Search found 10 matches
- Tue Feb 21, 2017 3:42 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998639
Re: Factorio Roadmap for 0.15 + 0.16
Is there an ETA for version 0.15 to be released?
- Sat Oct 22, 2016 9:23 pm
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49937
Re: [MOD 0.14] Vehicle Wagon 1.0.5
I'm not sure why, but my game kicks me out of the world when I try to winch a car or vehicle....
Pics of Crash and Mod List
- Fri Jun 03, 2016 10:05 am
- Forum: Mods
- Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
- Replies: 29
- Views: 55359
Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!
I get the following error while trying to generate a new map to play. __RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value) I'm having the same problem. Mods I have; 5dim 3.1.0, Advanced Equipment 0.5.7, Advanced Logistics System 0.2.13, Aircraft 1.0.5, Air Filtering 0.3.1, Bet...
- Wed Jun 01, 2016 6:02 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 126801
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Is there a faster version of the Steam Era Monument? If there isn't I think that adding one or adding the ability to add speed modules to it would be awesome!
- Mon May 30, 2016 10:42 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998639
Re: Factorio Roadmap for 0.12 + 0.13
No this disables crossings of different belts.. I figured it would, and realized that after I posted it and didn't have the time to post/edit it but, I was thinking that there could be a different item the would merge or you could add a belt editor type thing where you would be able to config (in g...
- Sun May 29, 2016 11:05 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998639
Re: Factorio Roadmap for 0.12 + 0.13
Something that I would like to see is more transport belt and underground belt options. For example, it would be very helpful if I could make underground belts go farther and act as normal belts in a way that you can combine two inputs that would go to the same output.
- Sun May 15, 2016 3:51 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 126801
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Anyone know why when I launch Factorio on 0.12.33, I get an error saying "Error in assignID, item with name 'y-slag' does not exist."?
-Epic
-Epic
- Sun May 15, 2016 10:01 am
- Forum: Mods
- Topic: Rusty's Transportation mod 0.0.8 [0.11.22]
- Replies: 18
- Views: 26870
Re: Rusty's Transportation mod 0.0.8 [0.11.22]
Hey! I was wondering if you've updated the mod to 0.12.x but just posted it on another forum post. I want to use the mod but since it still looks like its on 0.11.x, I can't because all the other mods I'm using are on 0.12. :/ The mod is indeed working only with .11 currently and no I haven't poste...
- Sat May 14, 2016 10:50 am
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 99804
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Any plans on making a version of this that can be used in a normal map? Like just the train feature, I think it would be cool since you could make a make shift movable base if you need it
-Epic
-Epic
- Sat May 14, 2016 10:40 am
- Forum: Mods
- Topic: Rusty's Transportation mod 0.0.8 [0.11.22]
- Replies: 18
- Views: 26870
Re: Rusty's Transportation mod 0.0.8 [0.11.22]
Hey! I was wondering if you've updated the mod to 0.12.x but just posted it on another forum post. I want to use the mod but since it still looks like its on 0.11.x, I can't because all the other mods I'm using are on 0.12. :/
-Thanks
Epic
-Thanks
Epic