Search found 455 matches
- Tue Dec 03, 2024 3:07 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
What I did was get a bio chamber making rocket fuel ASAP. I still use rocket fuel as my primary power source. It doesn't take much to make a single bio chamber. If you had the resources to make furnaces then you could have easily made an automated rocket fuel setup. You say you have trouble finding...
- Tue Dec 03, 2024 2:57 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
BTW there is no pollution on Gleba, only spores from harvesting Yumako and Jellynut. I appreciate your deep insight into the game mechanics. I assumed, that anyone interested in the thread would be able to draw parallels between yellow pollution and red pollution, without having to explicitly name ...
- Mon Dec 02, 2024 11:36 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
I have no idea how one would build a base or mall on Gleba without external power. You could harvest and burn trees constantly, but that would cause amassive pollution cloud... I tried honest to god, I did, with carbon, but after a lot of frustration and brownouts simply decided to import nuclear f...
- Mon Dec 02, 2024 11:29 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
Here's yet another crappy Gleba experience: - I find there's some bugs encroaching on my border. - I go and kill them. - Neat, I have some pentapod eggs. I should make some biochambers while I have the chance. - Bummer, I don't have enough iron plates to make any. - My base doesn't have enough powe...
- Mon Dec 02, 2024 4:09 am
- Forum: Show your Creations
- Topic: New level of pure bot abuse in Space Age
- Replies: 6
- Views: 740
Re: New level of pure bot abuse in Space Age
♻️ Recycle those bots with some quality modules to get some nice upgraded parts :P Yes, that would be a more dignified ending for the poor little bots, but I already have about 163k legendary robot frames in storage waiting.. :D I do pity the bots on Navuis, though. I accidentally did not limit log...
- Fri Nov 29, 2024 2:17 am
- Forum: General discussion
- Topic: Shattered planet here I come
- Replies: 1
- Views: 316
Re: Shattered planet here I come
Now to build all of your factories on legendary landfill and ensure that 100% of your spoilage is legendary.
- Thu Nov 28, 2024 4:35 am
- Forum: General discussion
- Topic: Space Age is too hard
- Replies: 14
- Views: 1501
Re: Space Age is too hard
I've been having a lot of fun with SA overall and I think so far I like Gleba the best.
- Wed Nov 27, 2024 2:40 am
- Forum: Show your Creations
- Topic: Gleba Biofactory Phase 3
- Replies: 5
- Views: 1517
Re: Gleba Biofactory Phase 3
Whew you're much further along than me!
I just finished a working setup, kinda. What a mess! But maybe I won't be stuck here after all!
I just finished a working setup, kinda. What a mess! But maybe I won't be stuck here after all!
- Mon Nov 25, 2024 7:29 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
Lol stompers are easyCheeseMcBurger wrote: ↑Mon Nov 25, 2024 6:45 pm Gleba fucking sucks! There are so many reason it sucks, I really don't care to write them all down. Fuck Gleba and fuck the fucking Stompers and shit!
- Mon Nov 25, 2024 2:16 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
- Mon Nov 25, 2024 1:40 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
Prevent? Nay, I say amplify! Now I just need to figure out a freshness regulating hack that somehow splits and re-merges stacks to make all the stacks the same freshness... hmm.....
- Mon Nov 25, 2024 1:09 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
They all spoiled. Here is the result. Apparently they weren't very happy to see their buddies being made into living science experiments in those bio chambers. I blame Kovarex. I think he must be the masochist of the group. I imagine this was his idea, and furthermore his idea to make it a recipe fo...
- Mon Nov 25, 2024 2:34 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24927
Re: Gleba has killed the game for me.
Yea, my first go at Gleba didn't go so hot. I decided to bulldoze my setup and start again, only I was fresh out of nukes..
- Sun Nov 24, 2024 6:10 pm
- Forum: Gameplay Help
- Topic: Side-Fed Belt Loop Locks
- Replies: 1
- Views: 183
Side-Fed Belt Loop Locks
Just noticed something odd.. The loop in this belt locks up and stops moving. loop1.png This one doesn't. Seems normal so far... loop2.png This one does. Not sure why. loop3.png And this one doesn't just by adding a splitter? loop4.png Why would loop #3 stop moving? And why would adding a splitter t...
- Sat Nov 23, 2024 1:16 pm
- Forum: Ideas and Suggestions
- Topic: Show Agricultural Tower Contents on Hover
- Replies: 0
- Views: 74
Show Agricultural Tower Contents on Hover
Show agricultural tower contents when hovering.
- Sat Nov 23, 2024 4:22 am
- Forum: Ideas and Suggestions
- Topic: Enter should always "OK"
- Replies: 25
- Views: 5996
Re: Enter should always "OK"
Would like to upvote this. Especially on the main menu, enter should load last save and esc should exit the game.
Thanks!
Thanks!
- Fri Nov 22, 2024 6:19 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 102
- Views: 13574
Re: Friday Facts #438 - Space Age wrap up
Amen to that!I want to restate, that without our almost 6,000 automated tests, we would never be (able to) avoid reintroducing old bugs by fixing new bugs, and we hope, that it gets more recognized, and gaming companies, will recognize this approach as the gold standard.
- Fri Nov 22, 2024 12:20 am
- Forum: Gameplay Help
- Topic: Limiting Thruster Fuel
- Replies: 10
- Views: 876
Re: Limiting Thruster Fuel
I have fully automated ships dropping off requested items and going back to home planet when required. Limiting fuel intake makes the thrusters much more efficient. This would allow less wait time at planets for refueling Oh I see. I wonder if making your ship longer horizontally would also help. S...
- Thu Nov 21, 2024 6:42 pm
- Forum: General discussion
- Topic: what settings are you going to play when the expansion is released?
- Replies: 17
- Views: 3427
Re: what settings are you going to play when the expansion is released?
The biggest challenge of death world (or any setting with biters for that matter) has always been the beginning. Once you set up a perimeter that is automated (turrets + bots) you are already 80% there, and once you have flamethrowers you are 95% there. The final 5% is artillery for clearing out ba...
- Thu Nov 21, 2024 5:19 pm
- Forum: Gameplay Help
- Topic: Limiting Thruster Fuel
- Replies: 10
- Views: 876
Re: Limiting Thruster Fuel
My first thought is a wired pump off your fuel tank going to another tank set to enable if fuel = 0 Haven't tried it tho, it might also need a timer to actually limit the fuel. I'd start by trying on a decider fuel in tank between thruster and pump = 0 and 30 second timer. Curious why you would do t...