Rocket weight capacity

Place to discuss the game balance, recipes, health, enemies mining etc.
Niizuki
Inserter
Inserter
Posts: 41
Joined: Fri Apr 21, 2017 8:35 pm
Contact:

Rocket weight capacity

Post by Niizuki »

The weight limit feels strange. I understand the intent, but it just doesn't feel right, some things are too light, some are too heavy.
DragoonGXG
Inserter
Inserter
Posts: 31
Joined: Sun Oct 27, 2024 12:14 pm
Contact:

Re: Rocket weight capacity

Post by DragoonGXG »

It would be cool to have upgrades to the rocket. Or along the lines that you are suggesting, efficiencies in the items themselves perhaps?
dragon_gawain
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Sun Dec 19, 2021 11:37 pm
Contact:

Re: Rocket weight capacity

Post by dragon_gawain »

I've been struggling to see much value in the quality system as a whole, but maybe quality rockets could be a thing?
Would give a reason to use quality stuff/use quality modules in a rocket silo. Quality rockets would be able to hold more, and maybe also send faster (talking about the lag between launching something up and the time it arrives on the space platform).
Quality silos already exist, so we can tie that in: a quality rocket could only be built out of a quality silo (though a quality silo should also be able to produce lower quality rockets), and that would let you ship up more stuff with a single rocket?

On the other hand though, rockets are very cheap. 75 yellow science packs (with no prod mods considered) is pretty much more expensive than a single rocket now, so... rockets are cheap..

Some of the item weights (ammo in particular) feels very intentional. The devs don't want you to ship that stuff up, or make it expensive to ship (looking at green belts here..).
levas_007
Burner Inserter
Burner Inserter
Posts: 6
Joined: Thu Nov 21, 2024 9:24 pm
Contact:

Re: Rocket weight capacity

Post by levas_007 »

True. Weight should not be based on the stack size.
Post Reply

Return to “Balancing”