[MOD 0.12.x] NESTT: Build your base inside a train

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[MOD 0.12.x] NESTT: Build your base inside a train

Postby xiaohong » Sun Dec 20, 2015 2:06 am

Never Ever Stop the Train

Info:
    Build your base inside a train!
    Image
  • Name: NESTT
  • Latest Release: v0.1.0, Dec 19, 2015
  • Factorio Version: 0.12.x
  • Download: Download
  • License: MIT
  • Dependencies: None
  • Tags: Train, Surface
  • Author: xiaohong

Installation:
Place the NESTT_0.1.0.zip in the mods folder.
This mod is designed to be played with a custom scenario.
Unpack scenarios.rar, you will get a folder called scenario, place this folder one layer above the mods folder, AKA the Application directory

Long Description:
Enter your train and build inside it. The train will mine resources for you so you will never have to stop it. Take your base with you wherever you go.
Do keep in mind that this is a WIP that is very unbalanced.

>>>Video<<<
View this video for a quick intro on how to play this mod.

Why I made this mod:
After finishing Vanilla, I tried some of the big mods, but couldn't really get into them. Part of the reason is that there is very little documentation, but I also felt like the game really didn't need the extra complexity that the mods where adding. I wanted a mod that gave a different gameplay experience, but did not add much complexity. Since I couldn't find such a mod, I started thinking of making one myself.

Remember in the Factorio promo video a train runs over a biter? That never happened during my vanilla gameplays. Mostly because I would clear out biter bases just as my pollution got to them. In this mod you will be getting lots and lots of roadkill.

Defending a large base is tedious. Putting everything in a train means no more running across the base to deal with biters.

In vanilla there is really not much exploration and expansion going on. Even with RSO(one of my favorite mods) I only expanded to a few outposts. Part of the reason is that it is hard to move you base. With your entire base in a train, all you need to do is lay the tracks(upcoming feature)

It's a challenge to build your base in a narrow space, but also a boon as you can easily make blueprints of entire compartments and place them since they are the same size.

Inspiration for this mod came from Snowpiercer, SpaceChem, Mad Max.

Features:
  • Enter train to go to a custom dimension
  • Train will mine and transport resources inside
  • Expand the train by adding more nestt-wagons

Upcoming Features:
  • Moving pollution from inside to outside
  • Buttons for teleporting player to different segments of the train
  • Worms will spawn if train is not moving
  • Rail laying drone that player can control directly

Future Ideas:
  • Train mounted weapons
  • Crane for rearranging train wagon order
  • Expanding trains horizontally(side addons)
  • Multiplayer
  • Random starting path generated for random maps
Known Bugs:

Incompatibilities:
Not designed to be compatible with any other mods yet
Not designed to be multilayer yet

Thanks to:
Choumiko author of FARL
Dark, orzelek authors of RSO
This is my first mod so I learned a lot by reading their code.
Last edited by xiaohong on Sat Dec 26, 2015 2:31 am, edited 8 times in total.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Neotix » Sun Dec 20, 2015 12:59 pm

WOW it's the most insane (in positive way) mod i ever saw. I will definitely try it :D
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby aka13 » Sun Dec 20, 2015 1:48 pm

Great mod!
Pony/Furfag avatar? Opinion discarded.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby cpy » Mon Dec 21, 2015 11:22 am

Will this mod work for random maps in future? Something like it will have to use FARL mod to make more rails. Also multiplayer :D
This surely is one of the most interresting mods out there.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby _aD » Mon Dec 21, 2015 2:51 pm

Wow, a fabulously original idea. I bet your list of ideas is fit to bursting!
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby xiaohong » Mon Dec 21, 2015 8:46 pm

cpy wrote:Will this mod work for random maps in future? Something like it will have to use FARL mod to make more rails. Also multiplayer :D
This surely is one of the most interresting mods out there.


