Search found 82 matches

by PeteTheLich
Tue Aug 14, 2018 4:32 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 170
Views: 20581

Re: [MOD 0.14] Alien Biomes

But could we have an option to disable terrain speed penalties in the mod options dialog? +1 I use this mod but I started in a sort of moon regolith area and oh my god doing angel bobs with what feels like -1000% running speed is agony i could only play around 30 minutes to an hour before taking a ...
by PeteTheLich
Tue Aug 14, 2018 8:18 am
Forum: Ideas and Suggestions
Topic: Splitting Robot Alert Icon and flashing icon
Replies: 4
Views: 309

Re: Splitting Robot Alert Icon and flashing icon

Yup, that annoying excess of "no materials" when planning out large blueprints has bothered me for a while. A triangle placed on every belt, wall and tile gets laggy reeeal fast. +1 Well the game is limited to 600 active requests and it will cycle through them. I think they could remove that so you...
by PeteTheLich
Mon Aug 13, 2018 6:30 am
Forum: Modding help
Topic: ID limit for tile prototype reached
Replies: 2
Views: 126

Re: ID limit for tile prototype reached

The game has a hard limit of 255 different tiles that can exist at the same time. If you have more than that it can't load. In 0.16 and previous the ID system had to do some work-arounds to support loading the game when you would add and remove tiles while at or near the limit. In 0.17 you won't se...
by PeteTheLich
Mon Aug 13, 2018 5:14 am
Forum: Modding help
Topic: ID limit for tile prototype reached
Replies: 2
Views: 126

ID limit for tile prototype reached

So when I started working on the More Floors! mod again it adds ~50 new tiles for floors. https://i.imgur.com/S8bmYnP.png This dialog pops up and when i go to place certain floors it's sort of random which ones function and which ones do not. There are https://i.imgur.com/50BsMFp.png many prototypes...
by PeteTheLich
Fri Aug 10, 2018 10:51 pm
Forum: Ideas and Suggestions
Topic: Compilation of GUI ideas
Replies: 6
Views: 332

Re: Compilation of GUI ideas

Sorry if it's against the rules making a c-c-combo post I just didn't want to spam 5 threads all at once. Bah it's OK. Idea compilations are just motsly a waste of time for the OP, because in spite of all the hard work, they're usually not usable. discussions turn into a cacophony, every contributo...
by PeteTheLich
Sun Aug 05, 2018 7:53 pm
Forum: Ideas and Suggestions
Topic: Splitting Robot Alert Icon and flashing icon
Replies: 4
Views: 309

Splitting Robot Alert Icon and flashing icon

I know this has already been discussed as I was the one who brought it up but no one seemed to reply when I came up with this (almost) solution Basically what I did was Change the robot notification icon no-building-material-icon.png from the triangle image to a tiny square so there should be almost...
by PeteTheLich
Sun Aug 05, 2018 7:29 pm
Forum: Ideas and Suggestions
Topic: Compilation of GUI ideas
Replies: 6
Views: 332

Compilation of GUI ideas

Sorry if it's against the rules making a c-c-combo post I just didn't want to spam 5 threads all at once. This is a list of idea that came to me that would be pleasant changes to the GUI (in my opinion) TLDR: There are 5 suggestions in this post 1. Logo on pause menu + quicksave 2. Unique turret ind...
by PeteTheLich
Mon Jul 09, 2018 6:24 pm
Forum: Ideas and Suggestions
Topic: Slow update Option for the Production Filter
Replies: 2
Views: 191

Re: Slow update Option for the Production Filter

i think "pause update", like most realtime viewers have, would be better. you will just pause updating view what is there, then "unpause", and it will jump to current state and continue updating. yeah that would work just as well. I just think it's a little unwieldy to use when on the lower setting...
by PeteTheLich
Sun Jul 08, 2018 10:30 pm
Forum: Ideas and Suggestions
Topic: Slow update Option for the Production Filter
Replies: 2
Views: 191

Slow update Option for the Production Filter

TL;DR A check box to slow the production tabs polling down so you can more easily click on items. What ? In the production tab a "slow update" option so you can see the items/click on them without accidentally highlighting other things VariableWhichFrenchbulldog-size_restricted.gif There's a large ...
by PeteTheLich
Wed Jan 24, 2018 6:12 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.15] More Floors 1.2.3

abordoli wrote:Any thoughts of foster-parenting/adopting the mod till the OA returns?
I was going to do a reupload since tone got a new job he didnt really have much time for factorio leaving me to develop the mod.

