Search found 29 matches

by Phantom329
Thu Nov 07, 2024 3:05 pm
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 45
Views: 20928

Re: Ship to ship transfers


The very simplest implementation would be a target dropdown for when we shift-click in the hub inventory. It can use exactly the same cargo pod launch animation, but then the cargo pod lands on the other platform instead of the planet.


It's easy to suggest new buildings and items but I think it ...
by Phantom329
Thu Nov 07, 2024 4:57 am
Forum: Not a bug
Topic: [2.0.14] Inserter places items through asteroid collector
Replies: 2
Views: 640

[2.0.14] Inserter places items through asteroid collector

The inserter throws the asteroids into space instead of inserting them into the adjacent collector. I assume this is because the front of the collector doesn't sit on platforms. Inserters should be able to interact with the yellow bounding box for the sake of consistency and clarity.
20241106233504 ...
by Phantom329
Thu Nov 07, 2024 1:49 am
Forum: Ideas and Suggestions
Topic: Allow logistics transfers between space platforms
Replies: 45
Views: 20928

Ship to ship transfers

I would suggest adding the ability to transfer items and players between ships that are over the same planet. The common usage for this would be for building ships that use materials from another planet. I build over Nauvis to avoid asteroids but end up importing things like belts to the surface ...
by Phantom329
Sun Sep 10, 2023 3:37 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 268266

Re: Friday Facts #375 - Quality

I don't like this at all. I've always hated when games had random quality levels when crafting things. Levels of things like assemblers and modules are great.

Also, I know I can turn this off but the feature will take up resources from development.
by Phantom329
Thu Feb 17, 2022 4:09 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 157364

Re: Friday Facts #367 - Expansion news

I'm so glad to hear this! I was a little sad when I heard that 1.0 was to be considered "feature complete" and the game would be finished. My two hopes for this expansion are more achievements (I have 100%) and another transport system. One of my mod ideas which I never finished was transport tubes ...
by Phantom329
Sat Jan 09, 2021 8:37 pm
Forum: Logistic Train Network
Topic: Why is my requester acting like a supplier?
Replies: 8
Views: 3517

Re: Why is my requester acting like a supplier?

Why did you post that? How can I stop a requester from supplying?
by Phantom329
Fri Jan 08, 2021 9:19 pm
Forum: Logistic Train Network
Topic: Why is my requester acting like a supplier?
Replies: 8
Views: 3517

Re: Why is my requester acting like a supplier?

Ok now it is looping from #2 to #2 and there is only one station with the name `LTN - Metals 2 - Chlorine`. It shouldn't even be requesting since it has 530k already...
Image
by Phantom329
Fri Jan 08, 2021 9:13 pm
Forum: Logistic Train Network
Topic: Why is my requester acting like a supplier?
Replies: 8
Views: 3517

Why is my requester acting like a supplier?

I have two stations that request chlorine gas. #1 is requesting chlorine but LTN schedules #2 as the supplier instead of from the actual chlorine supply. The supply currently has 200k chlorine, #1 has 100k, #2 has 530k.

Metals - Chlorine:
Min train length >= 3
Max train length <=3
Limit trains = 1 ...
by Phantom329
Fri Jan 08, 2021 8:38 pm
Forum: Logistic Train Network
Topic: Too many trains at the depot
Replies: 9
Views: 5427

Too many trains at the depot

I have a few LTN depot stacks like this but I am running into a problem where trains choose a station even if it is already occupied. How do I make sure it can't overfill into the main line?

