Search found 327 matches

by Sworn
Tue Dec 17, 2024 10:57 am
Forum: Ideas and Suggestions
Topic: Move biter egg handling pre-req from Quantum Processor
Replies: 6
Views: 781

Re: Move biter egg handling pre-req from Quantum Processor

Koub wrote: Thu Dec 12, 2024 6:40 am [Koub] Moved to Balancing.


Would this maybe be under balancing instead? Like the shotgun shell one...
by Sworn
Fri Dec 13, 2024 10:31 am
Forum: Bug Reports
Topic: [2.0.23]"All request satisfied" mouse over tooltip when traveling show all planet request instead of selected planet sch
Replies: 0
Views: 99

[2.0.23]"All request satisfied" mouse over tooltip when traveling show all planet request instead of selected planet sch

Space Age, 2.0.23 b80769

Minor bug on "All request satisfied" mouse over tooltip when traveling, it shows all planet request instead of selected planet schedule.
On the schedule we already have the planet, it should be passed as a filter to the function that builds this tooltip.

Can see here, it ...
by Sworn
Thu Dec 12, 2024 2:03 am
Forum: Ideas and Suggestions
Topic: [SA] Add ability to upgrade space platform hub by using quality starter packs
Replies: 3
Views: 365

Re: [SA] Add ability to upgrade space platform hub by using quality starter packs

+1

Also increase one extra line of inventory per rarity, or whatever the cargo bay quality does.
That would make it align with already existing tech, since currently quality on starterpack does nothing.
by Sworn
Thu Dec 12, 2024 1:50 am
Forum: Ideas and Suggestions
Topic: Move biter egg handling pre-req from Quantum Processor
Replies: 6
Views: 781

Re: Move biter egg handling pre-req from Quantum Processor

Regardless of being on peaceful mode or not, it should just not be a child of bitter eggs.

There is nothing on Quantum processor tech, fusion, or rail gun that requires bitter eggs or module 3.....
This one seems like it was part of the recipe, like using productivity 3 on quantum processor, and ...
by Sworn
Thu Dec 12, 2024 1:38 am
Forum: Balancing
Topic: buff or rename piercing shotgun shells
Replies: 7
Views: 578

Re: buff or rename piercing shotgun shells

secelt wrote: Wed Dec 11, 2024 3:41 pm
TLDR
this mismatch happened because, in 2.0, regular shells’ pellets’ damage was increased from 5 to 8, but “piercing” pellets remained at 8 damage.
Would this be a straight up bug?
regular shells’ pellets’ damage was increased
pellets remained at 8 damage
by Sworn
Thu Dec 12, 2024 1:35 am
Forum: Ideas and Suggestions
Topic: rename “firearm magazine” to “rounds magazine”
Replies: 5
Views: 267

Re: rename “firearm magazine” to “rounds magazine”

- magazine
- piercing magazine
- uranium magazine
by Sworn
Tue Dec 10, 2024 11:00 am
Forum: Ideas and Suggestions
Topic: Space platforms: output "moving to" signal even with zero thrust
Replies: 4
Views: 404

Re: Space platforms: output "moving to" signal even with zero thrust

+1

Would this just be a straight bug?
One sets the ship to go to X planet, ship doesn't move because it has no fuel, circuit condition will never fire, meaning you can't fully automate the fuel lines only when moving. Yes one could have a tank for making sure it runs when the pipe is empty, but ...
by Sworn
Tue Dec 10, 2024 10:54 am
Forum: Ideas and Suggestions
Topic: [2.0] add way to automate spidertron without Space Age
Replies: 4
Views: 558

Re: [2.0] add way to automate spidertron without Space Age

For me, there is 0 reason to have a fish in spidertron recipe, I know it is set like this for ages,
which is why people made mods to remove fish from spidertron recipe.

