Search found 13 matches

by Rayffer
Mon Feb 10, 2025 4:14 pm
Forum: Technical Help
Topic: [2.0.34] Game freezes when toggling any map views
Replies: 5
Views: 430

Re: [2.0.34] Game freezes when toggling any map views

My game just randomly fixed itself back. no need to go further with this topic
by Rayffer
Fri Feb 07, 2025 10:45 pm
Forum: Technical Help
Topic: [2.0.34] Game freezes when toggling any map views
Replies: 5
Views: 430

Re: [2.0.34] Game freezes when toggling any map views

I just checked the factorio_current.log and there's nothing there just right after toggling the map views.
by Rayffer
Fri Feb 07, 2025 10:30 pm
Forum: Technical Help
Topic: [2.0.34] Game freezes when toggling any map views
Replies: 5
Views: 430

Re: [2.0.34] Game freezes when toggling any map views

thanks, looked for this issue but my search skills were not appropriate, sadly :(
by Rayffer
Fri Feb 07, 2025 9:53 pm
Forum: Technical Help
Topic: [2.0.34] Game freezes when toggling any map views
Replies: 5
Views: 430

[2.0.34] Game freezes when toggling any map views

Hello,

For the past 2 weeks, whenever I change the view of any map, my game freezes for a good second or two. It did not happen before and even on a clean map, without any mods this behavior keeps happening.

Can anybody help me investigate how to fix this issue? It started to happen one day and it ...
by Rayffer
Fri Feb 07, 2025 9:50 pm
Forum: Minor issues
Topic: [Kovarex] [2.0.34] Parametrised blueprint dialog inconsistency (text field focus issue)
Replies: 0
Views: 202

[Kovarex] [2.0.34] Parametrised blueprint dialog inconsistency (text field focus issue)

Issue:
Depending on where the user clicks on the screen, the parametrized blueprint dialog behavior is not consistent.

Reproduction steps:
1. Create any blueprint, with parametrizable information (e.g. constant combinator)
2. Build the blueprint, taking care of clicking near the borders of the ...
by Rayffer
Tue Feb 04, 2025 6:49 am
Forum: Combinator Creations
Topic: The simplest thruster fuel consumption control! No combinators, only 1 wire.
Replies: 3
Views: 4848

Re: The simplest thruster fuel consumption control! No combinators, only 1 wire.

You could put another pump in series, connected to a combinator which filters only by planet signals, and activate them whenever any signal is less than 3, which indicates that the ship is travelling
by Rayffer
Tue Nov 26, 2024 5:22 pm
Forum: Duplicates
Topic: [2.0.21] Inserter stack size defaults to 1 when parametrising blueprints
Replies: 2
Views: 462

Re: [2.0.21] Inserter stack size defaults to 1 when parametrising blueprints

As a workaround, you can use a constant combinator to set the stack size with the "Stack size" signl
by Rayffer
Mon Nov 25, 2024 9:38 pm
Forum: Duplicates
Topic: [2.0.21] Inserter stack size defaults to 1 when parametrising blueprints
Replies: 2
Views: 462

[2.0.21] Inserter stack size defaults to 1 when parametrising blueprints

As the title says, I was wondering why my stack inserters that I use to fill my trains all had a stack size of 1, after many attempts, I figured out that when inserters have their "override stack size" option checked, when blueprinting, if you choose to parametrize the blueprint, you can change the ...
by Rayffer
Fri Nov 15, 2024 10:00 pm
Forum: Ideas and Suggestions
Topic: Train Station reservation option by interrupts
Replies: 11
Views: 2032

Re: Train Station reservation option by interrupts

I've ran into this issue and it's sad that I have to go through these hops, via a clock to be able to enable this behavior, feels hacky and non intentional to me, as the train's schedule actually includes the station.
by Rayffer
Fri Nov 15, 2024 12:10 am
Forum: Gameplay Help
Topic: Train interrupt conditions
Replies: 4
Views: 591

Re: Train interrupt conditions

I think this is actually nonintentional, can you move it to bugs, @koub?
by Rayffer
Fri Nov 08, 2024 2:48 pm
Forum: Gameplay Help
Topic: Train interrupt conditions
Replies: 4
Views: 591

Train interrupt conditions

So, I have a train interrupt which activates when any two stations (provider ands requester) are "not full" in the meaning that they have a train limit set to higher than 0 and not enough trains are coming for them.

I thought this meant that a train occupies a slot in both stations it has selected ...
by Rayffer
Wed Dec 27, 2023 12:52 pm
Forum: Ideas and Suggestions
Topic: Separate logistics chests circuit network for reading contents and setting requests
Replies: 0
Views: 509

Separate logistics chests circuit network for reading contents and setting requests

TL;DR
Separating or allowing chests to specify which circuit network (red or green) is used for setting up contents of the chest or the requests.

What?
If logistic chests were able to use different circuit networks (read contents on red, set requests on green) we would have a greater degree of ...
by Rayffer
Wed Jul 26, 2017 6:24 pm
Forum: Resolved Problems and Bugs
Topic: Input lag, FPS drops and game freeze issues
Replies: 1
Views: 989

Input lag, FPS drops and game freeze issues

If you remove a substation from a very big circuit network that keep track of accumulator charge for example, the game freezes for a little amount of time, but it is noticeable, the input lags (i.e if i try to move, it will not respond instantly) and the fps drop, again, this just takes a time ...

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