Search found 10 matches

by epiccraft_tv
Tue Feb 21, 2017 3:42 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 828535

Re: Factorio Roadmap for 0.15 + 0.16

Is there an ETA for version 0.15 to be released?
by epiccraft_tv
Sat Oct 22, 2016 9:23 pm
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 30699

Re: [MOD 0.14] Vehicle Wagon 1.0.5

I'm not sure why, but my game kicks me out of the world when I try to winch a car or vehicle....
by epiccraft_tv
Fri Jun 03, 2016 10:05 am
Forum: Mods
Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Replies: 29
Views: 46885

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

I get the following error while trying to generate a new map to play. __RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value) I'm having the same problem. Mods I have; 5dim 3.1.0, Advanced Equipment 0.5.7, Advanced Logistics System 0.2.13, Aircraft 1.0.5, Air Filtering 0.3.1, Bet...
by epiccraft_tv
Wed Jun 01, 2016 6:02 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 87147

Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)

Is there a faster version of the Steam Era Monument? If there isn't I think that adding one or adding the ability to add speed modules to it would be awesome!
by epiccraft_tv
Mon May 30, 2016 10:42 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 828535

Re: Factorio Roadmap for 0.12 + 0.13

No this disables crossings of different belts.. I figured it would, and realized that after I posted it and didn't have the time to post/edit it but, I was thinking that there could be a different item the would merge or you could add a belt editor type thing where you would be able to config (in g...
by epiccraft_tv
Sun May 29, 2016 11:05 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 828535

Re: Factorio Roadmap for 0.12 + 0.13

Something that I would like to see is more transport belt and underground belt options. For example, it would be very helpful if I could make underground belts go farther and act as normal belts in a way that you can combine two inputs that would go to the same output.
by epiccraft_tv
Sun May 15, 2016 3:51 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 87147

Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)

Anyone know why when I launch Factorio on 0.12.33, I get an error saying "Error in assignID, item with name 'y-slag' does not exist."?

-Epic
by epiccraft_tv
Sun May 15, 2016 10:01 am
Forum: Mods
Topic: Rusty's Transportation mod 0.0.8 [0.11.22]
Replies: 18
Views: 23446

Re: Rusty's Transportation mod 0.0.8 [0.11.22]

Hey! I was wondering if you've updated the mod to 0.12.x but just posted it on another forum post. I want to use the mod but since it still looks like its on 0.11.x, I can't because all the other mods I'm using are on 0.12. :/ The mod is indeed working only with .11 currently and no I haven't poste...
by epiccraft_tv
Sat May 14, 2016 10:50 am
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 75
Views: 79274

Re: [MOD 0.12.x] NESTT: Build your base inside a train

Any plans on making a version of this that can be used in a normal map? Like just the train feature, I think it would be cool since you could make a make shift movable base if you need it :)

-Epic
by epiccraft_tv
Sat May 14, 2016 10:40 am
Forum: Mods
Topic: Rusty's Transportation mod 0.0.8 [0.11.22]
Replies: 18
Views: 23446

Re: Rusty's Transportation mod 0.0.8 [0.11.22]

Hey! I was wondering if you've updated the mod to 0.12.x but just posted it on another forum post. I want to use the mod but since it still looks like its on 0.11.x, I can't because all the other mods I'm using are on 0.12. :/

-Thanks
Epic

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