Dear Developers,
I am currently in the process of replacing all the fuel in my trains. To achieve this, I am using the following condition as an interrupt:
02-08-2025, 01-38-23.png
- Fuel quantity is less than one
- Fuel type is not nuclear
At the moment, I have 23 trains running on my tracks ...
Search found 61 matches
- Sat Feb 08, 2025 12:51 am
- Forum: Pending
- Topic: [2.0.34] train interrupt freezes game
- Replies: 1
- Views: 140
- Thu Oct 31, 2024 5:30 pm
- Forum: Technical Help
- Topic: [1.1.87] Crash in AMD graphics driver (MR)
- Replies: 53
- Views: 14925
Re: [1.1.87] Crash in AMD graphics driver (MR)
No crashes since 2.0.10
- Tue Oct 29, 2024 9:51 am
- Forum: Ideas and Suggestions
- Topic: separate condition for harvesting / planting for the argicultural tower
- Replies: 0
- Views: 125
separate condition for harvesting / planting for the argicultural tower
TL;DR
Separate enable / disable triggers for the argicultural tower.
What?
Currently we can only enable / disable the whole tower. It would be nice, if we could control planting and harvesting with separate conditions for better integration in networks.
Why?
Controlling the behaviour of the ...
Separate enable / disable triggers for the argicultural tower.
What?
Currently we can only enable / disable the whole tower. It would be nice, if we could control planting and harvesting with separate conditions for better integration in networks.
Why?
Controlling the behaviour of the ...
- Tue Oct 29, 2024 9:47 am
- Forum: Ideas and Suggestions
- Topic: Cargo landing pad logistics are terrible
- Replies: 21
- Views: 7161
Re: Cargo landing pad logistics are terrible
You can easily drop single stacks of items by using "shift + click" instead of "ctrl + click"
- Wed Oct 23, 2024 10:57 am
- Forum: Duplicates
- Topic: [2.0.9] Game crash when closing the game
- Replies: 2
- Views: 216
Re: [2.0.9] Game crash when closing the game
Thank you for pointing out that this is a replicate. I'll provide new logs in the original thread as soon as 2.0.10 got released.
- Tue Oct 22, 2024 11:06 pm
- Forum: Duplicates
- Topic: [2.0.9] Game crash when closing the game
- Replies: 2
- Views: 216
[2.0.9] Game crash when closing the game
Since release 2.0 i get an error message when closing the game. I had the issue with all available version yet, starting with 2.0.7 till 2.0.9. Logs are attached.
- the current log should be 2.0.9 (via steam; experimental)
- the previous log should be 2.0.8 (via steam; stable)
Steps to reproduce ...
- the current log should be 2.0.9 (via steam; experimental)
- the previous log should be 2.0.8 (via steam; stable)
Steps to reproduce ...
- Mon Oct 21, 2024 11:58 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 13205
Re: Space Age - running a server?
Worked just fine. I just had to remove outdated mods.
- Mon Oct 21, 2024 10:33 am
- Forum: General discussion
- Topic: Space Age - running a server?
- Replies: 13
- Views: 13205
Re: Space Age - running a server?
I recommend creating the save game locally and upload the save file to the server. Doing it like this has the big benefit, that you can tweak the map generation parameters in the GUI till it matches you expectations (eq. amount of water and so on). I do hope that the space-age flag is part of the ...
- Fri Apr 12, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 44883
Re: Friday Facts #406 - Space Age Music
Please but is on spotify or something! Wanna listen to it till release.
- Fri Feb 16, 2024 12:06 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 42000
Re: Friday Facts #398 - Fulgora
T-Te-Terra-Terraforming?
- Fri Mar 03, 2023 9:33 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 15354
Re: Version 1.1.77
Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies?
Yes, however data-raw is a big structure for all of the prototypes defined ...
- Fri Mar 03, 2023 8:03 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 15354
Re: Version 1.1.77
Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies?
- Sun Feb 06, 2022 1:53 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 154197
Re: Friday Facts #367 - Expansion news
the game is already multithreaded, also this thread might be interesting for you: viewtopic.php?f=5&t=39893
- Thu Dec 30, 2021 1:08 am
- Forum: Duplicates
- Topic: [1.1.50] power consumption: difference between table and graph
- Replies: 1
- Views: 989
[1.1.50] power consumption: difference between table and graph
What did you do?
Build a base only powered with solar energy and batteries.
What happened?
While observing the energy grid, the batteries started recharging. Even after they reached the top of the consumption table they did not appeared on the linked graph (see: consumption-before.png).
After ...
Build a base only powered with solar energy and batteries.
What happened?
While observing the energy grid, the batteries started recharging. Even after they reached the top of the consumption table they did not appeared on the linked graph (see: consumption-before.png).
After ...
- Thu Dec 30, 2021 12:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue
- Replies: 1
- Views: 2732
[Genhis] [1.1.50] Tiered technologies show same progress bar in queue
What did you do?
Played the game till the research queue is unlocked. Abort a research (with multiple levels such as drilling efficency or robo speed). Add the aborted research (with progress) multiple times.
What happened?
Any level of the research appears with a progress. Higher levels also ...
Played the game till the research queue is unlocked. Abort a research (with multiple levels such as drilling efficency or robo speed). Add the aborted research (with progress) multiple times.
What happened?
Any level of the research appears with a progress. Higher levels also ...
- Wed Dec 29, 2021 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Quick start save
- Replies: 3
- Views: 2287
Re: Quick start save from Windows
Push. Just had the same idea. A button "Continue previous game" would be nice.
- Sat Feb 13, 2021 12:31 pm
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 7060
Re: Visualize negated filter inserters
Its not about the naming convention. Its about the in-game visualisation. Currently you can not tell the difference between filter inserters by just looking at them (inserters with a blacklist configured look the same as inserters with a whitelist configured).
Just look at the example with the ...
Just look at the example with the ...
- Fri Feb 12, 2021 5:18 pm
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 7060
- Thu Feb 11, 2021 8:57 pm
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 7060
Visualize negated filter inserters
Hey Ho!
TL;DR
Visualize the configuration of filtered inserters so players can see the difference.
What ?
i would like to see an indicator when a filter inserter has negated filters configured. At the moment you cannot recognize inserts with a positiv and a negative list. As you can see in the ...
TL;DR
Visualize the configuration of filtered inserters so players can see the difference.
What ?
i would like to see an indicator when a filter inserter has negated filters configured. At the moment you cannot recognize inserts with a positiv and a negative list. As you can see in the ...
- Fri Feb 05, 2021 5:49 pm
- Forum: Duplicates
- Topic: [1.1.20] Smart belt building over rails crashing the game
- Replies: 0
- Views: 883
[1.1.20] Smart belt building over rails crashing the game
Hey Ho,
after updating to the latest experimental version of factorio i cant "smart build" belts over rails anymore. Im just dragging a blue belt over a rail. I can reproduce it. Its only crashing my own client, everyone else stays on the server. I'll add the log as attachment.
after updating to the latest experimental version of factorio i cant "smart build" belts over rails anymore. Im just dragging a blue belt over a rail. I can reproduce it. Its only crashing my own client, everyone else stays on the server. I'll add the log as attachment.