Biolabs Animation Low Framerate
Moderator: ickputzdirwech
Biolabs Animation Low Framerate
I'm not sure if this is normal, but Biolab animations seems to have lower framerate than everything else. They had same animation in FFF #431, so I suppose it's been like this from the start. But it looks unnatural compared to the rest of the game
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Re: [2.0.21]Biolabs Animation Low Framerate
Thanks for the report.
I am not artist, I am graphics programmer, and I don't want it to have higher framerate (as in - double the frame count). It's a large entity, entire entity animates (breathing), it's not used everywhere as assembling machine is, it already takes up lot of VRAM, imo.
I am not artist, I am graphics programmer, and I don't want it to have higher framerate (as in - double the frame count). It's a large entity, entire entity animates (breathing), it's not used everywhere as assembling machine is, it already takes up lot of VRAM, imo.
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Re: [2.0.21]Biolabs Animation Low Framerate
As a compromise, would it be feasible to add a graphics option to enable more animation frames on the biolab for players that wouldn't mind the increased VRAM usage?
I think you may be underestimating how many players enjoy zooming in on their new machines, just to watch them work. Personally, I struggled to unlock the biolab tech and it was a bit of a letdown to be greeted by this very choppy animation. The centrifuge hardly even registers as "spinning."
I'd also say that most players probably don't expect visual flair from assemblers precisely *because* they're everywhere. Special cases are exactly that: Special.
I think you may be underestimating how many players enjoy zooming in on their new machines, just to watch them work. Personally, I struggled to unlock the biolab tech and it was a bit of a letdown to be greeted by this very choppy animation. The centrifuge hardly even registers as "spinning."
I'd also say that most players probably don't expect visual flair from assemblers precisely *because* they're everywhere. Special cases are exactly that: Special.
Re: [2.0.21]Biolabs Animation Low Framerate
Alright, I moved the thread to Ideas and Suggestions. I think reasonable compromise could be to separate the rotating centrifuge animation to separate layer with double framerate.
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Re: [2.0.21]Biolabs Animation Low Framerate
Thank you for considering this!
Re: [2.0.21]Biolabs Animation Low Framerate
It's a very pretty building to look at and indeed the framerate of the spinning thing kind of hurts the eyes. The compromise sounds like a perfect solution.
Re: [2.0.21]Biolabs Animation Low Framerate
I think the actual problem that is happening when I watch it, is when the centrifuge stops spinning, my brain can't decide if it has actually stopped spinning or has entered a "wagon wheel effect" speed.
A slower spin speed and less variable spin speed would both solve the problem I think without increasing the framerate.
A slower spin speed and less variable spin speed would both solve the problem I think without increasing the framerate.