Would this maybe be under balancing instead? Like the shotgun shell one...
Search found 327 matches
- Tue Dec 17, 2024 10:57 am
- Forum: Ideas and Suggestions
- Topic: Move biter egg handling pre-req from Quantum Processor
- Replies: 6
- Views: 781
Re: Move biter egg handling pre-req from Quantum Processor
Would this maybe be under balancing instead? Like the shotgun shell one...
- Fri Dec 13, 2024 10:31 am
- Forum: Bug Reports
- Topic: [2.0.23]"All request satisfied" mouse over tooltip when traveling show all planet request instead of selected planet sch
- Replies: 0
- Views: 99
[2.0.23]"All request satisfied" mouse over tooltip when traveling show all planet request instead of selected planet sch
Space Age, 2.0.23 b80769
Minor bug on "All request satisfied" mouse over tooltip when traveling, it shows all planet request instead of selected planet schedule.
On the schedule we already have the planet, it should be passed as a filter to the function that builds this tooltip.
Can see here, it ...
Minor bug on "All request satisfied" mouse over tooltip when traveling, it shows all planet request instead of selected planet schedule.
On the schedule we already have the planet, it should be passed as a filter to the function that builds this tooltip.
Can see here, it ...
- Thu Dec 12, 2024 2:03 am
- Forum: Ideas and Suggestions
- Topic: [SA] Add ability to upgrade space platform hub by using quality starter packs
- Replies: 3
- Views: 365
Re: [SA] Add ability to upgrade space platform hub by using quality starter packs
+1
Also increase one extra line of inventory per rarity, or whatever the cargo bay quality does.
That would make it align with already existing tech, since currently quality on starterpack does nothing.
Also increase one extra line of inventory per rarity, or whatever the cargo bay quality does.
That would make it align with already existing tech, since currently quality on starterpack does nothing.
- Thu Dec 12, 2024 1:50 am
- Forum: Ideas and Suggestions
- Topic: Move biter egg handling pre-req from Quantum Processor
- Replies: 6
- Views: 781
Re: Move biter egg handling pre-req from Quantum Processor
Regardless of being on peaceful mode or not, it should just not be a child of bitter eggs.
There is nothing on Quantum processor tech, fusion, or rail gun that requires bitter eggs or module 3.....
This one seems like it was part of the recipe, like using productivity 3 on quantum processor, and ...
There is nothing on Quantum processor tech, fusion, or rail gun that requires bitter eggs or module 3.....
This one seems like it was part of the recipe, like using productivity 3 on quantum processor, and ...
- Thu Dec 12, 2024 1:43 am
- Forum: Ideas and Suggestions
- Topic: Please, keep the UI open when bots place an entity over a ghost
- Replies: 7
- Views: 371
- Thu Dec 12, 2024 1:39 am
- Forum: Ideas and Suggestions
- Topic: Quality repair packs should have higher repair speeds
- Replies: 6
- Views: 353
- Thu Dec 12, 2024 1:38 am
- Forum: Balancing
- Topic: buff or rename piercing shotgun shells
- Replies: 7
- Views: 578
Re: buff or rename piercing shotgun shells
Would this be a straight up bug?secelt wrote: Wed Dec 11, 2024 3:41 pmTLDR
this mismatch happened because, in 2.0, regular shells’ pellets’ damage was increased from 5 to 8, but “piercing” pellets remained at 8 damage.
regular shells’ pellets’ damage was increased
pellets remained at 8 damage
- Thu Dec 12, 2024 1:35 am
- Forum: Ideas and Suggestions
- Topic: rename “firearm magazine” to “rounds magazine”
- Replies: 5
- Views: 267
Re: rename “firearm magazine” to “rounds magazine”
- magazine
- piercing magazine
- uranium magazine
- piercing magazine
- uranium magazine
- Tue Dec 10, 2024 11:00 am
- Forum: Ideas and Suggestions
- Topic: Space platforms: output "moving to" signal even with zero thrust
- Replies: 4
- Views: 404
Re: Space platforms: output "moving to" signal even with zero thrust
+1
Would this just be a straight bug?
One sets the ship to go to X planet, ship doesn't move because it has no fuel, circuit condition will never fire, meaning you can't fully automate the fuel lines only when moving. Yes one could have a tank for making sure it runs when the pipe is empty, but ...
Would this just be a straight bug?
One sets the ship to go to X planet, ship doesn't move because it has no fuel, circuit condition will never fire, meaning you can't fully automate the fuel lines only when moving. Yes one could have a tank for making sure it runs when the pipe is empty, but ...
- Tue Dec 10, 2024 10:54 am
- Forum: Ideas and Suggestions
- Topic: [2.0] add way to automate spidertron without Space Age
- Replies: 4
- Views: 558
Re: [2.0] add way to automate spidertron without Space Age
For me, there is 0 reason to have a fish in spidertron recipe, I know it is set like this for ages,
which is why people made mods to remove fish from spidertron recipe.
