Search found 60 matches

by WeirdConstructor
Fri Nov 22, 2024 1:43 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50967

Re: Gleba has killed the game for me.

As I stated before, I think the biggest part of overwhelm could be fixed with a little more explanation or a tutorial. I would've welcomed a little tutorial, showing me where to get started and progress for every planet, of course especially Gleba.

The tech tree is already a good start, it was ...
by WeirdConstructor
Wed Nov 20, 2024 5:48 am
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 14625

Re: Version 2.0.20

Honestly, I like the new icons. I found, I am using them slightly more now. I can easier see what the buttons do.
The visual style is something to debate about until the biters come home...
by WeirdConstructor
Mon Nov 11, 2024 2:34 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 73
Views: 20360

Re: Increase Gleba seed production chance

Honestly, giving the player a little nudge for this pitfall using tips & tricks does no harm. Even at 3% you eventually might run out.

I would've really appreciated it, as I already was busy wrapping my head around: enemies, planting, landfilling, recognizing where to build, what to make in what ...
by WeirdConstructor
Mon Nov 04, 2024 7:35 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50967

Re: Gleba has killed the game for me.


I found solutions for Gleba, but the way there was not fun at all for me. My solution requires recyclers though, to get rid of the excess stuff. I hate the rather extreme time pressure to figure out stuff, before eggs and ingredients spoil. On top of that the bad visibility of the relevant trees ...
by WeirdConstructor
Mon Nov 04, 2024 10:45 am
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 73
Views: 20360

Re: Increase Gleba seed production chance


I think it is nice to have the assembler produce exactly as many seeds as needed as it lets you run a tight loop where you process every fruit and they never spoil. With a higher chance there would be more and more seeds and they don't rot.


The latter is already the case with Biochambers, the ...
by WeirdConstructor
Sun Nov 03, 2024 11:56 am
Forum: Ideas and Suggestions
Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
Replies: 23
Views: 4785

Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item

+1 - I also searched for a way to read the spoilage level. This would be amazing for controlling circuits on Gleba.
by WeirdConstructor
Sun Nov 03, 2024 10:02 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50967

Re: Gleba has killed the game for me.

I found solutions for Gleba, but the way there was not fun at all for me. My solution requires recyclers though, to get rid of the excess stuff. I hate the rather extreme time pressure to figure out stuff, before eggs and ingredients spoil. On top of that the bad visibility of the relevant trees ...
by WeirdConstructor
Sat Nov 02, 2024 12:11 pm
Forum: Balancing
Topic: Increase Gleba seed production chance
Replies: 73
Views: 20360

Re: Increase Gleba seed production chance

I also tried running with normal blue assemblers, but my tree farms died out, because I did not get enough seeds back in the long run.
As soon as I went with Biochambers it worked smoothly, and I even got enough seeds to make new soil.

To be honest, this should be documented better and/or the ...
by WeirdConstructor
Thu Oct 31, 2024 9:07 pm
Forum: General discussion
Topic: Gleba is awesome and not awesome at the same time
Replies: 11
Views: 10107

Re: Gleba is awesome and not awesome at the same time



[*] You barely get a surplus of seeds, so the planters can plant less and less. Even if you just spoil one fruit of 1000, it's enough to tip the balance towards a dying plantage.


This can be changed if you use biochamber to process the fruits, as they have a 50% productivity bonus built-in ...
by WeirdConstructor
Thu Oct 31, 2024 8:51 pm
Forum: General discussion
Topic: Gleba is awesome and not awesome at the same time
Replies: 11
Views: 10107

Re: Gleba is awesome and not awesome at the same time

It was a smooth sail and interesting planets (Nauvis -> Fulgora -> Vulcanus) until playtime 55 hours. The space ship design was amazing and very fun. But then I went to Gleba... I was very open to experience something new. But today was the most horrible Factorio day for me and I am super frustrated ...
by WeirdConstructor
Thu Oct 31, 2024 8:13 am
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 32
Views: 21133

