Hi!
How do you deal with the emptiness after finishing the main "story/goal" of space age?
I totally respect that one could keep going after prometheum towards the shattered planet etc, and keep on upgrading the infinite techs. Or optimizing the existing factory.
But for me, personally, I just don't see the point in just seeing numbers go up.
Im watching the development of Krastorio for 2.x on github with great anticipation. But i feel lost about what to do in the mean time.
Any recommendations of good mods/modpacks that add more planets and content for 2.x/space-age, that currently have good quality and is not unfinished?
How do you deal with emptiness after "finishing" the game?
- Fabriken AGI
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How do you deal with emptiness after "finishing" the game?
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Re: How do you deal with emptiness after "finishing" the game?
The game continues to evolve long after you "finish" it. I "finished" it about 3 months ago, and I'm still working on getting to the shattered planet, largely by trying to create Legendary versions of everything. I think the challenges that I've dealt with after I've "finished" it have been more rewarding to me than just figuring out how to get to the solar system edge.
But hey, it's a game, and you do you.
But hey, it's a game, and you do you.
Re: How do you deal with emptiness after "finishing" the game?
There are many different ways to play the game - getting to the "You have Won the Game!" screen is just the first step. Some things to do:
- Try to get All of the Achievements, without Mods. This will require starting-over a few times to get the Time-based challenges
- Build various Space Platforms for different needs.... optimize your interplanetary Logistics to try making everything Locally. Do a "one crusher/Chemplant challenge" build.
- Different map presets add new challenges - combining Ribbonworld and Deathworld is a personal favorite.
- Get heavily into UPS optimization, actually make your factory smaller to get more production in Real-World Time (less machines doing more). This goes nicely with an All-Legendary buildout.
- Various Planet Mods, in isolation or together. Maraxsis and Muluna both work good. rjdunlap has made a bunch that seem to work nicely together; I haven't actually Played-Through using these (just the Map Editor). Or you can just try a Gleba Start
- Nuclear Science gives you something "special" to do on Nauvis. Science Pack Galore and/or Infused Science add a lot of Resource Sinking, but not too much real Complexity.
- Multiplayer! Try joining some random Public games and see what other folks are working-on.
- And now, for something completely different! Take a break from Factorio, try out OpenRCT2 or The Sims. A little time away will give you fresh inspiration for a new goal.
Re: How do you deal with emptiness after "finishing" the game?
A sense of depression happens after any big project - a sense of loss. You've been invested in this thing for a while, and now it's done/gone. It's like losing a friend. I think the appropriate way to deal with it is to celebrate your achievements. This is best done with other people, but as it's a solo project it's more difficult. Normally a team of people will have a party when a project is complete - maybe you can do something smaller scale, like have some popcorn and a soft drink and watch a movie.Fabriken AGI wrote: Wed Mar 19, 2025 7:34 pm How do you deal with the emptiness after finishing the main "story/goal" of space age?
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Re: How do you deal with emptiness after "finishing" the game?
Take a break. Try a compleatly different game. Touch grass 

Re: How do you deal with emptiness after "finishing" the game?
The same as when I watch a TV series or read a manga and wait for a new season/issue. Move on in the meantime and watch/read something else and check back every other few months if there is some news.
There is no point in dwelling and agonizing about it; it will not make new updates or content happen any faster.
I would recommend trying different ways to play, but most of it would still boil down to doing the same over & over again and eventually just seeing numbers increase, and I can totally understand the lack of motivation to do that because I feel the same about it. It rather becomes work and is not fun because there is no real challenge other than how fast you can stamp down more of the same blueprints.
Also if you feel emptiness already It will only burn you out further if you force yourself.
There is no point in dwelling and agonizing about it; it will not make new updates or content happen any faster.
I would recommend trying different ways to play, but most of it would still boil down to doing the same over & over again and eventually just seeing numbers increase, and I can totally understand the lack of motivation to do that because I feel the same about it. It rather becomes work and is not fun because there is no real challenge other than how fast you can stamp down more of the same blueprints.
Also if you feel emptiness already It will only burn you out further if you force yourself.
Re: How do you deal with emptiness after "finishing" the game?
I play with biters