Fish was only visual and meant for food, food mechanics was hardly a thing for a long time, yes one can eat fish but that falls ...
which is why people made mods to remove fish from spidertron recipe.
Fish was only visual and meant for food, food mechanics was hardly a thing for a long time, yes one can eat fish but that falls ...
- Tue Dec 10, 2024 10:38 am
- Forum: Ideas and Suggestions
- Topic: Quality items in rocket building in silo. Let them behave same way as labs using science
- Replies: 2
- Views: 259
Re: Quality items in rocket building in silo. Let them behave same way as labs using science
+1, that would be much better than be stuck with normal rocket parts as everything else in the game moved towards quality.
Rocket silo would have a variable increase in the progression bar, based on the quality of the item.
I can see why they would not do it, as it would have situation where you ...
Rocket silo would have a variable increase in the progression bar, based on the quality of the item.
I can see why they would not do it, as it would have situation where you ...
- Tue Dec 10, 2024 10:15 am
- Forum: Ideas and Suggestions
- Topic: For already configured recipes, when reopening factories, directly display the five quality levels as well. (And more)
- Replies: 4
- Views: 341
Re: For already configured recipes, when reopening factories, directly display the five quality levels as well. (And mor
+1
that is part of why I suggested this one: viewtopic.php?f=6&t=119645
So, when one open the UI, it would have the quality already selected, and it would be just a change of recipe.
that is part of why I suggested this one: viewtopic.php?f=6&t=119645
So, when one open the UI, it would have the quality already selected, and it would be just a change of recipe.
- Thu Dec 05, 2024 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Show Recycling info in Factoriopedia
- Replies: 15
- Views: 1297
Re: Show Recycling info in Factoriopedia
+1! Please
- Sat Nov 30, 2024 5:33 pm
- Forum: Ideas and Suggestions
- Topic: Add "Enable/Disable" checkbox to rocket silo.
- Replies: 0
- Views: 137
Add "Enable/Disable" checkbox to rocket silo.
TL;DR
Add "Enable/Disable" checkbox to rocket silo.
What?
11-30-2024, 17-25-26.png
Why?
Same reason we have it in requester chests,
Also, it would make more practical to switch between using silos listening to space requests and other that are not listening to space requests.
Specially ...
Add "Enable/Disable" checkbox to rocket silo.
What?
11-30-2024, 17-25-26.png
Why?
Same reason we have it in requester chests,
Also, it would make more practical to switch between using silos listening to space requests and other that are not listening to space requests.
Specially ...
- Sat Nov 30, 2024 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 117
- Views: 12971
Re: Rocket silo logistic is just broken
If the space platform hub would just only request items where there is foundation under the ghost it would greatly improve things.
This is a freaking good idea, also linked it to https://forums.factorio.com/viewtopic.php?f=6&t=121977 as well, suits perfectly.
What you can do is read the ...
- Sat Nov 30, 2024 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Prioritise Space Platform Construction Materials
- Replies: 42
- Views: 2900
Re: Always request space platform foundation first
If the space platform hub would just only request items where there is foundation under the ghost it would greatly improve things.
https://forums.factorio.com/viewtopic.php?p=647795#p647795
This, that you mention in another thread, would be a really good solution, it would request only things ...
- Sat Nov 30, 2024 3:22 pm
- Forum: Ideas and Suggestions
- Topic: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
- Replies: 12
- Views: 823
Re: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
You know what, I reckon now that it should just not let you put the request until you manually select the planet, just like you need to select the item you're requesting in the first place.
That doesn't change anything, if you want to request something that is not from Nauvis, you still have to ...
- Sat Nov 30, 2024 3:10 pm
- Forum: Ideas and Suggestions
- Topic: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
- Replies: 12
- Views: 823
Re: "Import from planet..." setting defaulting to the planet that the platform is currently orbiting
I'm straight against the default import from.
It should not default to anything really, just keep stored the last selected one. Having to re-select it is just terrible.
https://forums.factorio.com/viewtopic.php?f=6&t=119645
https://forums.factorio.com/viewtopic.php?f=6&t=121925
I got the idea ...
It should not default to anything really, just keep stored the last selected one. Having to re-select it is just terrible.
https://forums.factorio.com/viewtopic.php?f=6&t=119645
https://forums.factorio.com/viewtopic.php?f=6&t=121925
I got the idea ...
- Sat Nov 30, 2024 9:25 am
- Forum: Ideas and Suggestions
- Topic: Splitter belt dragging upgrade
- Replies: 5
- Views: 602
Re: Splitter belt dragging upgrade
Does anyone know why this was not release way back with 1.1 optimizations when all the fast replace and dragging was added?
That has to be something very challenging about it
That has to be something very challenging about it
- Sat Nov 30, 2024 9:19 am
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 117
- Views: 12971
Re: Rocket silo logistic is just broken
They don't even have to be belt fed, you can use bots, and just don't tick the box for auto-request, this way the game doesn't trash the item and you can keep a silo loaded with platform and one with cargo bay, to make sure you don't accidentaly deadlock when building large blueprint repeatdly ...