Search found 137 matches
- Wed Oct 07, 2020 4:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1424271
Re: Bugs & FAQ
I'm on my first playthrough of angel/bob mods and I'm trying to get to the third armor so I can finally clear out some enemy bases hopefully and get myself to some new resources cause I'm quickly running out. Anyway, I need cobalt ore for that and I can't quite figure out how to get it. I spend som...
- Wed Oct 07, 2020 12:03 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1424271
Re: Bugs & FAQ
I'm on my first playthrough of angel/bob mods and I'm trying to get to the third armor so I can finally clear out some enemy bases hopefully and get myself to some new resources cause I'm quickly running out. Anyway, I need cobalt ore for that and I can't quite figure out how to get it. I spend some...
- Mon Jul 03, 2017 9:06 am
- Forum: Ideas and Suggestions
- Topic: Devs, please take your environmental responsibilities !
- Replies: 1
- Views: 1105
Devs, please take your environmental responsibilities !
Dear Factorio Devs, I've been doing some math and I came to some horrible conclusions. According to my estimations I've been playing your game for 2000 hours, 40 50-hour bases sounds about right. I assume this is average for your player base given the addictive nature of your product. Now I play wit...
- Sun May 28, 2017 5:02 pm
- Forum: General discussion
- Topic: what will we got in next feature ?
- Replies: 5
- Views: 2586
Re: what will we got in next feature ?
check the roadmap here viewtopic.php?f=3&t=678
- Fri May 26, 2017 1:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.14] Reproducable crash
- Replies: 1
- Views: 2471
[15.14] Reproducable crash
https://sabercathost.com/962M/15.14crash.rar (save, mods, log) just run straight to the right for 5 seconds and game will crash when you get at the spawner D3DCREATE_HARDWARE_VERTEXPROCESSING) failed: D3DERR_INVALIDCALL[-2005530516] 0.141 CreateDevice(HAL, SOFTWARE_VERTEXPROCESSING) failed: D3DERR_I...
- Fri May 26, 2017 1:09 pm
- Forum: Releases
- Topic: Version 0.15.14
- Replies: 22
- Views: 19388
Re: Version 0.15.14
I'm getting very reproducable crashes as well. I'll try to upload my stuff.
- Thu May 11, 2017 11:04 am
- Forum: Minor issues
- Topic: [0.13.8] Crash on update to 0.13.9 missing Classes.html
- Replies: 4
- Views: 3208
Re: [0.13.8] Crash on update to 0.13.9 missing Classes.html
I get this updating from 15.9 to 15.10.
I have no mods installed, no changes done to any files.
I have no mods installed, no changes done to any files.
- Wed May 10, 2017 8:21 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 57433
Re: Version 0.15.10
I get this error after downloading : Error opening update package: File E:/games/Factorio/data/../doc-html/Classes.html not found
- Sun Oct 04, 2015 12:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] [kovarex] freeze every 4 seconds
- Replies: 10
- Views: 10514
Re: [0.12.4] [kovarex] freeze every 4 seconds
My videocard failed and I bought a new one with 4GB, so I probably won't be spamming these freeze threads anymore.
- Thu Sep 17, 2015 2:57 am
- Forum: Resolved Problems and Bugs
- Topic: [12.8][posila]Using too much CPU/GPU for Idling in Main Menu
- Replies: 7
- Views: 7640
Re: [12.8] Using too much CPU / GPU for Idling in Main Menu
I get 4% gpu and 2% cpu.
- Thu Sep 17, 2015 2:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] [kovarex] freeze every 4 seconds
- Replies: 10
- Views: 10514
Re: [0.12.4] [kovarex] freeze every 4 seconds
So it happened again on like the fifth launch of factorio today. I took some screenshots, restarted the game (left anything running in the background as it was) and then there was no more freezing. I see some major differences in gpu usage. Especially VRAM usage looks suspicious at only 400MB. To me...
- Wed Sep 16, 2015 10:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.8] [kovarex] shotgun shoots in only 8 directions
- Replies: 6
- Views: 8271
[0.12.8] [kovarex] shotgun shoots in only 8 directions
Since the 0.12.8 update the shotgun shoots in only 45° angles and there's quite a delay on changing directions as well.
- Mon Sep 14, 2015 4:55 pm
- Forum: Duplicates
- Topic: [0.12.7] armors used in recipes don't get emptied
- Replies: 1
- Views: 3626
[0.12.7] armors used in recipes don't get emptied
Ok this is not a base factorio issue and maybe it's something the modder can fix but I'm throwing it out here anyway. When an armor is part of a recipe such as dytech's power armor MK III, and you have a filled up MK II armor in your inventory, it will use that but all stuff equipped in the armor wi...
- Fri Aug 28, 2015 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Recursive Upgrades on Button Prompt
- Replies: 5
- Views: 3063
Re: Recursive Upgrades on Button Prompt
What about the crafting time?
- Fri Aug 28, 2015 4:10 pm
- Forum: Mods
- Topic: [0.12.X] TimeButtons
- Replies: 35
- Views: 38334
Re: [0.12.X] TimeButtons
With the factorio 0.12.5 update, the on-save event causing the crashes no longer works and as a result saving is no longer possible with this mod enabled.
- Fri Aug 28, 2015 2:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] [kovarex] freeze every 4 seconds
- Replies: 10
- Views: 10514
Re: [0.12.4] [kovarex] freeze every 4 seconds
I installed a video card monitoring program and when I load the above save it uses only 982MB VRAM (with 4x multisampling, 954MB without) out of 1280MB. Next time I run into this freeze thing maybe it will show something interesting :) The somewhat average flip line on F5 now says flip: 12.814/8.954...
- Wed Aug 26, 2015 2:25 pm
- Forum: Not a bug
- Topic: [0.12.4] [kovarex] virtual double click on placing underground pipes
- Replies: 10
- Views: 11469
Re: [0.12.4] virtual double click on placing underground pipes
Well I don't play bob's mods but I guess this will occur with any mod that allows pipe replacement.
- Wed Aug 26, 2015 2:09 pm
- Forum: Not a bug
- Topic: [0.12.4] [kovarex] virtual double click on placing underground pipes
- Replies: 10
- Views: 11469
Re: [0.12.4] virtual double click on placing underground pipes
You can reproduce this by placing an underground pipe while keeping MB1 pressed and then making the smallest movements with the mouse. I can't seem to reproduce this in 0.12.4. No matter what I do, I can't fast-replace an underground pipe with an underground pipe. Hey you are right, this is probabl...
- Wed Aug 26, 2015 10:55 am
- Forum: Not a bug
- Topic: [0.12.4] [kovarex] virtual double click on placing underground pipes
- Replies: 10
- Views: 11469
[0.12.4] [kovarex] virtual double click on placing underground pipes
Instead of just posting in minor issues I'll let you guys decide what's minor ;) Sometimes when placing underground pipes it will place it and immediately replace it by a pipe in the opposite direction as if you double clicked or something. I'm pretty sure it's because I move the mouse while clickin...
- Wed Aug 26, 2015 8:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] [kovarex] freeze every 4 seconds
- Replies: 10
- Views: 10514
[0.12.4] [kovarex] freeze every 4 seconds
Sometimes the game will stutter every 4 secs for no apparent reason until restarting the game. See https://forums.factorio.com/forum/viewtopic.php?f=11&t=13295 and https://forums.factorio.com/forum/viewtopic.php?f=49&t=5607 for the older threads on this subject. Doesn't seem the 0.12 VRAM op...