Working for random maps is something that is planned for the far future, I would need to write some code to generate a random rail path at the start of the game and ensure that the path goes over the basic resources. It's more complicated than it sounds so its not on the top of my list. I'm still trying to implement everything so the player can launch a satellite without leaving the train. Multiplayer has the challenge of the game not allowing players to be in the same vehicle. This can be overcome by adding invisible vehicles with no collision box. Also on the list for future to dos.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby jeroon » Mon Dec 21, 2015 9:11 pm

that.. is brilliant :shock: I will try it out tomorrow and bombard you with questions and suggestions :mrgreen:
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby ssilk » Tue Dec 22, 2015 12:33 am

I think this mod shows about how the planned space platform should have been working.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby cpy » Wed Dec 23, 2015 9:21 am

xiaohong wrote:
cpy wrote:Will this mod work for random maps in future? Something like it will have to use FARL mod to make more rails. Also multiplayer :D
This surely is one of the most interresting mods out there.


Working for random maps is something that is planned for the far future, I would need to write some code to generate a random rail path at the start of the game and ensure that the path goes over the basic resources. It's more complicated than it sounds so its not on the top of my list. I'm still trying to implement everything so the player can launch a satellite without leaving the train. Multiplayer has the challenge of the game not allowing players to be in the same vehicle. This can be overcome by adding invisible vehicles with no collision box. Also on the list for future to dos.


I thought maybe you allow players to build rails? Give players some predefined amount of rails and they can start new map and expand as they want. Or give players startup phase and they can modify or build rail loop and here we go! You don't need to generate rails.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Neotix » Wed Dec 23, 2015 11:52 am

I think that right now we can manually modify rails loop.
I tied this mod and it's quite challenging. Limited space is pain in the ass and it's hard to manage all belts and pipes. I have to research bots :D
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Factorio2016 » Wed Dec 23, 2015 1:53 pm

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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Neotix » Wed Dec 23, 2015 2:03 pm

@Factorio2016
"Inspiration for this mod came from Snowpiercer, SpaceChem, Mad Max."
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby xiaohong » Wed Dec 23, 2015 5:23 pm

cpy wrote:I thought maybe you allow players to build rails? Give players some predefined amount of rails and they can start new map and expand as they want. Or give players startup phase and they can modify or build rail loop and here we go! You don't need to generate rails.


Laying a loop that covers all the necessary resources is actually not trivial, especially for new players of the mod. My idea is to let the player get a taste of the mod first and then let them expand when they want. Perhaps I will keep the custom scenario as a intro/tutorial and allow veterans to generate their own maps. I am planning to add a rail laying bot that the player can enter that can only lay rails and remove trees. The bot probably will be available early on to suit players that want to expand early. Also panning to re-balance resources to encourage expansion.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby xiaohong » Wed Dec 23, 2015 5:27 pm

Neotix wrote:I think that right now we can manually modify rails loop.
I tied this mod and it's quite challenging. Limited space is pain in the ass and it's hard to manage all belts and pipes. I have to research bots :D


Part of the fun is breaking old base building habits and finding new ways to get everything working with the limited space :D
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Neotix » Wed Dec 23, 2015 7:20 pm

My Rafinery wagon aka Pipes Maze
Image

It's really hard to walk throe the pipes :D
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby xiaohong » Wed Dec 23, 2015 9:01 pm

Neotix wrote:My Rafinery wagon aka Pipes Maze
It's really hard to walk throe the pipes :D


This will help you with some extra space:
Image
from:
http://www.factorioforums.com/forum/viewtopic.php?f=5&t=4596
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Shirow » Thu Dec 24, 2015 1:35 am

I'm commonly a lurker, but had to hop on and give you my regards.

Very rarely do I see something that changes up the actual gameplay and tries something so new.

This looks amazing and I'll be patiently looking forward to how far you can take this wonderful idea.

=)
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Neotix » Thu Dec 24, 2015 10:10 am



I'm using this trick in another wagons.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby BigD145 » Sat Dec 26, 2015 7:10 pm

Wow. Very interesting mod you got here. I want to see where you go next.
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Re: [MOD 0.12.x] NESTT: Build your base inside a train

Postby Airat9000 » Sat Dec 26, 2015 8:18 pm

:D good idea!


it would be good to make more compact explanation inside the train.

Train is a good thing, even to come up with the space station, which would have to be dropped and went and sold.

rus
поезд это хорошо, еще бы придумать орбитальную станцию, куда бы сбрасывался груз и отправлялся и продавался.
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