Search found 455 matches

by adam_bise
Tue Dec 03, 2024 3:07 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

What I did was get a bio chamber making rocket fuel ASAP. I still use rocket fuel as my primary power source. It doesn't take much to make a single bio chamber. If you had the resources to make furnaces then you could have easily made an automated rocket fuel setup. You say you have trouble finding...
by adam_bise
Tue Dec 03, 2024 2:57 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

BTW there is no pollution on Gleba, only spores from harvesting Yumako and Jellynut. I appreciate your deep insight into the game mechanics. I assumed, that anyone interested in the thread would be able to draw parallels between yellow pollution and red pollution, without having to explicitly name ...
by adam_bise
Mon Dec 02, 2024 11:36 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

I have no idea how one would build a base or mall on Gleba without external power. You could harvest and burn trees constantly, but that would cause amassive pollution cloud... I tried honest to god, I did, with carbon, but after a lot of frustration and brownouts simply decided to import nuclear f...
by adam_bise
Mon Dec 02, 2024 11:29 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

Here's yet another crappy Gleba experience: - I find there's some bugs encroaching on my border. - I go and kill them. - Neat, I have some pentapod eggs. I should make some biochambers while I have the chance. - Bummer, I don't have enough iron plates to make any. - My base doesn't have enough powe...
by adam_bise
Mon Dec 02, 2024 4:09 am
Forum: Show your Creations
Topic: New level of pure bot abuse in Space Age
Replies: 6
Views: 740

Re: New level of pure bot abuse in Space Age

♻️ Recycle those bots with some quality modules to get some nice upgraded parts :P Yes, that would be a more dignified ending for the poor little bots, but I already have about 163k legendary robot frames in storage waiting.. :D I do pity the bots on Navuis, though. I accidentally did not limit log...
by adam_bise
Fri Nov 29, 2024 2:17 am
Forum: General discussion
Topic: Shattered planet here I come
Replies: 1
Views: 316

Re: Shattered planet here I come

Now to build all of your factories on legendary landfill and ensure that 100% of your spoilage is legendary.
by adam_bise
Thu Nov 28, 2024 4:35 am
Forum: General discussion
Topic: Space Age is too hard
Replies: 14
Views: 1501

Re: Space Age is too hard

I've been having a lot of fun with SA overall and I think so far I like Gleba the best.
by adam_bise
Wed Nov 27, 2024 2:40 am
Forum: Show your Creations
Topic: Gleba Biofactory Phase 3
Replies: 5
Views: 1517

Re: Gleba Biofactory Phase 3

Whew you're much further along than me!

I just finished a working setup, kinda. What a mess! But maybe I won't be stuck here after all!
gleba.png
gleba.png (1.93 MiB) Viewed 552 times
by adam_bise
Mon Nov 25, 2024 7:29 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

CheeseMcBurger wrote: Mon Nov 25, 2024 6:45 pm Gleba fucking sucks! There are so many reason it sucks, I really don't care to write them all down. Fuck Gleba and fuck the fucking Stompers and shit!
Lol stompers are easy
by adam_bise
Mon Nov 25, 2024 2:16 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

EustaceCS wrote: Mon Nov 25, 2024 2:08 pm Inserters can be configured to prefer most spoiled
HAH! totally missed that one. NICE :)
by adam_bise
Mon Nov 25, 2024 1:40 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

Prevent? Nay, I say amplify! Now I just need to figure out a freshness regulating hack that somehow splits and re-merges stacks to make all the stacks the same freshness... hmm.....
by adam_bise
Mon Nov 25, 2024 1:09 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

They all spoiled. Here is the result. Apparently they weren't very happy to see their buddies being made into living science experiments in those bio chambers. I blame Kovarex. I think he must be the masochist of the group. I imagine this was his idea, and furthermore his idea to make it a recipe fo...
by adam_bise
Mon Nov 25, 2024 2:34 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 254
Views: 24927

Re: Gleba has killed the game for me.

Yea, my first go at Gleba didn't go so hot. I decided to bulldoze my setup and start again, only I was fresh out of nukes..
nuke1.png
nuke1.png (115.28 KiB) Viewed 444 times
by adam_bise
Sun Nov 24, 2024 6:10 pm
Forum: Gameplay Help
Topic: Side-Fed Belt Loop Locks
Replies: 1
Views: 183

Side-Fed Belt Loop Locks

Just noticed something odd.. The loop in this belt locks up and stops moving. loop1.png This one doesn't. Seems normal so far... loop2.png This one does. Not sure why. loop3.png And this one doesn't just by adding a splitter? loop4.png Why would loop #3 stop moving? And why would adding a splitter t...
by adam_bise
Sat Nov 23, 2024 1:16 pm
Forum: Ideas and Suggestions
Topic: Show Agricultural Tower Contents on Hover
Replies: 0
Views: 74

Show Agricultural Tower Contents on Hover

Show agricultural tower contents when hovering.
by adam_bise
Sat Nov 23, 2024 4:22 am
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 25
Views: 5996

Re: Enter should always "OK"

Would like to upvote this. Especially on the main menu, enter should load last save and esc should exit the game.

Thanks!
by adam_bise
Fri Nov 22, 2024 6:19 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 102
Views: 13574

Re: Friday Facts #438 - Space Age wrap up

I want to restate, that without our almost 6,000 automated tests, we would never be (able to) avoid reintroducing old bugs by fixing new bugs, and we hope, that it gets more recognized, and gaming companies, will recognize this approach as the gold standard.
Amen to that!
by adam_bise
Fri Nov 22, 2024 12:20 am
Forum: Gameplay Help
Topic: Limiting Thruster Fuel
Replies: 10
Views: 876

Re: Limiting Thruster Fuel

I have fully automated ships dropping off requested items and going back to home planet when required. Limiting fuel intake makes the thrusters much more efficient. This would allow less wait time at planets for refueling Oh I see. I wonder if making your ship longer horizontally would also help. S...
by adam_bise
Thu Nov 21, 2024 6:42 pm
Forum: General discussion
Topic: what settings are you going to play when the expansion is released?
Replies: 17
Views: 3427

Re: what settings are you going to play when the expansion is released?

The biggest challenge of death world (or any setting with biters for that matter) has always been the beginning. Once you set up a perimeter that is automated (turrets + bots) you are already 80% there, and once you have flamethrowers you are 95% there. The final 5% is artillery for clearing out ba...
by adam_bise
Thu Nov 21, 2024 5:19 pm
Forum: Gameplay Help
Topic: Limiting Thruster Fuel
Replies: 10
Views: 876

Re: Limiting Thruster Fuel

My first thought is a wired pump off your fuel tank going to another tank set to enable if fuel = 0 Haven't tried it tho, it might also need a timer to actually limit the fuel. I'd start by trying on a decider fuel in tank between thruster and pump = 0 and 30 second timer. Curious why you would do t...

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