What?
Increase Yumako/Jellynut seed production chance to 3-5%.Why?
Bootstrapping Gleba is already quite difficult compared to any other planet, and it is compounded by the fact that you will not gain more seeds during fruit processing due to the probability being exactly 2%. Yes, you can use Biochambers' innate 50% productivity to gain more seeds than you lose by processing fruits, but I think for new players this is not something they will immediately notice, making Gleba even harder than it needs to be. If RNG causes you to not gain any seeds, then you need to do a very long walk back to the farm to manually get more, which sours the startup experience significantly. This helps alleviate the startup process if a new player uses regular assemblers, especially if they accidentally arrive on Gleba with absolutely nothing and no way to ship in materials.Later on, seed production will be too high, but that's not a problem because players will need to burn excess seeds anyways.
EDIT: The other positive is that it simplifies cold-starting some processes. For newer players, they can use assemblers to start the process without feeling like they are losing out on seeds, and for experienced players, using the Biochamber is still optimal.