Ill reupload it just to get it up and running again
by PeteTheLich
Sun Jan 21, 2018 6:24 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.15] More Floors 1.2.3

A little confused. More Floors is about floor tiling and walking-speed, but I see concern about belt compression, etc. Is there any possible way to get the More Floors mod 0.16'd to get those great fast-walking tiles back? Regards, Bordo I think he posted in the wrong thread haha That link should w...
by PeteTheLich
Fri Dec 29, 2017 3:48 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.15] More Floors 1.2.3

Thanks! I am considering it, but until the compressed belts decision is changed, I won't be working on it. Without the inserters fully compressing the belts, I would have to do a lot of re-work and would lose what efficiency there is in the layouts. jon Tone hasnt been online in steam for a while I...
by PeteTheLich
Fri Dec 15, 2017 5:56 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 51800

Re: Version 0.16.0

While i like the fast replace of splitters over belts I wish you couldnt place belts over splitters since whenever I went to upgrade my belts id always bumpmy splitter and have to replace it I think it would be better if a splitter was touched by a belt of a higher tier it replaced the splitter of t...
by PeteTheLich
Tue Dec 12, 2017 6:17 am
Forum: Ideas and Suggestions
Topic: Changing robot no material icon
Replies: 2
Views: 178

Changing robot no material icon

Ive made a post similar to this before but this little change makes it look much more appealing (IMO) https://i.imgur.com/H5WxtRL.png by changing the file to a small square it makes the missing buildings look lke points on the map instead of a gigantic blob of overlapping triangles https://i.imgur.c...
by PeteTheLich
Wed Sep 13, 2017 9:37 am
Forum: Ideas and Suggestions
Topic: Production Tab filter
Replies: 0
Views: 229

Production Tab filter

Using the production tab is invaluable but navigating the production and consumption can be tedious having to locate them in both tabs. It'd be nice to have a button that would highlight items which are being over produced/over consumed so you can see at a glance what your factory is lacking or over...
by PeteTheLich
Tue May 09, 2017 8:40 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.14] More Floors 1.0.6

Hi, Are the two new arrow floors supposed to have walking speeds of 170% & 165% or should they be 175% & 180%? They are more expensive in terms of iron. thanks, jon I thought they were they were supposed to be "bobs mods" versions of arrow grates but they arent the right speed i fixed for when the ...
by PeteTheLich
Mon May 01, 2017 6:41 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.14] More Floors 1.0.6

Hi! that is fantastic! The arrows look great - I use 2x2, so it fits perfectly. How does it align with your colored concrete along the edge? Is it smooth / distinct? thanks, jon you can only get the 2x2 by placing it by hand though since robots only carry 1 tile at a time it's sitting on top of my ...
by PeteTheLich
Mon May 01, 2017 5:17 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.14] More Floors 1.0.6

hyspeed wrote:Hi,

jon

What do you think of this?

Image


if the tile is 2x2 it will use the large arrow grate but it's a little finicky... ill have to test it in a world

edit:

placing them can be a little funky but itll work

Image
by PeteTheLich
Sat Apr 29, 2017 12:13 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.14] More Floors 1.0.6

Yeah I can do that I was thinking about revamping the arrow tile I'll probably include a 2x2 version (meaning if there's 4 similar same direction tiles it'll use the larger version) I enjoy working on the mod and like to get feedback from the users that like the mod. If you have suggestions feel fre...
by PeteTheLich
Fri Apr 28, 2017 10:23 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 74
Views: 11421

Re: [MOD 0.14] More Floors 1.0.6

So you would want it to be on the same level? Because it looks like the arrow grate tile is below the colored concrete tile layer That's an easy fix I recently removed the edges on the arrow grates since they didn't look right with the new hazard concrete edges It's hard for me to reply on mobile bu...

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