The signals are:
Depot = 1
Train length <= 6
Max trains = 1

https://steamuserimages-a.akamaihd.net/ugc ...
by Phantom329
Thu Jan 07, 2021 1:55 am
Forum: Logistic Train Network
Topic: How to use multiple depot stations with the same request
Replies: 1
Views: 1200

How to use multiple depot stations with the same request

I have a main depot where most of my inputs go to. One station to unload everything is not enough but I can't figure out how to make trains go to another station if the first one is occupied. I read the logistic network to find the storage of inputs (ex. iron and copper plate, coal, etc.) so I have ...
by Phantom329
Tue Sep 08, 2020 8:10 am
Forum: Modding discussion
Topic: [Guide] Making spritesheets with Blender
Replies: 35
Views: 62557

Re: [Guide] Making spritesheets with Blender

What is the scale in Blender compared to the game? I will be importing models from SolidWorks using mm scale.
by Phantom329
Fri Sep 04, 2020 7:40 am
Forum: Angels Mods
Topic: Infinite Ores Adjacent
Replies: 3
Views: 2076

Re: Infinite Ores Adjacent

Good to know, thanks.
by Phantom329
Fri Sep 04, 2020 5:46 am
Forum: Angels Mods
Topic: Infinite Ores Adjacent
Replies: 3
Views: 2076

Infinite Ores Adjacent

Placing a miner with no fluid should be able to mine the regular ore patch and skip the fluid required ore.
by Phantom329
Mon Aug 31, 2020 3:38 am
Forum: Not a bug
Topic: [0.17.79] Trees block biter bases on world generation
Replies: 7
Views: 3168

Re: [0.17.79] Trees block biter bases on world generation

I know this is an old report but it is still relevant in 1.0. I set biters to max and could not find many at all despite the generation preview showing a very high density. All I got were a few worms and tiny clusters of bases on ore patches.

https://steamuserimages-a.akamaihd.net/ugc ...
by Phantom329
Sun Mar 24, 2019 7:09 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: [WIP] 1000 Science/m
Replies: 3
Views: 10775

[WIP] 1000 Science/m

I've been redoing my 1000 science per minute setups since the update changed the recipes. I have Red, Green, Gray, and Blue finished but I got stuck on Purple and am starting on Yellow now. I could use some help with Purple because I try to get a good ratio and it ends up a mess. Check out what I ...
by Phantom329
Thu Nov 08, 2018 8:24 am
Forum: Duplicates
Topic: [0.16.51] Fluid Wagon and Pump Visual Bug
Replies: 2
Views: 1810

Re: [0.16.51] Fluid Wagon and Pump Visual Bug

Yes that looks like the same issue, sorry for the duplicate, I didn't see that post.
by Phantom329
Thu Nov 08, 2018 6:13 am
Forum: Duplicates
Topic: [0.16.51] Fluid Wagon and Pump Visual Bug
Replies: 2
Views: 1810

[0.16.51] Fluid Wagon and Pump Visual Bug

I found that if you have a 1-2 fluid wagon train at a station, the second fluid wagon has incorrect fluid connection overlay. This happens whenever the train is at the station, no matter if it was placed or it drove there. The fluid wagons still function correctly though.

https://steamuserimages-a ...
by Phantom329
Sat Jan 13, 2018 10:25 am
Forum: Show your Creations
Topic: Very Dense Belt Crafting
Replies: 1
Views: 2613

Very Dense Belt Crafting

This is my take at making a belt crafting setup. It ended up being extremely dense and is fairly fast.
https://media.discordapp.net/attachments/198104144391700490/401689502390681610/blueprint.png?width=669&height=676
0eNrFXNty2zYQ/ZUOn6UOcQc9nT70oT ...
by Phantom329
Tue Oct 03, 2017 9:38 am
Forum: Pending
Topic: Rail Signal Stays Yellow While Stopped
Replies: 3
Views: 1834

Re: Rail Signal Stays Yellow While Stopped

Loewchen wrote:3638
What is that supposed to mean?
by Phantom329
Tue Sep 26, 2017 6:45 am
Forum: Pending
Topic: Rail Signal Stays Yellow While Stopped
Replies: 3
Views: 1834

Rail Signal Stays Yellow While Stopped

I noticed some of the rail signals next to my train stay yellow when the train pulls up. It only happens on the first 2 signals after the signal the train is stopped at. Sometimes the 2nd one works properly. In the pic, it is set to read only yellow. It also has this behavior with no circuits and no ...

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