Search found 41 matches

by Niizuki
Sun Nov 10, 2024 10:33 pm
Forum: Ideas and Suggestions
Topic: Partially fulfilled request interrupt
Replies: 1
Views: 159

Re: Partially fulfilled request interrupt

I suppose there is even a room for higher than 100 percent requests, like if a platform has bunch of science, it will go to a nauvis to dump it regardless of other conditions.
by Niizuki
Sun Nov 10, 2024 10:30 pm
Forum: Ideas and Suggestions
Topic: Partially fulfilled request interrupt
Replies: 1
Views: 159

Partially fulfilled request interrupt

Tl Dr
Interrupt on fulfilled request so a platform will not fly to different planet because one item is missing

Why
Platforms Often try to fulfill interrupts too early if I request 600 foundations, I don't want a platform to fly and pick a new batch when only few are missing. This could be done by ...
by Niizuki
Sun Nov 10, 2024 4:37 pm
Forum: Ideas and Suggestions
Topic: Upgrade to best wildcardd
Replies: 0
Views: 101

Upgrade to best wildcardd

Allow upgrade wildcard on entities which will call for the best quality available. When upgraded, the maker will stay, and when destroyed, the entity will one again request highest available quality.
by Niizuki
Thu Nov 07, 2024 9:52 am
Forum: Ideas and Suggestions
Topic: Wires on platforms in the ground
Replies: 4
Views: 448

Wires on platforms in the ground

TL DR
Wires should be graphically run in the platform, not as wires above it, and with unlimited range

Why
The circuit wires look weird and work not so great on platforms, because there are no power poles
by Niizuki
Thu Nov 07, 2024 9:50 am
Forum: Ideas and Suggestions
Topic: Allow us put more landing pads. With high distance from each
Replies: 7
Views: 1044

Re: Allow us put more landing pads. With high distance from each


I was thinking that a research that let you increase the landing pad limit would be nice. Perhaps one for each planet? So if you did Vulcanus and Fulgora you could have two extra landing pads per world.


This is absolutely great idea, I would not lock it behind a limited number, but maybe that ...
by Niizuki
Thu Nov 07, 2024 9:47 am
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 41
Views: 15018

Re: Ship to ship transfers

+1
I agree, maybe you would need a new building, like a shuttle bay to move to another platform, and shuttle bay would require some fuel to be used, so it wouldnt be enteirly free.
by Niizuki
Tue Nov 05, 2024 12:32 am
Forum: Ideas and Suggestions
Topic: Spider megatron
Replies: 0
Views: 122

Spider megatron

Tl Dr
New type of spidertron

Why
Some end game tier of vehicle would be nice and cool

What
High tier vehicle, in size close to gleba stompa. To unlock, player would have to have unlocked multiple planet science, possibly all of them.
The vehicle itself would be armed with a pair of rail guns ...
by Niizuki
Mon Nov 04, 2024 10:49 pm
Forum: Ideas and Suggestions
Topic: Expanded request groups
Replies: 0
Views: 129

Expanded request groups

Tl Dr
Add request group option to be additive or max only, and implement recursive groups

Why
Request groups are great, but they can be better. Sometimes I want to have multiple groups active, but they have the same items listed. Often I don't want to carry total amount, but just the highest value ...
by Niizuki
Mon Nov 04, 2024 10:36 pm
Forum: Ideas and Suggestions
Topic: Request group activated by interrupt
Replies: 0
Views: 104

Request group activated by interrupt

Tl Dr
Make request groups be switchable by platform conditions
Why
Sind groups would work best if they could be switched on and off depending on conditions automatically, like uranium delivery to a platform
What
Alow switch request groups by schedule, interrupt, or wire
by Niizuki
Sat Nov 02, 2024 9:56 pm
Forum: Ideas and Suggestions
Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
Replies: 19
Views: 3364

Import from any planet

tl dr
allow import on platform from any planet

why
some items could be imprted from anywhere where they are present
by Niizuki
Sat Nov 02, 2024 7:58 pm
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 41
Views: 15018

Re: Allow logistics transfers between space platforms

I fully agree, this would be a good feature.
by Niizuki
Sat Nov 02, 2024 7:56 pm
Forum: Ideas and Suggestions
Topic: Nuclear foundry
Replies: 0
Views: 106

Nuclear foundry

Tl dr
Foundry for use outside of vulcanus

Why
Foundry needs calcite, and thus can be reasonably used only on vulcanus.

