Search found 33 matches

by makrom
Tue Mar 26, 2019 11:03 pm
Forum: Translations
Topic: Removing RTL language translations
Replies: 14
Views: 6306

Re: Removing RTL language translations

They most likely meaned "nemá to pro nás smysl" which can be translated as it doesn't meke sense for us but also as It is not worth it for us. not making it better - sounds just as worst... I don't think that's insulting at all. I have never seen a single game that got translated to my native langu...
by makrom
Thu Mar 21, 2019 11:01 am
Forum: General discussion
Topic: [Poll] Battery graphics in 0.17
Replies: 19
Views: 1316

Re: [Poll] Battery graphics in 0.17

I find it rather unlikely that Duracell would sue over this. And if anything, reinforcing that as the default depiction of a "a battery" is probably a win in their book. Other games have use the "copper-top" image too, without any problem as far as I know. I guess the design change was a proactive ...
by makrom
Thu Mar 21, 2019 10:57 am
Forum: General discussion
Topic: [Poll] Battery graphics in 0.17
Replies: 19
Views: 1316

Re: [Poll] Battery graphics in 0.17

Can I vote "whatever"?
I think the new graphic is good enough. Not sure why people even bothered to care about it, probably just because they can't handle change. No one ever brought up things like whether the blue PCB really looked like an advanced circuit board, or iron ore looks like raw ore etc.
by makrom
Mon Mar 18, 2019 4:49 pm
Forum: General discussion
Topic: 0.16 -> 0.17 Military tech conversion
Replies: 7
Views: 1197

Re: 0.16 -> 0.17 Military tech conversion

Seems to be the same as this (to be resolved) issue://forums.factorio.com/viewtopic.php?f=30&t=67731
by makrom
Sun Mar 17, 2019 3:10 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Conversion from 0.16 to 0.17 - Laser power
Replies: 10
Views: 949

Re: Conversion from 0.16 to 0.17 - Laser power

lol i have yellow ammo and laser turret with level 2 damage research and sit comfy at 100% evolution. you are doing something terribly wrong It really depends on several more factors than evolution, like difficulty level and pollution output. And ideally your defences were set up adequately, not wi...
by makrom
Fri Mar 15, 2019 12:48 pm
Forum: General discussion
Topic: 0.16 -> 0.17 Military tech conversion
Replies: 7
Views: 1197

Re: 0.16 -> 0.17 Military tech conversion

Interesting, that would explain why biters cut through my defenses like butter in my late game .16 save.
I am aware of the other changes like AOE damage or spawner absorbtion, but that alone wouldn't explain how quickly they overrun my turrets.
by makrom
Fri Mar 15, 2019 11:33 am
Forum: Ideas and Suggestions
Topic: Energy Weapons Damage 3 should include chemical science
Replies: 6
Views: 413

Re: [0.17.8] Energy Weapons Damage 3 does not include chemical science

I actually appreciate some irregularities in the research tree, having some items that are a bargain while others are more of a blocker.
by makrom
Thu Mar 14, 2019 12:32 pm
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 22
Views: 3966

Re: The new (enemy) graphics look sterile

I am not too happy about how similar biters and spitters look now.
In general I think the new graphics look better, but the old ones felt more in touch with the game graphic style.
by makrom
Wed Mar 13, 2019 10:02 am
Forum: Ideas and Suggestions
Topic: [0.17.10] Energy Weapons Damage 1 Research should require laser turrets
Replies: 2
Views: 222

Re: [0.17.10] Energy Weapons Damage 1 Research

I think that's a valid suggestion, but it definitely sounds more like a design choice than a bug. While energy weapon damage doesn't require laser turrets, it requires lasers. In theory, one could research it just for robot damage, therefore not needing laser turrets (which could make sense in a gam...
by makrom
Tue Mar 12, 2019 3:11 pm
Forum: Gameplay Help
Topic: 0.17 Defense Against Big Worms?
Replies: 12
Views: 1098

Re: 0.17 Defense Against Big Worms?