Fish was only visual and meant for food, food mechanics was hardly a thing for a long time, yes one can eat fish but that falls ...
by Sworn
Tue Dec 10, 2024 10:38 am
Forum: Ideas and Suggestions
Topic: Quality items in rocket building in silo. Let them behave same way as labs using science
Replies: 2
Views: 259

Re: Quality items in rocket building in silo. Let them behave same way as labs using science

+1, that would be much better than be stuck with normal rocket parts as everything else in the game moved towards quality.
Rocket silo would have a variable increase in the progression bar, based on the quality of the item.
I can see why they would not do it, as it would have situation where you ...
by Sworn
Tue Dec 10, 2024 10:15 am
Forum: Ideas and Suggestions
Topic: For already configured recipes, when reopening factories, directly display the five quality levels as well. (And more)
Replies: 4
Views: 341

Re: For already configured recipes, when reopening factories, directly display the five quality levels as well. (And mor

+1
that is part of why I suggested this one: viewtopic.php?f=6&t=119645
So, when one open the UI, it would have the quality already selected, and it would be just a change of recipe.
by Sworn
Thu Dec 05, 2024 8:00 pm
Forum: Ideas and Suggestions
Topic: Show Recycling info in Factoriopedia
Replies: 15
Views: 1297

Re: Show Recycling info in Factoriopedia

+1! Please :warning:
by Sworn
Sat Nov 30, 2024 5:33 pm
Forum: Ideas and Suggestions
Topic: Add "Enable/Disable" checkbox to rocket silo.
Replies: 0
Views: 137

Add "Enable/Disable" checkbox to rocket silo.

TL;DR
Add "Enable/Disable" checkbox to rocket silo.


What?
11-30-2024, 17-25-26.png


Why?
Same reason we have it in requester chests,

Also, it would make more practical to switch between using silos listening to space requests and other that are not listening to space requests.
Specially ...
by Sworn
Sat Nov 30, 2024 5:15 pm
Forum: Ideas and Suggestions
Topic: Rocket silo logistic is just broken
Replies: 117
Views: 12971

Re: Rocket silo logistic is just broken


If the space platform hub would just only request items where there is foundation under the ghost it would greatly improve things.


This is a freaking good idea, also linked it to https://forums.factorio.com/viewtopic.php?f=6&t=121977 as well, suits perfectly.


What you can do is read the ...
by Sworn
Sat Nov 30, 2024 4:49 pm
Forum: Ideas and Suggestions
Topic: Prioritise Space Platform Construction Materials
Replies: 42
Views: 2900

Re: Always request space platform foundation first


If the space platform hub would just only request items where there is foundation under the ghost it would greatly improve things.

https://forums.factorio.com/viewtopic.php?p=647795#p647795

This, that you mention in another thread, would be a really good solution, it would request only things ...
by Sworn
Sat Nov 30, 2024 3:22 pm
Forum: Ideas and Suggestions
Topic: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
Replies: 12
Views: 823

Re: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting


You know what, I reckon now that it should just not let you put the request until you manually select the planet, just like you need to select the item you're requesting in the first place.


That doesn't change anything, if you want to request something that is not from Nauvis, you still have to ...
by Sworn
Sat Nov 30, 2024 3:10 pm
Forum: Ideas and Suggestions
Topic: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
Replies: 12
Views: 823

Re: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting

I'm straight against the default import from.

It should not default to anything really, just keep stored the last selected one. Having to re-select it is just terrible.
https://forums.factorio.com/viewtopic.php?f=6&t=119645

https://forums.factorio.com/viewtopic.php?f=6&t=121925


I got the idea ...
by Sworn
Sat Nov 30, 2024 9:25 am
Forum: Ideas and Suggestions
Topic: Splitter belt dragging upgrade
Replies: 5
Views: 602

Re: Splitter belt dragging upgrade

Does anyone know why this was not release way back with 1.1 optimizations when all the fast replace and dragging was added?
That has to be something very challenging about it
by Sworn
Sat Nov 30, 2024 9:19 am
Forum: Ideas and Suggestions
Topic: Rocket silo logistic is just broken
Replies: 117
Views: 12971

Re: Rocket silo logistic is just broken


They don't even have to be belt fed, you can use bots, and just don't tick the box for auto-request, this way the game doesn't trash the item and you can keep a silo loaded with platform and one with cargo bay, to make sure you don't accidentaly deadlock when building large blueprint repeatdly ...

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