Search found 375 matches

by adam_bise
Fri Jul 05, 2024 1:07 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 156
Views: 27095

Re: Friday Facts #418 - Space Age release date

All aboard the hype train!! Cant wait :D
by adam_bise
Mon Jul 01, 2024 10:18 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 102
Views: 19935

Re: Friday Facts #417 - Space Age development

frayien wrote:
Sun Jun 30, 2024 2:56 pm
We finished the first iteration of the Gleba enemy (to be shown later).
New enemy ? HYPE !!!
Hmm "the" Gleba enemy? Sounds large and terrifying =D
by adam_bise
Thu Jun 27, 2024 3:35 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 381
Views: 38240

Re: Friday Facts #414 - Spoils of Agriculture

I wouldn't mind seeing bio weaponry in the form of a flamethrower-like turret that runs on fluids created by intentionally spoiled organics.
by adam_bise
Wed Jun 26, 2024 1:23 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 438
Views: 46675

Re: Friday Facts #416 - Fluids 2.0

I hope they make it more complicated. This seems like a step in the right direction, but I like having to figure out how the fluids will behave when designing a build. Maybe the team can design some interesting complications involving the new machines. I hope there will be more to it than just conn...
by adam_bise
Mon Jun 24, 2024 7:15 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 438
Views: 46675

Re: Friday Facts #416 - Fluids 2.0

Sphinx wrote:
Sat Jun 22, 2024 11:21 am
Why should they make another fluid FFF when this would be all? I suspekt there will be some more things than we know for now.
I suspect this as well. I think this change is a baseline which will be expanded on later.
by adam_bise
Fri Jun 21, 2024 3:08 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 438
Views: 46675

Re: Friday Facts #416 - Fluids 2.0

I agree with the changes. The system has to be considered as a whole. The whole system needs to be reliable and scalable first. Only then could realism aspects even be considered. This fluid system is reliable and scalable. Even if realism changes do not follow, at least the actual fluid problems ar...
by adam_bise
Mon Jun 17, 2024 5:55 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 89
Views: 14258

Re: Friday Facts #415 - Fix, Improve, Optimize

I assume that Factorio devs would make some backwards-compatibility features on their side, so even bumping version won't be necessary because, let's be honest, we all use mods from people no longer playing Factorio. Considering it has been necessary in the past, it seems weird they would change no...
by adam_bise
Wed Jun 12, 2024 1:15 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 381
Views: 38240

Re: Friday Facts #414 - Spoils of Agriculture

In case anyone was still curious about the quality thing Untitled.png I find this interesting. There at first seems little point to recycling perishables in an attempt to improve their quality, since they will keep decaying anyway. But now I wonder what stack-merge-split trickery could be used in a...
by adam_bise
Mon Jun 10, 2024 9:44 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 381
Views: 38240

Re: Friday Facts #414 - Spoils of Agriculture

They stated already that the spoil time can't be delayed, but that is kind of a rigid approach. It would be nice to use modules as others have said to get more time out of the deal.
by adam_bise
Mon Jun 10, 2024 5:49 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 381
Views: 38240

Re: Friday Facts #414 - Spoils of Agriculture

LOL How unexpected! I love it! I can already tell this will add valuable complexity to the expansion.
by adam_bise
Fri May 31, 2024 11:26 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 21208

Re: Friday Facts #413 - Gleba

Looks cool! Reminds me of Eastmarch in Skyrim kinda. I wonder if the purple / red areas of the map will affect gameplay such as acid pools. I do hope the new rain resembles red acid rain like Vain in Kenshi. The new monster teases are killing me! I've been waiting for new enemy reveals since the beg...
by adam_bise
Sat May 25, 2024 5:27 am
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 61
Views: 9832

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Yea!! Thanks for the latency driving :D Agree with others about shooting needing work as well.

Like the redo addition too!
by adam_bise
Fri May 17, 2024 1:23 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 11804

Re: Friday Facts #411 - All about asteroids

The rotating asteroids do look good, but they are still only rotating on a 2D plane. I guess they are way less complicated than 3D models. But I wonder if mimicing 3D rotations in 2D sprites is possible with some clever texture wrapping trickery? How would you figure the outline without a 3D model? ...
by adam_bise
Fri May 10, 2024 12:04 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 17962

Re: Friday Facts #410 - Rocket turret & Target priorities

Notice those turrets are on the coastline.

Water enemies incoming?
by adam_bise
Sat May 04, 2024 1:31 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 26123

Re: Friday Facts #409 - Diminishing beacons

Fabulous! More math! More complexity! More spaghetti!!!1
by adam_bise
Mon Apr 22, 2024 3:50 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 53
Views: 9602

Re: Friday Facts #407 - Automating a soundtrack

This all reminds me of the Diablo II LoD release. In the original release, the music was created by a single talented musician, Matt Uelmen. Then, in the expansion, an orchestra was added. All at once, the essence that made the music great in the original release was lost. This new music was widely ...
by adam_bise
Fri Apr 19, 2024 1:34 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 53
Views: 9602

Re: Friday Facts #407 - Automating a soundtrack

Don't think you'll have much luck trying to randomize tracks. A better approach would be old school interactive music. Compose a song with your various tracks like drums, piano, winds, and strings. Then make different flavors of the tracks, like an excited version, with more drums, faster strings, l...
by adam_bise
Fri Apr 12, 2024 1:27 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 25221

Re: Friday Facts #406 - Space Age Music

I dunno, can't explain it, but I have always preferred the definition of synthetic video game music. I grew up listening to Nobuo Uematsu, Matt Uelmen, Kinuyo Yamashita, etc.. The first 2 songs sounded like soup. Where is the rhythm? Where is the percussion? The 3rd one was almost completely missing...
by adam_bise
Wed Apr 10, 2024 1:50 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3972

Re: Robots generating endlessly new "music"

That is a lot of combinators lol. Makes my brain melt! Here are some fills to consider, especially for classical or rock style. Arpeggios: A fast staircase style fill like C D E F G A B C, or C D E F G F E C. These are eighth notes. Each of these 2 examples would fit in a single 4/4 measure. Tremolo...
by adam_bise
Tue Apr 09, 2024 2:54 pm
Forum: Combinator Creations
Topic: Robots generating endlessly new "music"
Replies: 24
Views: 3972

Re: Robots generating endlessly new "music"

It's tricky then to keep track of when the progression would go for A B => C I would say by default the closest note. Like B3 to C4 since C4 is closer to B3 than C3. But would still apply octave shift chance on each note, shift from default. how much time the chorus should be remembered without any...

Go to advanced search