Search found 60 matches

by Eiermann
Thu Oct 31, 2024 5:30 pm
Forum: Technical Help
Topic: [1.1.87] Crash in AMD graphics driver (MR)
Replies: 53
Views: 12043

Re: [1.1.87] Crash in AMD graphics driver (MR)

No crashes since 2.0.10
by Eiermann
Tue Oct 29, 2024 9:51 am
Forum: Ideas and Suggestions
Topic: separate condition for harvesting / planting for the argicultural tower
Replies: 0
Views: 62

separate condition for harvesting / planting for the argicultural tower

TL;DR Separate enable / disable triggers for the argicultural tower. What? Currently we can only enable / disable the whole tower. It would be nice, if we could control planting and harvesting with separate conditions for better integration in networks. Why? Controlling the behaviour of the tower i...
by Eiermann
Tue Oct 29, 2024 9:47 am
Forum: Ideas and Suggestions
Topic: Cargo landing pad logistics are terrible
Replies: 20
Views: 3089

Re: Cargo landing pad logistics are terrible

You can easily drop single stacks of items by using "shift + click" instead of "ctrl + click"
by Eiermann
Wed Oct 23, 2024 10:57 am
Forum: Duplicates
Topic: [2.0.9] Game crash when closing the game
Replies: 2
Views: 87

Re: [2.0.9] Game crash when closing the game

Thank you for pointing out that this is a replicate. I'll provide new logs in the original thread as soon as 2.0.10 got released.
by Eiermann
Tue Oct 22, 2024 11:06 pm
Forum: Duplicates
Topic: [2.0.9] Game crash when closing the game
Replies: 2
Views: 87

[2.0.9] Game crash when closing the game

Since release 2.0 i get an error message when closing the game. I had the issue with all available version yet, starting with 2.0.7 till 2.0.9. Logs are attached. - the current log should be 2.0.9 (via steam; experimental) - the previous log should be 2.0.8 (via steam; stable) Steps to reproduce: - ...
by Eiermann
Mon Oct 21, 2024 11:58 am
Forum: General discussion
Topic: Space Age - running a server?
Replies: 13
Views: 9837

Re: Space Age - running a server?

Worked just fine. I just had to remove outdated mods.
by Eiermann
Mon Oct 21, 2024 10:33 am
Forum: General discussion
Topic: Space Age - running a server?
Replies: 13
Views: 9837

Re: Space Age - running a server?

I recommend creating the save game locally and upload the save file to the server. Doing it like this has the big benefit, that you can tweak the map generation parameters in the GUI till it matches you expectations (eq. amount of water and so on). I do hope that the space-age flag is part of the sa...
by Eiermann
Fri Apr 12, 2024 11:19 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 33693

Re: Friday Facts #406 - Space Age Music

Please but is on spotify or something! Wanna listen to it till release.
by Eiermann
Fri Feb 16, 2024 12:06 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 34829

Re: Friday Facts #398 - Fulgora

T-Te-Terra-Terraforming?
by Eiermann
Fri Mar 03, 2023 9:33 pm
Forum: Releases
Topic: Version 1.1.77
Replies: 7
Views: 14442

Re: Version 1.1.77

Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies? Yes, however data-raw is a big structure for all of the prototypes defined by the...
by Eiermann
Fri Mar 03, 2023 8:03 pm
Forum: Releases
Topic: Version 1.1.77
Replies: 7
Views: 14442

Re: Version 1.1.77

Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies?
by Eiermann
Sun Feb 06, 2022 1:53 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 143167

Re: Friday Facts #367 - Expansion news

3vaLgaming wrote: ↑Sun Feb 06, 2022 8:10 am These news are awesome! so what about multithreading?
the game is already multithreaded, also this thread might be interesting for you: viewtopic.php?f=5&t=39893
by Eiermann
Thu Dec 30, 2021 1:08 am
Forum: Duplicates
Topic: [1.1.50] power consumption: difference between table and graph
Replies: 1
Views: 892

[1.1.50] power consumption: difference between table and graph

What did you do? Build a base only powered with solar energy and batteries. What happened? While observing the energy grid, the batteries started recharging. Even after they reached the top of the consumption table they did not appeared on the linked graph (see: consumption-before.png). After refre...
by Eiermann
Thu Dec 30, 2021 12:57 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue
Replies: 1
Views: 2537

[Genhis] [1.1.50] Tiered technologies show same progress bar in queue

What did you do? Played the game till the research queue is unlocked. Abort a research (with multiple levels such as drilling efficency or robo speed). Add the aborted research (with progress) multiple times. What happened? Any level of the research appears with a progress. Higher levels also appea...
by Eiermann
Wed Dec 29, 2021 11:39 pm
Forum: Ideas and Suggestions
Topic: Quick start save
Replies: 3
Views: 2021

Re: Quick start save from Windows

Push. Just had the same idea. A button "Continue previous game" would be nice.
by Eiermann
Sat Feb 13, 2021 12:31 pm
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 6342

Re: Visualize negated filter inserters

Its not about the naming convention. Its about the in-game visualisation. Currently you can not tell the difference between filter inserters by just looking at them (inserters with a blacklist configured look the same as inserters with a whitelist configured). Just look at the example with the scien...
by Eiermann
Fri Feb 12, 2021 5:18 pm
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 6342

Re: Visualize negated filter inserters

starlinvf wrote: ↑Thu Feb 11, 2021 10:42 pm you mean whitelist vs blacklist?
Yes!
by Eiermann
Thu Feb 11, 2021 8:57 pm
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 6342

Visualize negated filter inserters

Hey Ho! TL;DR Visualize the configuration of filtered inserters so players can see the difference. What ? i would like to see an indicator when a filter inserter has negated filters configured. At the moment you cannot recognize inserts with a positiv and a negative list. As you can see in the attac...
by Eiermann
Fri Feb 05, 2021 5:49 pm
Forum: Duplicates
Topic: [1.1.20] Smart belt building over rails crashing the game
Replies: 0
Views: 817

[1.1.20] Smart belt building over rails crashing the game

Hey Ho,
after updating to the latest experimental version of factorio i cant "smart build" belts over rails anymore. Im just dragging a blue belt over a rail. I can reproduce it. Its only crashing my own client, everyone else stays on the server. I'll add the log as attachment.
by Eiermann
Sat Jan 23, 2021 7:22 pm
Forum: Not a bug
Topic: Inserter does not dropp damaged Rails into Assembler [1.1.14]
Replies: 2
Views: 1080

Re: Inserter does not dropp damaged Rails into Assembler [1.1.14]

Does the assembler already contains rails without any damage?

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