Search found 73 matches
- Sun Jun 28, 2026 2:51 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2102
- Views: 1135826
Re: Simple Questions and Short Answers
Question: Is it possible to copy / paste a space platform without overwriting the existing schedule of a ship (eq. upgrading the ship)?
- Sat Jun 27, 2026 9:24 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 69
- Views: 11659
Re: Friday Facts #444 - 2.1 Experimental release
After seeing so many negative comments about the communication and the pace of development since the release of Space Age, I just wanted to say thank you to everyone at Wube.
I'm incredibly happy with the game and with how much it has evolved over the years. As a software developer myself, I have a ...
I'm incredibly happy with the game and with how much it has evolved over the years. As a software developer myself, I have a ...
- Thu Jun 25, 2026 11:05 pm
- Forum: Assigned
- Topic: [Genhis][2.1.8] "not enough platform hub storage space available" alert even tho the planet cannot satisfy the request
- Replies: 0
- Views: 159
[Genhis][2.1.8] "not enough platform hub storage space available" alert even tho the planet cannot satisfy the request
The platform displays the warning "Not enough platform hub storage space available." whenever my cargo platform arrives at a location that could potentially fulfill a request larger than the available storage, even if the location cannot actually provide that many items.
It appears that the ...
It appears that the ...
- Thu Jun 25, 2026 10:46 pm
- Forum: Outdated/Not implemented
- Topic: "Read research" as additional output in research labs
- Replies: 4
- Views: 197
"Read research" as additional output in research labs
TL;DR
Allow labs to output all currently available research technologies and their levels via the circuit network.
What?
Add a circuit network output to the new 2.1 lab that reports every currently available research.
For each available technology, the lab would output:
The technology's ...
Allow labs to output all currently available research technologies and their levels via the circuit network.
What?
Add a circuit network output to the new 2.1 lab that reports every currently available research.
For each available technology, the lab would output:
The technology's ...
- Thu Jun 25, 2026 10:38 pm
- Forum: Ideas and Suggestions
- Topic: "import from" for requests made via logistic network
- Replies: 0
- Views: 69
"import from" for requests made via logistic network
TL;DR
Since 2.1, manually configured requests allow us to choose the exact import source (specific planet, platforms, etc.). Requests created via the circuit network currently lack this capability.
What?
Allow import sources to be configured for requests set through the circuit network ...
Since 2.1, manually configured requests allow us to choose the exact import source (specific planet, platforms, etc.). Requests created via the circuit network currently lack this capability.
What?
Allow import sources to be configured for requests set through the circuit network ...
- Thu Jun 25, 2026 10:23 pm
- Forum: Ideas and Suggestions
- Topic: one last new recipe for 2.1: "freeze water"
- Replies: 3
- Views: 289
- Tue Jun 23, 2026 4:35 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 191
- Views: 115797
Re: Version 2.1.7
I just got home, but now I'm struggling to get my headless server up and running.
I get an error that it fails to load mod "quality":
0.329 Error Util.cpp:81: Failed to load mod "quality": __quality__/prototypes/recycling.lua:48: attempt to perform arithmetic on field 'default_icon_size' (a nil ...
- Tue Jun 23, 2026 2:13 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 191
- Views: 115797
Re: Version 2.1.7
So far, everything has been working just fine. I had a few minor issues with circuit networks no longer working, but overall they were easy to fix. The Space Casino has already been deconstructed—it was a broken mechanic anyway.
I am a bit disappointed with the research automation, though. We can't ...
I am a bit disappointed with the research automation, though. We can't ...
- Thu Feb 12, 2026 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Option for Default Quality
- Replies: 1
- Views: 385
Option for Default Quality
TL;DR
Add an option to set a default quality for items in the crafting menu.
What?
Introduce a late-game setting that lets players choose which quality is preselected in the crafting menu. Alternatively (or additionally), have the game remember the last quality the player selected and reuse it ...
Add an option to set a default quality for items in the crafting menu.
What?
Introduce a late-game setting that lets players choose which quality is preselected in the crafting menu. Alternatively (or additionally), have the game remember the last quality the player selected and reuse it ...
- Sat Oct 18, 2025 4:25 pm
- Forum: Releases
- Topic: Version 2.0.71
- Replies: 10
- Views: 13961
Re: Version 2.0.71
What exactly is the asteroid collector navmesh used for? Just for picking asteroids?