To be fair, it doesn't appear that turret creeping is actually part of the AI strategy now. It just so happens every now and then that when they expand, a worm pops up that has your turrets in range, yet out of your turret's range. While I greatly appreciate the thought of increased end game biter d...
by makrom
Tue Mar 12, 2019 1:00 pm
Forum: Gameplay Help
Topic: 0.17 Defense Against Big Worms?
Replies: 12
Views: 1098

Re: 0.17 Defense Against Big Worms?

artillery requires a lot of effort... to defend vast endgame bases This seems balanced to me. :P If you find enemy expansion tedious, you can turn it off in game setup or with cheats. Ah I was rather wondering if there are smarter ways to cope these challenges rather than looking for ways to remove...
by makrom
Tue Mar 12, 2019 11:40 am
Forum: Gameplay Help
Topic: 0.17 Defense Against Big Worms?
Replies: 12
Views: 1098

0.17 Defense Against Big Worms?

The irony isn't lost on me that the biters are now turret creeping my defenses. Big worms can outrange laser turrets and even flame thrower turrets. I have hardly ever noticed that before .17 but now it happens ever so often that they spawn in such a position. The only defense I can think of is usin...
by makrom
Tue Mar 12, 2019 10:58 am
Forum: General discussion
Topic: Private trains?
Replies: 13
Views: 1328

Re: Private trains?

I usually just hop on whatever train is going in the right direction - hobo style. But I also keep an engine in my pocket, just in case.
by makrom
Fri Mar 01, 2019 6:20 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 6194

Re: [0.17][Mac] Delays in control

I can confirm it as being related to VSYNC, usually caused when zooming in and out, then persisting for a few second. Without VSYNC it's gone but constant screen tearing around character height.
by makrom
Tue Nov 20, 2018 12:27 pm
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 72
Views: 21135

Re: Factorio need IRL Stuff (Merchandise).

dog80 wrote:
Thu Sep 27, 2018 8:51 am
yes we need lootboxes and ingame skins
And I want to be reminded about new and discounted skins with a popup every time the game starts. Perhaps add a 5 second delay until the popup becomes closeable, to avoid closing it accidentally before looking at it.
by makrom
Fri Mar 16, 2018 3:34 pm
Forum: Ideas and Suggestions
Topic: Use nuclear product for Portable Fusion Reactor
Replies: 32
Views: 3139

Re: Use nuclear product for Portable Fusion Reactor

m44v wrote:
QGamer wrote: And if it was a fission reactor, I'm not so sure I'd want to wear it on my body because of the radiation.
Fusion is no different in that regard, plenty of radiation.
Did you just try to say that the amount of radiation is in any way comparable?
by makrom
Tue Jan 23, 2018 1:55 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 6843

Re: [0.16.17] Crash one minute after loading save from 0.16.16

Another data point: Game from 0.16.16 loaded in 0.16.17, crashes after ~1 min, Mac OS, death world, many cliffs, no mods 0.000 2018-01-23 08:33:38; Factorio 0.16.17 (build 35127, mac, steam) 0.000 Operating system: macOS 10.13.2 0.000 Program arguments: "/Users/Manuel/Library/Application Support/Ste...
by makrom
Tue Dec 19, 2017 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.2] Pollution info
Replies: 4
Views: 662

Re: [0.16.2] Pollution info

I have this Problem too with 0.16.6. I use macOS in case that matters. Here's an English example. Doesn't look right, does it? https://lh3.googleusercontent.com/8uyXBpIkwGwGpjCh0V0FigOWZuKVZqlfNR_G0ewDf9U434ii1KNmehALZ452LBfbeeSYN2RIVr4dvOt2Dl0OekxngWTtIF-KQa0MawZSLAI96RVLM67dG-JniKhk4yUEgvT7r48VAp2...
by makrom
Thu Jun 22, 2017 7:38 pm
Forum: Balancing
Topic: Cost for landfill not scaling properly with cursor size
Replies: 5
Views: 972

Re: Cost for landfill not scaling properly with cursor size

Ok I did some testing, I think the results are pretty conclusive. I started with 80 landfills: https://lh3.googleusercontent.com/kRowWQS0Hgqke5PUzJkhneUuU7cNA-PPIXkBzeKfOGQQ7bgk2v02YkiyIEcxB2VUztbfeq7SbsOvYCSsYLI0bXSoJlGiFJKslxcZeXj7mnrHFzqMlfdtIp7FfYvKplD5CSOPs9oFJBXBU24QmhgjnGzgd1tzWiutgZCNcrpri2_...
by makrom
Thu Jun 22, 2017 3:51 pm
Forum: Balancing
Topic: Balance Barreling + Fluid Transport
Replies: 39
Views: 6165

Re: Balance Barreling + Fluid Transport

Barrels should have clear advantages over huge tanks - and they do. But these advantages should be ease of distribution, handleability, modularity and so on, not the sheer capacity when moved in bulk. There are good reasons why some goods are transported in containers while others are transported as...

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