Search found 12 matches

by drayath
Mon Jun 06, 2022 12:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217735

Re: Bugs & FAQ

Just hit the follow error, On a save using rampant mod, Remove one of the rampant biter factions (untick mod settings/startup/rampant/poison biter faction) Load save (and use the new config) Get this error. The mod OSM-Lib (1.1.27) caused a non-recoverable error. Please report this error to the mod ...
by drayath
Thu Jul 07, 2016 5:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

If you don't mind the occasional manual emptying of chests

Image

add one stack of coal to the 3 inner smelter chests and will run to 30ish minutes before you need to empty the crushed stone/slag/plates
by drayath
Wed Jul 06, 2016 5:37 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Really brief guide Start 1) miner->Ore crusher->smelter (item/copper/tin/lead) Red Science 1) miner->Ore crusher->Ore Sorter->Smelters (+silicon & some more advanced ores) 2) miner->Ore crusher->Ore Sorter->Ore Processors->Smelters (give +20% yield bonus to basic metals and reduces smelters requ...
by drayath
Sun Jul 03, 2016 3:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Minor bug report for you: Deconstructing rocks with bots does not give geods Missing name: "recipe-name: salt-water-electrolysis-2" Does the deconstruction give 20 or 10 stones per rock? Popup info for the deconstruction planner shows that you should get 10 stone and some geods After deco...
by drayath
Sun Jul 03, 2016 2:25 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Minor bug report for you:

Deconstructing rocks with bots does not give geods
Missing name: "recipe-name: salt-water-electrolysis-2"
by drayath
Sun Jul 03, 2016 2:14 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426754

Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.3

I'm using natural evolution (no tech cost changes) and Science Cost Tweaker (default settings). Both adjust evolution rates (science cost tweaker massively increases research costs and lowers evolution rates somewhat to compensate) I've noticed that the adjustments to evolution rates don't seem to p...
by drayath
Fri Jul 01, 2016 11:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Hi, Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production. Would make sense yes, the question would be if I leave them in the regular &qu...
by drayath
Thu Jun 30, 2016 10:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387109

Re: Development and Discussion

Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
by drayath
Sat Jun 11, 2016 11:16 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 124897

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

Been playing around with this for a bit and all seems to be working fine (with a vast list of mods). About to test an undersea train-route with item transferers between above and below stations at each end, we will see how well that functions. Once you get round to balancing the costs could i make a...
by drayath
Mon May 30, 2016 4:13 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562331

Re: Yuoki Industries - Informations, Suggestions, Questions

Is the recipe to repair a broken toolhead (y_toolhead_broken) missing?

used in the dust creation in presser without water recipe.
As a note each tool-head use gives 1 extra Nblue chunk repair cost would have to be snificantly less than this to be worth using.
by drayath
Fri May 27, 2016 6:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Replies: 41
Views: 25363

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Some config's for various mods. -- Yuki Ores ResourceDisplayName[ "y-res1" ] = "Durotal" ResourceDisplayName[ "y-res2" ] = "Nuatreel" -- Angel Refining Ores ResourceDisplayName[ "angels-ore1" ] = "Saphirite" ResourceDisplayName[ "angel...
by drayath
Thu May 26, 2016 6:47 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174285

Re: [0.12.x][v0.12.9] Bob's Warfare mod

Hi, Possible bug for you: exo-skeleton 1 uses 20kw power (+30% move), exo2 uses 3kw power (+45% move), exo3 uses 4kw power (+60% move). Would assume that should be either 2,3,4kw or 20,30,40kw (with various mods but nothing other than ...\mods\bobwarfare_0.12.9.zip\bobwarfare_0.12.9\prototypes\<vari...

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