- Wed Oct 08, 2025 7:04 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2102
- Views: 1135826
Re: Simple Questions and Short Answers
Is it possible to set a default quality for buildings? I'm well into the endgame and currently only placing legendary buildings. Unfortunately, I have to manually select the desired quality every time before I can choose a new ghost from my crafting inventory.
- Mon May 19, 2025 12:21 pm
- Forum: Releases
- Topic: Version 2.0.51
- Replies: 3
- Views: 7856
Re: Version 2.0.51
The forum link was missing in the discord announcement. Hope we can get the link in upcoming releases, because i prefer the forum over reddit. 
- Sat Feb 08, 2025 12:51 am
- Forum: Pending
- Topic: [2.0.34] train interrupt freezes game
- Replies: 1
- Views: 640
[2.0.34] train interrupt freezes game
Dear Developers,
I am currently in the process of replacing all the fuel in my trains. To achieve this, I am using the following condition as an interrupt:
02-08-2025, 01-38-23.png
- Fuel quantity is less than one
- Fuel type is not nuclear
At the moment, I have 23 trains running on my tracks ...
I am currently in the process of replacing all the fuel in my trains. To achieve this, I am using the following condition as an interrupt:
02-08-2025, 01-38-23.png
- Fuel quantity is less than one
- Fuel type is not nuclear
At the moment, I have 23 trains running on my tracks ...
- Thu Oct 31, 2024 5:30 pm
- Forum: Technical Help
- Topic: [1.1.87] Crash in AMD graphics driver (MR)
- Replies: 53
- Views: 24494
Re: [1.1.87] Crash in AMD graphics driver (MR)
No crashes since 2.0.10
- Tue Oct 29, 2024 9:51 am
- Forum: Ideas and Suggestions
- Topic: separate condition for harvesting / planting for the argicultural tower
- Replies: 0
- Views: 450
separate condition for harvesting / planting for the argicultural tower
TL;DR
Separate enable / disable triggers for the argicultural tower.
What?
Currently we can only enable / disable the whole tower. It would be nice, if we could control planting and harvesting with separate conditions for better integration in networks.
Why?
Controlling the behaviour of the ...
Separate enable / disable triggers for the argicultural tower.
What?
Currently we can only enable / disable the whole tower. It would be nice, if we could control planting and harvesting with separate conditions for better integration in networks.
Why?
Controlling the behaviour of the ...
- Tue Oct 29, 2024 9:47 am
- Forum: Ideas and Suggestions
- Topic: Cargo landing pad logistics are terrible
- Replies: 21
- Views: 27216
Re: Cargo landing pad logistics are terrible
You can easily drop single stacks of items by using "shift + click" instead of "ctrl + click"
- Wed Oct 23, 2024 10:57 am
- Forum: Duplicates
- Topic: [2.0.9] Game crash when closing the game
- Replies: 2
- Views: 776
Re: [2.0.9] Game crash when closing the game
Thank you for pointing out that this is a replicate. I'll provide new logs in the original thread as soon as 2.0.10 got released.
- Tue Oct 22, 2024 11:06 pm
- Forum: Duplicates
- Topic: [2.0.9] Game crash when closing the game
- Replies: 2
- Views: 776
[2.0.9] Game crash when closing the game
Since release 2.0 i get an error message when closing the game. I had the issue with all available version yet, starting with 2.0.7 till 2.0.9. Logs are attached.
- the current log should be 2.0.9 (via steam; experimental)
- the previous log should be 2.0.8 (via steam; stable)
Steps to reproduce ...
- the current log should be 2.0.9 (via steam; experimental)
- the previous log should be 2.0.8 (via steam; stable)
Steps to reproduce ...
- Mon Oct 21, 2024 11:58 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 22218
Re: Space Age - running a server?
Worked just fine. I just had to remove outdated mods.
- Mon Oct 21, 2024 10:33 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 22218
Re: Space Age - running a server?
I recommend creating the save game locally and upload the save file to the server. Doing it like this has the big benefit, that you can tweak the map generation parameters in the GUI till it matches you expectations (eq. amount of water and so on). I do hope that the space-age flag is part of the ...