Search found 53 matches

by Eiermann
Fri Apr 12, 2024 11:19 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 30480

Re: Friday Facts #406 - Space Age Music

Please but is on spotify or something! Wanna listen to it till release.
by Eiermann
Fri Feb 16, 2024 12:06 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 31668

Re: Friday Facts #398 - Fulgora

T-Te-Terra-Terraforming?
by Eiermann
Fri Mar 03, 2023 9:33 pm
Forum: Releases
Topic: Version 1.1.77
Replies: 7
Views: 13963

Re: Version 1.1.77

Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies? Yes, however data-raw is a big structure for all of the prototypes defined by the...
by Eiermann
Fri Mar 03, 2023 8:03 pm
Forum: Releases
Topic: Version 1.1.77
Replies: 7
Views: 13963

Re: Version 1.1.77

Can someone explain a bit more in detail what the new command-line flags are for? Are they dumping the complete data that is used by the game after loading all mods and executing relevant logic like creating recipies?
by Eiermann
Sun Feb 06, 2022 1:53 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 140202

Re: Friday Facts #367 - Expansion news

3vaLgaming wrote: ↑
Sun Feb 06, 2022 8:10 am
These news are awesome! so what about multithreading?
the game is already multithreaded, also this thread might be interesting for you: viewtopic.php?f=5&t=39893
by Eiermann
Thu Dec 30, 2021 1:08 am
Forum: Duplicates
Topic: [1.1.50] power consumption: difference between table and graph
Replies: 1
Views: 861

[1.1.50] power consumption: difference between table and graph

What did you do? Build a base only powered with solar energy and batteries. What happened? While observing the energy grid, the batteries started recharging. Even after they reached the top of the consumption table they did not appeared on the linked graph (see: consumption-before.png). After refre...
by Eiermann
Thu Dec 30, 2021 12:57 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue
Replies: 1
Views: 2485

[Genhis] [1.1.50] Tiered technologies show same progress bar in queue

What did you do? Played the game till the research queue is unlocked. Abort a research (with multiple levels such as drilling efficency or robo speed). Add the aborted research (with progress) multiple times. What happened? Any level of the research appears with a progress. Higher levels also appea...
by Eiermann
Wed Dec 29, 2021 11:39 pm
Forum: Ideas and Suggestions
Topic: Quick start save
Replies: 3
Views: 1898

Re: Quick start save from Windows

Push. Just had the same idea. A button "Continue previous game" would be nice.
by Eiermann
Sat Feb 13, 2021 12:31 pm
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 6023

Re: Visualize negated filter inserters

Its not about the naming convention. Its about the in-game visualisation. Currently you can not tell the difference between filter inserters by just looking at them (inserters with a blacklist configured look the same as inserters with a whitelist configured). Just look at the example with the scien...
by Eiermann
Fri Feb 12, 2021 5:18 pm
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 6023

Re: Visualize negated filter inserters

starlinvf wrote: ↑
Thu Feb 11, 2021 10:42 pm
you mean whitelist vs blacklist?
Yes!
by Eiermann
Thu Feb 11, 2021 8:57 pm
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 6023

Visualize negated filter inserters

Hey Ho! TL;DR Visualize the configuration of filtered inserters so players can see the difference. What ? i would like to see an indicator when a filter inserter has negated filters configured. At the moment you cannot recognize inserts with a positiv and a negative list. As you can see in the attac...
by Eiermann
Fri Feb 05, 2021 5:49 pm
Forum: Duplicates
Topic: [1.1.20] Smart belt building over rails crashing the game
Replies: 0
Views: 792

[1.1.20] Smart belt building over rails crashing the game

Hey Ho,
after updating to the latest experimental version of factorio i cant "smart build" belts over rails anymore. Im just dragging a blue belt over a rail. I can reproduce it. Its only crashing my own client, everyone else stays on the server. I'll add the log as attachment.
by Eiermann
Sat Jan 23, 2021 7:22 pm
Forum: Not a bug
Topic: Inserter does not dropp damaged Rails into Assembler [1.1.14]
Replies: 2
Views: 1047

Re: Inserter does not dropp damaged Rails into Assembler [1.1.14]

Does the assembler already contains rails without any damage?
by Eiermann
Sat Jan 23, 2021 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.14] Players stuck in each other after car gets destroyed by surrounding enemies
Replies: 1
Views: 1883

[kovarex] [1.1.14] Players stuck in each other after car gets destroyed by surrounding enemies

Hey, after starting a new session on the new experimental version 1.1.14 we tried to clear some camps together within a car and some ammunition. Unfortunately the driver got stuck between many enemies and the vehicle got destroyed. Both player models left the vehicle at the same spot and couldnt mov...
by Eiermann
Sat May 16, 2020 5:24 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 28887

Re: Friday Facts #347 - New hope demo levels

I would separate the resources in Level 05 because it would just confuse new players when you end up with a mixed up belt and everything gets stuck.
by Eiermann
Fri Feb 21, 2020 8:31 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 25982

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

Klonan wrote: ↑
Fri Feb 21, 2020 6:40 pm
Eiermann wrote: ↑
Fri Feb 21, 2020 6:19 pm
is the changed wave-scenario already implemented or do we have to wait for the next patch?
next patch, probably Tuesday (but anything can happen!)
thank you klonan. the next weekend will be a factory-weekend!
by Eiermann
Fri Feb 21, 2020 6:19 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 25982

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

is the changed wave-scenario already implemented or do we have to wait for the next patch?
by Eiermann
Tue Nov 05, 2019 4:41 pm
Forum: Minor issues
Topic: [0.17.74] dirt overlaps with water
Replies: 1
Views: 1110

[0.17.74] dirt overlaps with water

probably a minor bug: under some circumstances the dirt-effect overlaps with water. I can reproduce the issue with the following map-exchange string: >>>eNpjYBBkcGVgZACCBnsQ5mBJzk/MgfAOOIAwV3J+QUFqkW5+U SqyMGdyUWlKqm5+Jqri1LzU3ErdpMTiVJiJYFMzi/Lz0E1gLS7Jz 0MVKSlKTS1G1shdWpSYl1mai6QXoprR5t2s2Q0tcgwg/...
by Eiermann
Mon Oct 28, 2019 1:34 pm
Forum: Releases
Topic: Version 0.17.74 - Stable 2
Replies: 1
Views: 10294

Re: Version 0.17.74

Thank you for marking this version as "stable"!
by Eiermann
Fri Oct 25, 2019 10:22 am
Forum: Releases
Topic: Version 0.17.73
Replies: 1
Views: 7174

Re: Version 0.17.73

Nice! Waiting for the next stable release. :-)

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