It seems like physical projectile damage research past lvl 6 has recently been dastically nerfed from formerly +40%/70% (as it still shows on the wiki) to a mere +20%/20%.
Did I miss this in the patch notes or was this change unintentional?
Physical Projectile Damage / Turret Nerf?
Re: Physical Projectile Damage / Turret Nerf?
It looks like this value differs from the Base Game to Space Age, and has since launch (2.0.7). I assume this is for Balance reasons with the helpfulness of Turrets in handling certain types of Enemies.
In base/prototypes/technology.lua there are 4 effects defined:
Some of these are then overridden in space-age/base-data-updates.lua:
This is also mentioned in the Wiki Entry for Physical Projectile Damage Research.
I hope this helps!
In base/prototypes/technology.lua there are 4 effects defined:
Code: Select all
type = "technology",
name = "physical-projectile-damage-6",
icons = util.technology_icon_constant_damage(physical_projectile_damage_2_icon),
effects =
{
{
type = "ammo-damage",
ammo_category = "bullet",
modifier = 0.4
},
{
type = "turret-attack",
turret_id = "gun-turret",
modifier = 0.4
},
{
type = "ammo-damage",
ammo_category = "shotgun-shell",
modifier = 0.4
},
{
type = "ammo-damage",
ammo_category = "cannon-shell",
modifier = 1.3
}
}
Code: Select all
data.raw.technology["physical-projectile-damage-6"].effects[1].modifier = 0.2
data.raw.technology["physical-projectile-damage-6"].effects[2].modifier = 0.2
I hope this helps!
Re: Physical Projectile Damage / Turret Nerf?
I think you are correct, it seems like this change is indeed as old as Space Age. Just saw that there's an addendum on the wiki for SA that confirms this.
I thought I saw the old values more recently but my memory was most likely inaccurate.
I thought I saw the old values more recently but my memory was most likely inaccurate.
Re: Physical Projectile Damage / Turret Nerf?
If the old version was also multiplicative, i.e. boosted ammo damage becomes the baseline when boosting turret damage, I can see why they nerfed it! By tech 7 in the current system +20%/%20 is actually +84% additive, so it's still a bigger boost than laser damage tech.makrom wrote: Tue Jan 28, 2025 4:18 am It seems like physical projectile damage research past lvl 6 has recently been dastically nerfed from formerly +40%/70% (as it still shows on the wiki) to a mere +20%/20%.
Did I miss this in the patch notes or was this change unintentional?