Search found 73 matches

by Eiermann
Sun Jun 28, 2026 2:51 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2102
Views: 1135808

Re: Simple Questions and Short Answers

Question: Is it possible to copy / paste a space platform without overwriting the existing schedule of a ship (eq. upgrading the ship)?
by Eiermann
Sat Jun 27, 2026 9:24 pm
Forum: News
Topic: Friday Facts #444 - 2.1 Experimental release
Replies: 69
Views: 11640

Re: Friday Facts #444 - 2.1 Experimental release

After seeing so many negative comments about the communication and the pace of development since the release of Space Age, I just wanted to say thank you to everyone at Wube.

I'm incredibly happy with the game and with how much it has evolved over the years. As a software developer myself, I have a ...
by Eiermann
Thu Jun 25, 2026 11:05 pm
Forum: Assigned
Topic: [Genhis][2.1.8] "not enough platform hub storage space available" alert even tho the planet cannot satisfy the request
Replies: 0
Views: 159

[Genhis][2.1.8] "not enough platform hub storage space available" alert even tho the planet cannot satisfy the request

The platform displays the warning "Not enough platform hub storage space available." whenever my cargo platform arrives at a location that could potentially fulfill a request larger than the available storage, even if the location cannot actually provide that many items.

It appears that the ...
by Eiermann
Thu Jun 25, 2026 10:46 pm
Forum: Outdated/Not implemented
Topic: "Read research" as additional output in research labs
Replies: 4
Views: 197

"Read research" as additional output in research labs

TL;DR

Allow labs to output all currently available research technologies and their levels via the circuit network.

What?

Add a circuit network output to the new 2.1 lab that reports every currently available research.

For each available technology, the lab would output:

The technology's ...
by Eiermann
Thu Jun 25, 2026 10:38 pm
Forum: Ideas and Suggestions
Topic: "import from" for requests made via logistic network
Replies: 0
Views: 69

"import from" for requests made via logistic network

TL;DR

Since 2.1, manually configured requests allow us to choose the exact import source (specific planet, platforms, etc.). Requests created via the circuit network currently lack this capability.

What?

Allow import sources to be configured for requests set through the circuit network ...
by Eiermann
Tue Jun 23, 2026 4:35 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 191
Views: 115739

Re: Version 2.1.7


I just got home, but now I'm struggling to get my headless server up and running.
I get an error that it fails to load mod "quality":

0.329 Error Util.cpp:81: Failed to load mod "quality": __quality__/prototypes/recycling.lua:48: attempt to perform arithmetic on field 'default_icon_size' (a nil ...
by Eiermann
Tue Jun 23, 2026 2:13 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 191
Views: 115739

Re: Version 2.1.7

So far, everything has been working just fine. I had a few minor issues with circuit networks no longer working, but overall they were easy to fix. The Space Casino has already been deconstructed—it was a broken mechanic anyway.

I am a bit disappointed with the research automation, though. We can't ...
by Eiermann
Thu Feb 12, 2026 1:14 pm
Forum: Ideas and Suggestions
Topic: Option for Default Quality
Replies: 1
Views: 385

Option for Default Quality

TL;DR
Add an option to set a default quality for items in the crafting menu.

What?
Introduce a late-game setting that lets players choose which quality is preselected in the crafting menu. Alternatively (or additionally), have the game remember the last quality the player selected and reuse it ...
by Eiermann
Sat Oct 18, 2025 4:25 pm
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 13961

Re: Version 2.0.71

What exactly is the asteroid collector navmesh used for? Just for picking asteroids?
by Eiermann
Wed Oct 08, 2025 7:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2102
Views: 1135808

Re: Simple Questions and Short Answers

Is it possible to set a default quality for buildings? I'm well into the endgame and currently only placing legendary buildings. Unfortunately, I have to manually select the desired quality every time before I can choose a new ghost from my crafting inventory.
by Eiermann
Mon May 19, 2025 12:21 pm
Forum: Releases
Topic: Version 2.0.51
Replies: 3
Views: 7856

Re: Version 2.0.51

The forum link was missing in the discord announcement. Hope we can get the link in upcoming releases, because i prefer the forum over reddit. :?
by Eiermann
Sat Feb 08, 2025 12:51 am
Forum: Pending
Topic: [2.0.34] train interrupt freezes game
Replies: 1
Views: 640

[2.0.34] train interrupt freezes game

Dear Developers,

I am currently in the process of replacing all the fuel in my trains. To achieve this, I am using the following condition as an interrupt:
02-08-2025, 01-38-23.png
- Fuel quantity is less than one
- Fuel type is not nuclear

At the moment, I have 23 trains running on my tracks ...
by Eiermann
Thu Oct 31, 2024 5:30 pm
Forum: Technical Help
Topic: [1.1.87] Crash in AMD graphics driver (MR)
Replies: 53
Views: 24494

Re: [1.1.87] Crash in AMD graphics driver (MR)

No crashes since 2.0.10
by Eiermann
Tue Oct 29, 2024 9:51 am
Forum: Ideas and Suggestions
Topic: separate condition for harvesting / planting for the argicultural tower
Replies: 0
Views: 450

separate condition for harvesting / planting for the argicultural tower

TL;DR
Separate enable / disable triggers for the argicultural tower.

What?
Currently we can only enable / disable the whole tower. It would be nice, if we could control planting and harvesting with separate conditions for better integration in networks.

Why?
Controlling the behaviour of the ...
by Eiermann
Tue Oct 29, 2024 9:47 am
Forum: Ideas and Suggestions
Topic: Cargo landing pad logistics are terrible
Replies: 21
Views: 27216

Re: Cargo landing pad logistics are terrible

You can easily drop single stacks of items by using "shift + click" instead of "ctrl + click"
by Eiermann
Wed Oct 23, 2024 10:57 am
Forum: Duplicates
Topic: [2.0.9] Game crash when closing the game
Replies: 2
Views: 776

Re: [2.0.9] Game crash when closing the game

Thank you for pointing out that this is a replicate. I'll provide new logs in the original thread as soon as 2.0.10 got released.
by Eiermann
Tue Oct 22, 2024 11:06 pm
Forum: Duplicates
Topic: [2.0.9] Game crash when closing the game
Replies: 2
Views: 776

[2.0.9] Game crash when closing the game

Since release 2.0 i get an error message when closing the game. I had the issue with all available version yet, starting with 2.0.7 till 2.0.9. Logs are attached.

- the current log should be 2.0.9 (via steam; experimental)
- the previous log should be 2.0.8 (via steam; stable)

Steps to reproduce ...
by Eiermann
Mon Oct 21, 2024 11:58 am
Forum: General discussion
Topic: Space Age - running a server?
Replies: 13
Views: 22217

Re: Space Age - running a server?

Worked just fine. I just had to remove outdated mods.
by Eiermann
Mon Oct 21, 2024 10:33 am
Forum: General discussion
Topic: Space Age - running a server?
Replies: 13
Views: 22217

Re: Space Age - running a server?

I recommend creating the save game locally and upload the save file to the server. Doing it like this has the big benefit, that you can tweak the map generation parameters in the GUI till it matches you expectations (eq. amount of water and so on). I do hope that the space-age flag is part of the ...

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