Re: [2.0.8 / space age] Send full cargo pods from space platform


I believe I have achieved what is being asked about here by settings two stations for the same planet and having one with a wait condition and the unload option not checked. Then it waits at that step until conditions are met then goes to the next step on the same planet with the unload checked ...
by WeirdConstructor
Wed Oct 30, 2024 3:47 pm
Forum: Ideas and Suggestions
Topic: Increase color contrast for agricultural tower overlay
Replies: 24
Views: 2808

Re: Increase color contrast for agricultural tower overlay

Now that I landed on Gleba, I understand this topic now. There really is not much contrast in the graphics on Gleba. Vulcanus and Nauvis got quite a lot of contrast regarding color lightness. Fulgora is a little less contrast in color, but the contrast in lightness is okay. Coming to Gelba from ...
by WeirdConstructor
Mon Oct 28, 2024 10:42 am
Forum: Gameplay Help
Topic: Vulcanus: Kill the worms
Replies: 32
Views: 36258

Re: Vulcanus: Kill the worms

I've recently watched Michael Hendriks live stream, where he fought small and medium Demolishers. Link to his live stream, which shows his approach: https://www.youtube.com/live/-vrkY3gZF2E?t=18887

His tactics ... involved poison capsules and gun turrets with red ammo. (A lot) Poison capsules ...
by WeirdConstructor
Mon Oct 28, 2024 10:15 am
Forum: Ideas and Suggestions
Topic: [2.0.11] Liquid Barreling vs New Fluid Types
Replies: 6
Views: 1499

Re: [2.0.11] Liquid Barreling vs New Fluid Types

See also this topic: https://forums.factorio.com/viewtopic.php?f=23&t=117102
The answer states: that there are no barrel for these fluids seems to be intended.

Some recipes involved with the new fluids require the high magnetic field of Fulgora as it seems - so exporting barrels of electrolytes to ...
by WeirdConstructor
Mon Oct 28, 2024 9:40 am
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 60
Views: 5497

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

See also this thread in "Gameplay Help", about the same issue: https://forums.factorio.com/viewtopic.php?f=18&t=117076

I have to add: This is annoying me too, even after 55 hours of playing since the 21st.
It got a little less of a hassle the more my muscle memory got into it. But I still ...
by WeirdConstructor
Mon Oct 28, 2024 9:26 am
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 32
Views: 21133

Re: [2.0.8 / space age] Send full cargo pods from space platform


TLDR: This is a non-issue.

I'm receiving from 3 different platforms simultaneously on Nauvis at the moment with NO issues.

...


This thread is not about if it is working or not working. It's about the fact that there is absolutely no buffering for the first science packs, even if more could be ...
by WeirdConstructor
Thu Oct 24, 2024 1:12 pm
Forum: Gameplay Help
Topic: Recipe selection with quality
Replies: 11
Views: 1924

Re: Recipe selection with quality


I'm not far enough in for Quality to be a big deal yet but the interaction has me expecting that in time it will. It'll feel odd if mid / endgame Quality doesn't turn out consequential enough to justify that attention grab, now that I'm expecting it to eventually emerge a core tool.


I don't ...
by WeirdConstructor
Thu Oct 24, 2024 11:41 am
Forum: Gameplay Help
Topic: Recipe selection with quality
Replies: 11
Views: 1924

Re: Recipe selection with quality

This is exactly my pain point too (see the image attached).
I would really like to be able to disable the extra quality confirmation click, "E" key or double click.

It was not clear to me, that researching quality would make setting up recipes for all future things I setup manually more cumbersome ...
by WeirdConstructor
Thu Oct 24, 2024 9:09 am
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 3
Views: 808

[2.0.9] Missing barrel recipes

What I wanted to do: Send calcite and carbon to the surface of Nauvis and do the fuel processing there.
Then fill the thruster fuel and oxidizer into barrels to the space ship to refuel it a bit faster.

What happened: No barrel recipes in the assembler or Factoriopedia.

What I did expect ...
by WeirdConstructor
Thu Oct 24, 2024 7:20 am
Forum: Ideas and Suggestions
Topic: Buffer drops from space platforms
Replies: 1
Views: 323

Re: Buffer drops from space platforms

Yes! Same feature request as here: viewtopic.php?f=6&t=116921
It feels weird to me too.

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