Search found 164 matches
- Thu Apr 14, 2022 11:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
Well, we have wooden circuit board, so I guess it "is"...
- Thu Apr 14, 2022 9:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
Well the entire function of the electronic assembly machine is to make the electronic components, why on earth would some electronic components not be allowed by design?
To me sounds like just as a miss copy past recipe during the edit of a bunch of them at same time
To me sounds like just as a miss copy past recipe during the edit of a bunch of them at same time
- Fri Mar 25, 2022 11:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
When playing with the tech overall, the plants farming, exploration and components, it definitely expect you to go explore and find more "gardens", more ore patch, as the starter one usually aren't enough. But there is no way to actually go explore, except walking it. By the time you are a...
- Sun Mar 13, 2022 11:59 pm
- Forum: Ideas and Suggestions
- Topic: Offer to update before/after loading mods / Update on restart/startup/shutdown
- Replies: 29
- Views: 1603
Auto restart or close after update mods
Auto restart or close after update mods What ? On the update mod windows, we could have a radio button with 2 options - restart after finish - close after finish (default selection) and than it save whatever options you select for the next time you open the update window Why ? There isn't anything ...
- Sat Mar 05, 2022 3:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
if you are suffering from this bug The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error. Please report this error to the mod author. Error while running event bobplates::on_configuration_changed The mod Angel's Exploration (BETA) (0.3.13) caused a non-recovera...
- Sun Jan 16, 2022 1:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
Anyone got this weird error from angelsexploration? The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error. Please report this error to the mod author. Error while running event bobplates::on_configuration_changed The mod Angel's Exploration (BETA) (0.3.13) caus...
- Mon Jan 10, 2022 11:40 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
yep, seems to be missing the assemble target in the recipePluranium_Alloy wrote: ↑Sun Jan 09, 2022 7:30 pmThe recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?

- Mon Dec 27, 2021 10:30 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
maybe your settings got reset during one of the mods update, or they changed the setting name or something similar
- Sat Dec 25, 2021 8:34 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
The turret has only limited use for now; I do plan on adding more use cases for the turret in the future. I wanted to push a functional version out to get the majority of the bugs fixed before continuing... I've added a description to the turret for the next release. Nice, thanks for the info, gonn...
- Sat Dec 25, 2021 1:44 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
The gathering turret is used to gather items on the ground dropped by the biters. As I see in your technology window, I assume you do not have any artifacts enabled on your playthrough? Can you confirm this, I would've expected an unlock as the one shown below to be next to the gathering turret tec...
- Fri Dec 24, 2021 11:11 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
Gathering turret, what does it do?
I have it, biters come in range, nothing happens...
I have it, biters come in range, nothing happens...
- Thu Dec 23, 2021 4:50 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
Gonna wait this next release and see what happens when updating it.lovely_santa wrote: ↑Wed Dec 22, 2021 8:32 pm
@mutkanum and @Sworn I checked with the latest version of angels mods (ready to be released) and could not reproduce the error (both maps load fine) for me, with your settings and mod config....
- Mon Dec 20, 2021 9:26 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
... @mutkanum and @Sworn, can you please upload a save (maybe with the old versions) so we can reproduce the error? ... not sure if it still helpful, if it is, there you go. https://drive.google.com/file/d/1XZemVVbEE8VR9_Bdf_5AMM5yktinLRyq/view?usp=sharing this has the current save that I'm using r...
- Sun Dec 19, 2021 6:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
Got this after the last update: 12.130 Error ModManager.cpp:1577: Failed to load mod "angelsrefining": __angelsrefining__/prototypes/override-functions.lua:799: table index is nil stack traceback: __angelsrefining__/prototypes/override-functions.lua:799: in function 'adjust_subtable' __ang...
- Mon Sep 13, 2021 12:20 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 740015
Re: Bugs & FAQ
any idea when the next release will happen?
- Mon Jan 04, 2021 10:13 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3742
- Views: 957230
Re: Development and Discussion
I have never counted, just saying, more than you expect. Don't forget the power poles. Better if you give it a try, see how much you will end up needing before you are able to get the first angels or bobs wood farming running, in a normal game you have to research other things besides only going str...
- Mon Jan 04, 2021 1:18 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3742
- Views: 957230
Re: Development and Discussion
Yeh, I definitely restart the game every time I had started in a dry area. Grey research I didn't find to much an issue, paper is only 4 research down the line, and they are cheap, the first one "basic technology" is more expensive and you have to hand craft it so, doing for 1.5 (last 3 re...
- Sun Jan 03, 2021 5:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3742
- Views: 957230
Re: Development and Discussion
Yeh, that is it, if we can have the very basic like the belts and maybe a power pole change to cellulose I think that would be more than enough without putting to much headache on it. I have just started a new play, I don't really remember everything that need wood before you are actually able to ge...
- Sat Jan 02, 2021 11:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3742
- Views: 957230
Re: Development and Discussion
not quite, celulose fiber is the suggestion that I have, you can't use celulose fiber to craft wood, you can only do wood to celulose fiber. So anything that require wood it self is "kind of issue". For the grey belts (underground and splitters) that require wood and at this early stage yo...
- Sat Jan 02, 2021 6:54 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3742
- Views: 957230
Re: Suggestion on the wood farm
Edit: I'm playing with the full set bobs+angels with the belt tech overall on, which add the first slowest grey belt that require wood to be crafted if you play with bobs, then bobs greenhouse is tech you seek, and it's early red research. without bob mods, you would not have wood demand issue. you...