Physical Projectile Damage / Turret Nerf?

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makrom
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Physical Projectile Damage / Turret Nerf?

Post by makrom »

It seems like physical projectile damage research past lvl 6 has recently been dastically nerfed from formerly +40%/70% (as it still shows on the wiki) to a mere +20%/20%.
Did I miss this in the patch notes or was this change unintentional?
eugenekay
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Re: Physical Projectile Damage / Turret Nerf?

Post by eugenekay »

It looks like this value differs from the Base Game to Space Age, and has since launch (2.0.7). I assume this is for Balance reasons with the helpfulness of Turrets in handling certain types of Enemies. :-)

In base/prototypes/technology.lua there are 4 effects defined:

Code: Select all

type = "technology",
name = "physical-projectile-damage-6",
icons = util.technology_icon_constant_damage(physical_projectile_damage_2_icon),
effects =
{
  {
    type = "ammo-damage",
    ammo_category = "bullet",
    modifier = 0.4
  },
  {
    type = "turret-attack",
    turret_id = "gun-turret",
    modifier = 0.4
  },
  {
    type = "ammo-damage",
    ammo_category = "shotgun-shell",
    modifier = 0.4
  },
  {
    type = "ammo-damage",
    ammo_category = "cannon-shell",
    modifier = 1.3
  }
}
Some of these are then overridden in space-age/base-data-updates.lua:

Code: Select all

data.raw.technology["physical-projectile-damage-6"].effects[1].modifier = 0.2
data.raw.technology["physical-projectile-damage-6"].effects[2].modifier = 0.2
This is also mentioned in the Wiki Entry for Physical Projectile Damage Research.


I hope this helps!
makrom
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Re: Physical Projectile Damage / Turret Nerf?

Post by makrom »

I think you are correct, it seems like this change is indeed as old as Space Age. Just saw that there's an addendum on the wiki for SA that confirms this.
I thought I saw the old values more recently but my memory was most likely inaccurate.
Jarolleon
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Re: Physical Projectile Damage / Turret Nerf?

Post by Jarolleon »

makrom wrote: Tue Jan 28, 2025 4:18 am It seems like physical projectile damage research past lvl 6 has recently been dastically nerfed from formerly +40%/70% (as it still shows on the wiki) to a mere +20%/20%.
Did I miss this in the patch notes or was this change unintentional?
If the old version was also multiplicative, i.e. boosted ammo damage becomes the baseline when boosting turret damage, I can see why they nerfed it! By tech 7 in the current system +20%/%20 is actually +84% additive, so it's still a bigger boost than laser damage tech.
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