue previous game" would be nice.
- Sat Feb 13, 2021 12:31 pm
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 6023
Re: Visualize negated filter inserters
Its not about the naming convention. Its about the in-game visualisation. Currently you can not tell the difference between filter inserters by just looking at them (inserters with a blacklist configured look the same as inserters with a whitelist configured). Just look at the example with the scien...
- Fri Feb 12, 2021 5:18 pm
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 6023
- Thu Feb 11, 2021 8:57 pm
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 6023
Visualize negated filter inserters
Hey Ho! TL;DR Visualize the configuration of filtered inserters so players can see the difference. What ? i would like to see an indicator when a filter inserter has negated filters configured. At the moment you cannot recognize inserts with a positiv and a negative list. As you can see in the attac...
- Fri Feb 05, 2021 5:49 pm
- Forum: Duplicates
- Topic: [1.1.20] Smart belt building over rails crashing the game
- Replies: 0
- Views: 792
[1.1.20] Smart belt building over rails crashing the game
Hey Ho,
after updating to the latest experimental version of factorio i cant "smart build" belts over rails anymore. Im just dragging a blue belt over a rail. I can reproduce it. Its only crashing my own client, everyone else stays on the server. I'll add the log as attachment.
after updating to the latest experimental version of factorio i cant "smart build" belts over rails anymore. Im just dragging a blue belt over a rail. I can reproduce it. Its only crashing my own client, everyone else stays on the server. I'll add the log as attachment.
- Sat Jan 23, 2021 7:22 pm
- Forum: Not a bug
- Topic: Inserter does not dropp damaged Rails into Assembler [1.1.14]
- Replies: 2
- Views: 1047
Re: Inserter does not dropp damaged Rails into Assembler [1.1.14]
Does the assembler already contains rails without any damage?
- Sat Jan 23, 2021 7:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.14] Players stuck in each other after car gets destroyed by surrounding enemies
- Replies: 1
- Views: 1883
[kovarex] [1.1.14] Players stuck in each other after car gets destroyed by surrounding enemies
Hey, after starting a new session on the new experimental version 1.1.14 we tried to clear some camps together within a car and some ammunition. Unfortunately the driver got stuck between many enemies and the vehicle got destroyed. Both player models left the vehicle at the same spot and couldnt mov...
- Sat May 16, 2020 5:24 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 28887
Re: Friday Facts #347 - New hope demo levels
I would separate the resources in Level 05 because it would just confuse new players when you end up with a mixed up belt and everything gets stuck.
- Fri Feb 21, 2020 8:31 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 25982
- Fri Feb 21, 2020 6:19 pm
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 25982
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
is the changed wave-scenario already implemented or do we have to wait for the next patch?
- Tue Nov 05, 2019 4:41 pm
- Forum: Minor issues
- Topic: [0.17.74] dirt overlaps with water
- Replies: 1
- Views: 1110
[0.17.74] dirt overlaps with water
probably a minor bug: under some circumstances the dirt-effect overlaps with water. I can reproduce the issue with the following map-exchange string: >>>eNpjYBBkcGVgZACCBnsQ5mBJzk/MgfAOOIAwV3J+QUFqkW5+U SqyMGdyUWlKqm5+Jqri1LzU3ErdpMTiVJiJYFMzi/Lz0E1gLS7Jz 0MVKSlKTS1G1shdWpSYl1mai6QXoprR5t2s2Q0tcgwg/...
- Mon Oct 28, 2019 1:34 pm
- Forum: Releases
- Topic: Version 0.17.74 - Stable 2
- Replies: 1
- Views: 10294
Re: Version 0.17.74
Thank you for marking this version as "stable"!
- Fri Oct 25, 2019 10:22 am
- Forum: Releases
- Topic: Version 0.17.73
- Replies: 1
- Views: 7174
Re: Version 0.17.73
Nice! Waiting for the next stable release.