Search found 143 matches

by Sworn
Fri Sep 11, 2020 9:47 pm
Forum: Reika's Mods
Topic: TreePlant - A green thumb (inserter?)
Replies: 7
Views: 1487

Re: TreePlant - A green thumb (inserter?)

How does it works? I have placed the Tree Planting Machine, added some trees and wood in it but nothing happens. Does it require power? Doesn't seems to require it. I did bring a power cable to it but still nothing. They don't show up in the power consumption so I guess they don't require power. Doe...
by Sworn
Tue Sep 08, 2020 9:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

Ohoo, thanks @mrvn and @kingarthur, now it's working!
by Sworn
Mon Sep 07, 2020 11:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

pretty sure you have to change the mining results for that Yah, do you have an example of it? I was trying to find it in the angels mods but I got real lost there Add log(serpent.block(data.raw.recipe["primitive-electric-furnace"])) and you have the perfect example. Or check the wiki for the full s...
by Sworn
Sun Sep 06, 2020 2:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

kingarthur wrote:
Sun Sep 06, 2020 4:09 am
pretty sure you have to change the mining results for that
Yah, do you have an example of it? I was trying to find it in the angels mods but I got real lost there
by Sworn
Sun Sep 06, 2020 12:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

I was making a very small compatibility mod with Ealry3x3Furnace, that only change the recipe from electronic-block2 to electronic-block0, which works just fine using this code in the data-final-fixes if (mods["Early-3x3-Electric-Furnaces"]) then if (mods["angelsindustries"]) then data.raw.recipe["p...
by Sworn
Sat Aug 15, 2020 7:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

Not sure why, after the 1.0 update, the transport drone can't pick up the molten tin. It works with other modded fluids like Sulfer Dioxide and Molten Iron. The molten tin is in the fluid depto but it is never consumed and never delivered, like it take 0, and deliver 0 or something similar, weird...
by Sworn
Wed Jul 08, 2020 1:52 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

As far I remember the algenl's mods have always had a Youki compatibility. But one thing that has not been adjusted after the new science mechanics. When using the new sciences along with the Yuoki Engines (https://mods.factorio.com/mod/yi_engines), the recipes that use science pack are not modified...
by Sworn
Sun Jun 07, 2020 10:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

I was thinking of it like a normal farm, not in terms of conversion.
Thanks! That's explain it.
by Sworn
Sun Jun 07, 2020 6:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

Is the 4% net loss in the first Garden farming intended? Seems way to slow to have only loss out of it, not mentioning the power usage. I would get if you have 1% or even 0.5% chance to farm an extra garden, very slow, early tech, make sense. But 1 to 0.96? I was testing it with 5 gardens and it eve...
by Sworn
Tue May 12, 2020 9:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

Heciki wrote:
Tue May 12, 2020 5:58 pm
how can i make glass?
i need glass for petri dish

Glass.png
I recommend you to get FNEI or something like it.

At first, you get glass from smelting silicon ore, that you get from the first sorting tier with Crushing Bobmonium ore.
by Sworn
Mon May 11, 2020 11:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Can't craft Green Circuits

Found the problem, I was missing Bob's Assembly . When you don't have it, the Assembly Machine 2 needs an Electronic Block 2 , with Bob's Assembly it changed the recipe for Assembly Machine 2 for a Electronic Block 1 . Also you can use the Steam Assembly, which is "tier 0", to craft with liquid reci...
by Sworn
Sun May 10, 2020 6:33 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Can't craft Green Circuits

The first recipe to green circuits Green Board need an Assembly machine 2 , which isn't craftable, you need Electronics Block 2 to make one, which loop back to green circuit. or, is there other recipe that isn't properly showing? Or other machine/method to make Green Board that I missed? if not, Ass...
by Sworn
Wed Apr 29, 2020 12:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

It was mainly for bobs an issue, but I've resolved it for all configurations now. The solid resin from wood recipe is now unlocked together with the first tree arboretum tech, so once you get some wood production up and running, you can convert wood into resin. With the temperate research afterward...
by Sworn
Tue Apr 28, 2020 11:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3263
Views: 414495

Re: Bugs & FAQ

How should the path to liquid resin be? Quick version If you have some random mods for more biters like "explosive biters, natural evolution, revamp, etc" and you play in a death-world, it may be impossible to get liquid resin. long version Why I'm asking this. Some topics ago, some one asked about...
by Sworn
Sat Dec 28, 2019 2:56 am
Forum: Ideas and Requests For Mods
Topic: [Request] Industrial Revolution (Iron in starter area)
Replies: 2
Views: 281

Re: [Request] Industrial Revolution (Iron in starter area)

Lol that was fast.
It works just fine.

Thanks! :D
by Sworn
Thu Dec 26, 2019 9:53 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 144237

Re: [MOD 0.17] Industrial Revolution

ok thanks for the tip, I did the request in the provided link

post: viewtopic.php?f=33&t=79353#p471261
by Sworn
Thu Dec 26, 2019 9:52 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Industrial Revolution (Iron in starter area)
Replies: 2
Views: 281

[Request] Industrial Revolution (Iron in starter area)

I would like to make a request, that allow changes to the mod Industrial Revolution (https://mods.factorio.com/mod/IndustrialRevolution) Only one change, an option (In Startup config or Map config) that allow Iron to be generated in the starter area. Why that? because when playing with additional al...
by Sworn
Thu Dec 26, 2019 12:31 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 989
Views: 144237

Re: [MOD 0.17] Industrial Revolution

First, Damm that is a freaking awesome mod, very well polished and with some sup graphics! Well Done! If possible, I would request an option (Startup or possible Map settings) that allows Iron in the starter area, or if possible do it automagiclly when it detects a Death World. Why that? because whe...
by Sworn
Sun Jun 23, 2019 5:45 pm
Forum: Duplicates
Topic: [0.17.50, build 45742] Undo (CTRC + Z) upgradeing an underground belt don't undo the secundo end
Replies: 1
Views: 156

[0.17.50, build 45742] Undo (CTRC + Z) upgradeing an underground belt don't undo the secundo end

When you upgrade a underground belt, for example a yellow underground to a red underground, the both ends of the underground are update at same time. But if you undo the action by pressing CTRL + Z, only the placed end will be switch back to yellow, the other and that was automatic updated will rema...
by Sworn
Sun Jun 02, 2019 2:15 am
Forum: Ideas and Suggestions
Topic: Random Worm / Sppiter projectile targetting
Replies: 0
Views: 167

Random Worm / Sppiter projectile targetting

TL;DR Apply a random coordinates to the targeting of worm and spitter. What ? Before, the targeting of worm and spitters shoots where you were, now they shoot where you will be. Both are very easy to predict and avoid by doing a zig zag or a timed movement (stop shoot, walk, stop shoot walk...) Sur...

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