Just hit the follow error,
On a save using rampant mod,
Remove one of the rampant biter factions (untick mod settings/startup/rampant/poison biter faction)
Load save (and use the new config)
Get this error.
The mod OSM-Lib (1.1.27) caused a non-recoverable error.
Please report this error to the ...
Search found 12 matches
- Mon Jun 06, 2022 12:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1599060
- Thu Jul 07, 2016 5:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1781159
Re: Development and Discussion
If you don't mind the occasional manual emptying of chests

add one stack of coal to the 3 inner smelter chests and will run to 30ish minutes before you need to empty the crushed stone/slag/plates

add one stack of coal to the 3 inner smelter chests and will run to 30ish minutes before you need to empty the crushed stone/slag/plates
- Wed Jul 06, 2016 5:37 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1781159
Re: Development and Discussion
Really brief guide
Start
1) miner->Ore crusher->smelter (item/copper/tin/lead)
Red Science
1) miner->Ore crusher->Ore Sorter->Smelters (+silicon & some more advanced ores)
2) miner->Ore crusher->Ore Sorter->Ore Processors->Smelters (give +20% yield bonus to basic metals and reduces smelters ...
Start
1) miner->Ore crusher->smelter (item/copper/tin/lead)
Red Science
1) miner->Ore crusher->Ore Sorter->Smelters (+silicon & some more advanced ores)
2) miner->Ore crusher->Ore Sorter->Ore Processors->Smelters (give +20% yield bonus to basic metals and reduces smelters ...
- Sun Jul 03, 2016 3:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1781159
Re: Development and Discussion
Minor bug report for you:
Deconstructing rocks with bots does not give geods
Missing name: "recipe-name: salt-water-electrolysis-2"
Does the deconstruction give 20 or 10 stones per rock?
Popup info for the deconstruction planner shows that you should get 10 stone and some geods
After ...
Deconstructing rocks with bots does not give geods
Missing name: "recipe-name: salt-water-electrolysis-2"
Does the deconstruction give 20 or 10 stones per rock?
Popup info for the deconstruction planner shows that you should get 10 stone and some geods
After ...
- Sun Jul 03, 2016 2:25 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1781159
Re: Development and Discussion
Minor bug report for you:
Deconstructing rocks with bots does not give geods
Missing name: "recipe-name: salt-water-electrolysis-2"
Deconstructing rocks with bots does not give geods
Missing name: "recipe-name: salt-water-electrolysis-2"
- Sun Jul 03, 2016 2:14 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 505196
Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.3
I'm using natural evolution (no tech cost changes) and Science Cost Tweaker (default settings). Both adjust evolution rates (science cost tweaker massively increases research costs and lowers evolution rates somewhat to compensate) I've noticed that the adjustments to evolution rates don't seem to ...
- Fri Jul 01, 2016 11:32 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1781159
Re: Development and Discussion
Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Would make sense yes, the question would be if I leave them in the regular ...
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Would make sense yes, the question would be if I leave them in the regular ...
- Thu Jun 30, 2016 10:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1781159
Re: Development and Discussion
Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
- Sat Jun 11, 2016 11:16 am
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 150216
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Been playing around with this for a bit and all seems to be working fine (with a vast list of mods). About to test an undersea train-route with item transferers between above and below stations at each end, we will see how well that functions.
Once you get round to balancing the costs could i make ...
Once you get round to balancing the costs could i make ...
- Mon May 30, 2016 4:13 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 699339
Re: Yuoki Industries - Informations, Suggestions, Questions
Is the recipe to repair a broken toolhead (y_toolhead_broken) missing?
used in the dust creation in presser without water recipe.
As a note each tool-head use gives 1 extra Nblue chunk repair cost would have to be snificantly less than this to be worth using.
used in the dust creation in presser without water recipe.
As a note each tool-head use gives 1 extra Nblue chunk repair cost would have to be snificantly less than this to be worth using.
- Fri May 27, 2016 6:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
- Replies: 41
- Views: 29652
Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Some config's for various mods.
-- Yuki Ores
ResourceDisplayName[ "y-res1" ] = "Durotal"
ResourceDisplayName[ "y-res2" ] = "Nuatreel"
-- Angel Refining Ores
ResourceDisplayName[ "angels-ore1" ] = "Saphirite"
ResourceDisplayName[ "angels-ore2" ] = "Jivolite"
ResourceDisplayName[ "angels-ore3 ...
-- Yuki Ores
ResourceDisplayName[ "y-res1" ] = "Durotal"
ResourceDisplayName[ "y-res2" ] = "Nuatreel"
-- Angel Refining Ores
ResourceDisplayName[ "angels-ore1" ] = "Saphirite"
ResourceDisplayName[ "angels-ore2" ] = "Jivolite"
ResourceDisplayName[ "angels-ore3 ...
- Thu May 26, 2016 6:47 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 199603
Re: [0.12.x][v0.12.9] Bob's Warfare mod
Hi,
Possible bug for you: exo-skeleton 1 uses 20kw power (+30% move), exo2 uses 3kw power (+45% move), exo3 uses 4kw power (+60% move).
Would assume that should be either 2,3,4kw or 20,30,40kw (with various mods but nothing other than ...\mods\bobwarfare_0.12.9.zip\bobwarfare_0.12.9\prototypes ...
Possible bug for you: exo-skeleton 1 uses 20kw power (+30% move), exo2 uses 3kw power (+45% move), exo3 uses 4kw power (+60% move).
Would assume that should be either 2,3,4kw or 20,30,40kw (with various mods but nothing other than ...\mods\bobwarfare_0.12.9.zip\bobwarfare_0.12.9\prototypes ...