Search found 39 matches

by Eiermann
Sat May 16, 2020 5:24 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 46
Views: 4692

Re: Friday Facts #347 - New hope demo levels

I would separate the resources in Level 05 because it would just confuse new players when you end up with a mixed up belt and everything gets stuck.
by Eiermann
Fri Feb 21, 2020 8:31 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 6812

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Klonan wrote:
Fri Feb 21, 2020 6:40 pm
Eiermann wrote:
Fri Feb 21, 2020 6:19 pm
is the changed wave-scenario already implemented or do we have to wait for the next patch?
next patch, probably Tuesday (but anything can happen!)
thank you klonan. the next weekend will be a factory-weekend!
by Eiermann
Fri Feb 21, 2020 6:19 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 6812

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

is the changed wave-scenario already implemented or do we have to wait for the next patch?
by Eiermann
Tue Nov 05, 2019 4:41 pm
Forum: Minor issues
Topic: [0.17.74] dirt overlaps with water
Replies: 1
Views: 209

[0.17.74] dirt overlaps with water

probably a minor bug: under some circumstances the dirt-effect overlaps with water. I can reproduce the issue with the following map-exchange string: >>>eNpjYBBkcGVgZACCBnsQ5mBJzk/MgfAOOIAwV3J+QUFqkW5+U SqyMGdyUWlKqm5+Jqri1LzU3ErdpMTiVJiJYFMzi/Lz0E1gLS7Jz 0MVKSlKTS1G1shdWpSYl1mai6QXoprR5t2s2Q0tcgwg/...
by Eiermann
Mon Oct 28, 2019 1:34 pm
Forum: Releases
Topic: Version 0.17.74 - Stable 2
Replies: 1
Views: 8221

Re: Version 0.17.74

Thank you for marking this version as "stable"!
by Eiermann
Fri Oct 25, 2019 10:22 am
Forum: Releases
Topic: Version 0.17.73
Replies: 1
Views: 5320

Re: Version 0.17.73

Nice! Waiting for the next stable release. :-)
by Eiermann
Wed Sep 04, 2019 8:29 am
Forum: Releases
Topic: Version 0.17.67
Replies: 28
Views: 10737

Re: Version 0.17.67

Also fixed but not mentioned: infinity transfer loop between chests if damaged item blocks whole slot 74279
by Eiermann
Tue Aug 13, 2019 8:40 am
Forum: Gameplay Help
Topic: Bot stuff
Replies: 8
Views: 796

Re: Bot stuff

Fixing those "issues" would add a huge amount of overhead. 1. They always look for an existing (incomplete) stack of the item in any chest. Scanning for the nearest chest (with empty slots) would require more CPU time and would also cause huge a lot of half empty / full chests. 2. Robots always fly ...
by Eiermann
Sat Aug 10, 2019 1:45 am
Forum: Releases
Topic: Version 0.17.64
Replies: 3
Views: 6298

Re: Version 0.17.64

I hope this release finally get marked as stable. Good work so far devs!
by Eiermann
Wed Aug 07, 2019 9:22 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.63] infinity transfer loop between chests if damaged item blocks whole slot
Replies: 1
Views: 516

[Rseding91] [0.17.63] infinity transfer loop between chests if damaged item blocks whole slot

Hey Ho, i found a small issue: Placing a damaged item inside a buffer chest and requesting the same item till full storage, creates a inifity loop. Since damaged items wont stack with items at full health the chest will never reach a condition where it stops requesting new items. // Edit: added atta...
by Eiermann
Wed Aug 07, 2019 9:05 pm
Forum: Ideas and Suggestions
Topic: Server: automatically pause when a new player is joining
Replies: 4
Views: 344

Re: Server: automatically pause when a new player is joining

In my oppinion it should be visible only for people who hosting servers on a dedicated server. Such as the option for the segment size per network message introduced in 0.17.59. Casual players never edit the server-configuration per hand.
by Eiermann
Fri Aug 02, 2019 12:07 pm
Forum: Ideas and Suggestions
Topic: Server: automatically pause when a new player is joining
Replies: 4
Views: 344

Server: automatically pause when a new player is joining

TL;DR Not all players can keep up with the speed of the server. Additional options for pausing the server when needed would be very helpful for larger bases / servers. What ? Players often pause the game or reduce the game speed while other players are connecting or catching up with the server. Of ...
by Eiermann
Fri Aug 02, 2019 11:18 am
Forum: Minor issues
Topic: [0.17.60] Unable to pick up roboters when flying over resources
Replies: 1
Views: 269

[0.17.60] Unable to pick up roboters when flying over resources

Im not sure if this is a bug or a feature by design. When a robot is flying over resources (iron, coal, copper, etc) you are unable to pick it up - instead the character starts digging. Its quite annoying in the following situation: remove one ore more existing robo hangers, roboters lose connection...
by Eiermann
Fri Aug 02, 2019 7:44 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 40249

Re: Version 0.17.60

crambaza wrote:
Thu Aug 01, 2019 9:55 pm
I had to set up Blue Science by hand because I had no construction bots, because some new player somewhere who doesn't have the game yet would have had trouble with oil.

I hated it.
You had too place something by hand? What a shame!
by Eiermann
Tue Jul 30, 2019 6:58 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 40249

Re: Version 0.17.60

Hey Ho. We recently upgraded our server to the newest version so we can test the new recipes and mechanics. We currently play around with a 1k SPM base. I must say, that the introduces changes are not that heavy. Planning a new factory for the rocket fuel took us around 60 minutes and the result is ...
by Eiermann
Sun Jul 14, 2019 2:03 pm
Forum: Multiplayer
Topic: [FREE] Factorio Server Host [GER]
Replies: 24
Views: 4426

Re: Factorio Server Host [GER]

"Kleiner Server". Cooles Angebot, hoffentlich nehmen es einige in Anspruch. :-)
by Eiermann
Sun Jul 14, 2019 1:50 pm
Forum: Duplicates
Topic: [0.17.56] personal robo hanger not working properly at mass update
Replies: 1
Views: 152

[0.17.56] personal robo hanger not working properly at mass update

I currently have the following situation: - im upgrading a huge amount of entites at once (around 3-4k belts) - some of those entites are not in range of the robo network - walking into the uncovered area wont start your own robots immediately. - after 20-30 seconds the first few robots (not all) st...
by Eiermann
Sun Mar 10, 2019 7:50 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 16691

Re: Version 0.17.9

I know that this kind of issue has been happening with the French Free ISP, first with YouTube, then with Netflix. AFAIK, using VPN helped to solve the issue in both cases. (Though it makes no sense to me, since if the upstream link has been saturated, why wasn't the traffic automatically routed th...
by Eiermann
Fri Mar 08, 2019 11:17 am
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 1560

Re: Version 0.17.8

Klonan wrote:
Fri Mar 08, 2019 10:16 am
5thHorseman wrote:
Fri Mar 08, 2019 12:06 am
0.17.9 + 0.0.1 is not 0.18.0, it's 0.17.10. Same for 0.17.99->0.17.100, and onward forever.
The max value for each version is 65535,
So technically after 0.17.65535, we really have no choice but to make it 0.18.0 (Or maybe it would overflow back to 0.17.0)
How about negative numbers?
by Eiermann
Fri Mar 08, 2019 9:21 am
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 13604

Re: Version 0.17.8

Wouldn't it make a lot of sense to distribute the files as torrents? Delivering the downloads with a CDN would be better / easier. Torrents have an negative image and some hosters for dedicated servers block traffic on specific ports unless you ask them to open the firewall for your ip-adress. Sinc...

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