What
Foundry which would use either nuclear fuel directly, or would use thermal pipes instead of calcite.
by Niizuki
Sat Nov 02, 2024 7:52 pm
Forum: Ideas and Suggestions
Topic: Tank Cannon Range display
Replies: 7
Views: 502

Re: Tank Cannon Range display

I agree, it would be great to be able to display weapon ranges and their cones real time
by Niizuki
Mon Oct 28, 2024 10:53 pm
Forum: Ideas and Suggestions
Topic: Weaponization of space platform
Replies: 0
Views: 203

Weaponization of space platform

Tl Dr
Add warheads droppable from space platform

What
Player could launch a cargo of reentry vehicles to the platform, then drop them on biters. Possibly nuclear.

Why
It would be cool, and if far enough in research, it would not break the balance, as the problem is already solved by artillery
by Niizuki
Mon Oct 28, 2024 10:44 pm
Forum: Ideas and Suggestions
Topic: Smart conveyor autorotate
Replies: 1
Views: 158

Smart conveyor autorotate

Tl Dr
Add optional quality of life autoroute

What
Add a box, where if player drags a belt, it automatically rotates if cursor is outside the box, and the position of belt is already aligned with the cursor in its current position

Why
It would be nice quality of life, if optional
by Niizuki
Sun Oct 27, 2024 9:37 pm
Forum: Ideas and Suggestions
Topic: More rocket types
Replies: 1
Views: 435

Re: More rocket types

Maybe the player could manipulate the chances by not utilizing the full capacity. And the rocket research could be also expanded to increase the capacity of the rocket, meaning that the rocket might start with smaller capacity, but then be greatly improved. Besides the science beakers, the number of ...
by Niizuki
Sun Oct 27, 2024 9:30 pm
Forum: Ideas and Suggestions
Topic: More rocket types
Replies: 1
Views: 435

More rocket types

Tl dr
Reusable rockets feels like a great fit for space age

Why
It is kinda sad that in space age there are no advanced rockets. Reusable rocket would be a nice fit.

What
New rocket type, locked by several planets (volcanos and fulgora maybe). It didn't have to be cheat like trivialization, the ...
by Niizuki
Sun Oct 27, 2024 8:59 pm
Forum: Ideas and Suggestions
Topic: Super laboratory feels out of place
Replies: 1
Views: 223

Re: Super laboratory feels out of place

Instead, gleba feels like the perfect place for tech dealing with enemies by manipulating their impulses, like capturing nests like it currently is, but also biter repellent, air filtering, or similar. As ultimate gleba tech, it could be powerful, basically removing biter threat altogether. This ...
by Niizuki
Sun Oct 27, 2024 8:49 pm
Forum: Ideas and Suggestions
Topic: Super laboratory feels out of place
Replies: 1
Views: 223

Super laboratory feels out of place

Tl Dr
Super lab should come from aquila, not from gleba

What?
The themes fit, it would be some kind of quantum super computer, which is known to require near zero temp cooling, and the aquila is also the source of super high tech. Maybe instead of replacement of current bio tech lab, it could be ...
by Niizuki
Sun Oct 27, 2024 8:40 pm
Forum: Balancing
Topic: Rocket weight capacity
Replies: 11
Views: 2600

Rocket weight capacity

The weight limit feels strange. I understand the intent, but it just doesn't feel right, some things are too light, some are too heavy.

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