Search found 11 matches

by Niizuki
Fri Nov 24, 2023 10:59 pm
Forum: Ideas and Suggestions
Topic: Linear serial blueprints
Replies: 2
Views: 299

Linear serial blueprints

My idea is a different by similar take on recursive blueprints, but I do think there is a difference. The core of the idea is to make a blueprint capable of defining its successor on one of its edges. This successor can either be this blueprint itself (thus making it recursive), or some different, e...
by Niizuki
Fri Nov 24, 2023 10:48 pm
Forum: Ideas and Suggestions
Topic: Palletization
Replies: 5
Views: 809

Re: Palletization

Isn't that just a train? Well, pallets are intermediary element in logistics, and can be used for many things, trains use pallets and containers, but they are also used for moving things around compounds. As for mods, they often present a need to use an assembler to create a new thing, which is the...
by Niizuki
Sun Aug 27, 2023 10:28 pm
Forum: Ideas and Suggestions
Topic: Palletization
Replies: 5
Views: 809

Palletization

Similar things have been suggested, but I dont think it was in this way. It doesnt seem like a mod can implement this one. Implementation would be to include moveable "crates" - pallettes, which could be loaded, unloaded, and regardless of its content (full or not), moved on a vehicle or a...
by Niizuki
Sat Apr 25, 2020 8:42 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24838

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Any chance that some mods will be integrated into main game?
by Niizuki
Fri Apr 28, 2017 1:37 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 215485

Re: Peace with Aliens

Many suggestions revolve around diplomacy and trading, but as many other posts suggest, biters are really just an insects (at least so far they looks to be). So, there may be a simple, yet very factorio like reolution to working with natives. Imagine: Biters act like they are acting right now, eg. t...
by Niizuki
Fri Apr 28, 2017 1:19 am
Forum: Resolved Problems and Bugs
Topic: Hard crash when building railroad
Replies: 1
Views: 892

Hard crash when building railroad

Game crashes to desktop when:
Railroad is ghost planned and robots try to put down railroad just when train is passing above the square where the railroad is built.
by Niizuki
Wed Apr 26, 2017 2:39 pm
Forum: Resolved Problems and Bugs
Topic: Flames on rafinery not dissappearing
Replies: 1
Views: 1936

Flames on rafinery not dissappearing

When rafinery is set to coal liquification and outputs are not drained, the flame identifying rafinery is online will not dissapear, only stops its animation.
by Niizuki
Sat Apr 22, 2017 9:19 pm
Forum: Ideas and Suggestions
Topic: Trucks
Replies: 2
Views: 1062

Trucks

Idea: new form of transportation. Similar in some ways to railroads. Truck does not need a railroad to function, only stations and possibly waypoints. Trucks can have only limited about of wagons(or are a lot less powerful than locomotives), each wagon have smaller space than railroad wagon. Also, t...
by Niizuki
Sat Apr 22, 2017 9:10 pm
Forum: Ideas and Suggestions
Topic: Mechs / Robots (KI) for the Player
Replies: 1
Views: 1187

Re: Mechs / Robots (KI) for the Player

Love this idea. Maybe try mod called robot army?
by Niizuki
Sat Apr 22, 2017 5:00 pm
Forum: Ideas and Suggestions
Topic: Containering
Replies: 5
Views: 2559

Re: Containering

It seems like my suggestion was wrongly interpreted, so let me try again. The idea is about moving boxes filled with stuff, eg. you fill a box with things (imagine at mining train station). Then, instead of unloading the box into train, you grab the entire box and shove it into the cargo wagon. When...
by Niizuki
Fri Apr 21, 2017 8:40 pm
Forum: Ideas and Suggestions
Topic: Containering
Replies: 5
Views: 2559

Containering

Hello,
Idea:
Implementing concept of containering (and palleting), which is, IRL, great improvement for logistics.

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