Search found 125 matches

by Sworn
Sun Jun 23, 2019 5:45 pm
Forum: Duplicates
Topic: [0.17.50, build 45742] Undo (CTRC + Z) upgradeing an underground belt don't undo the secundo end
Replies: 1
Views: 85

[0.17.50, build 45742] Undo (CTRC + Z) upgradeing an underground belt don't undo the secundo end

When you upgrade a underground belt, for example a yellow underground to a red underground, the both ends of the underground are update at same time. But if you undo the action by pressing CTRL + Z, only the placed end will be switch back to yellow, the other and that was automatic updated will rema...
by Sworn
Sun Jun 02, 2019 2:15 am
Forum: Ideas and Suggestions
Topic: Random Worm / Sppiter projectile targetting
Replies: 0
Views: 97

Random Worm / Sppiter projectile targetting

TL;DR Apply a random coordinates to the targeting of worm and spitter. What ? Before, the targeting of worm and spitters shoots where you were, now they shoot where you will be. Both are very easy to predict and avoid by doing a zig zag or a timed movement (stop shoot, walk, stop shoot walk...) Sur...
by Sworn
Tue Mar 12, 2019 9:57 pm
Forum: Ideas and Suggestions
Topic: New newtwork signal for Energy production and consumption
Replies: 4
Views: 258

Re: New newtwork signal for Energy production and consumption

Could be any value, as long they represent the energy bars that we have in the energy windows. I mention % cause the bars are all in percent values. If you have Satisfaction bar in 50%, the production will always be at 100%, even if you don't generate all power you can, cause lack of fuel or whateve...
by Sworn
Sun Mar 10, 2019 3:15 pm
Forum: Ideas and Suggestions
Topic: New newtwork signal for Energy production and consumption
Replies: 4
Views: 258

Re: New newtwork signal for Energy production and consumption

Thanks for the example. and sorry for the super late response. But that is exactly why I'm asking for the signal, is already there in the energy window, we just can't get it in the game, mods can read the power consumption and production value with isn't too much useful as they are always the same, ...
by Sworn
Tue Mar 05, 2019 12:39 am
Forum: Mods
Topic: Epic Artillery Sounds
Replies: 11
Views: 3029

Re: Epic Artillery Sounds

Any chance to have a 0.17 version?
by Sworn
Sat Mar 02, 2019 7:50 pm
Forum: Campaign / Scenario suggestions
Topic: stimulate more production with timers, at least for the first one
Replies: 0
Views: 110

stimulate more production with timers, at least for the first one

To encourage new people to increase the production, the biter waves was increased by a lot. So in the first steps of the campaign, before you get started with combat, would be a nice transition to stimulate a fast research, through a good production of science, like "research X tech before Y time, s...
by Sworn
Mon Jan 28, 2019 9:26 pm
Forum: Mods
Topic: [MOD 0.17]AE Industries Sentry Guns
Replies: 6
Views: 678

Re: [MOD 0.16]AE Industries Sentry Guns

Sup! Thanks
by Sworn
Sun Jan 27, 2019 10:36 pm
Forum: Mods
Topic: [MOD 0.17]AE Industries Sentry Guns
Replies: 6
Views: 678

Re: [MOD 0.16]AE Industries Sentry Guns

Nice work!

If possible, add a check to bob, angel, pyaddon mods, if they are present, reduce the circuit level required, otherwise it became late tech :(.

I think you need to look only for bobs, as angel and pyaddon work on top of it
by Sworn
Sat Jan 12, 2019 6:21 pm
Forum: Modding discussion
Topic: What should be process in each tick? (Guide lines)
Replies: 1
Views: 297

What should be process in each tick? (Guide lines)

What should be process in each tick? (Guide lines). That isn't a factorio specific question, but factorio uses it so I may try to use it as an example. I'm trying to find the basics ideas of what you process in each tick in some specific object, or entity, that need to notify other objects about a c...
by Sworn
Tue Jan 08, 2019 11:37 pm
Forum: Ideas and Suggestions
Topic: New newtwork signal for Energy production and consumption
Replies: 4
Views: 258

New newtwork signal for Energy production and consumption

New network signal for % of energy production and consumption What ? A way to detect not only the accumulator energy (%), but the % of the production and consumption as well. Why ? Because there is no way to detect if you need more power input. Currently you can only know if you gain energy in the ...
by Sworn
Tue Jan 08, 2019 11:19 pm
Forum: Reika's Mods
Topic: FactorioIO - Energy Reader (Only one reading)
Replies: 2
Views: 660

Re: FactorioIO - Energy Reader (Only one reading)

I was trying to fix it, but I have no idea how to change it.
They output the same value and will always output the same value as the consumption and production are always the same in the game guy energy.
They should output the % value of each bar like the accumulator does.
by Sworn
Tue Jan 08, 2019 10:54 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1302
Views: 102949

Re: pY Raw Ores Discussion

Note sure if it's intended, but the new ores that require fluids, aluminium for example, that take 10 coal gas per operation. The miner don't work until it gets 100 units of the fluid, than jump down to 50 and start getting up again, it works for some iterations and stop again until it has 100 fluid...
by Sworn
Sat Dec 22, 2018 7:07 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 909
Views: 71469

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Hey kingarthur, first thanks for updating the mod so it don't crash on load. Can you make the hand-craft wood time back to 0.5sec? I have no idea Py like to put the hand-craft only recipe super slow. Would get if was intended for automation but you can't use that one in machines so... And the amount...
by Sworn
Fri Dec 21, 2018 9:41 pm
Forum: Reika's Mods
Topic: FactorioIO - Energy Reader (Only one reading)
Replies: 2
Views: 660

FactorioIO - Energy Reader (Only one reading)

I was looking for a mod that output that two top bars that you have in the energy windows (Satisfaction, Production). A guy in the reddit send me here. I found that you have 3 signals (power consumption, power production and grid satisfaction) but only 1 signal have output. Actually power consumptio...
by Sworn
Mon Dec 17, 2018 9:58 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 909
Views: 71469

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Gonna wait for Kingarthur to fix that, tons of changes, and PyAddon still changing so I guess I'll try to survive 1 or 2 more weeks without factorio :cry:
by Sworn
Mon Dec 17, 2018 8:59 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 909
Views: 71469

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

that download was to solve the error loading the game in this mod
or to know where to download the previous version of the PyAddons that was released just after the update?
by Sworn
Sat Dec 15, 2018 6:34 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 909
Views: 71469

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Protheus7 wrote:
Sat Dec 15, 2018 5:32 pm
Got this error with the PyCoalTBaA_0.0.33

I do not have SpaceX installed!
yah, he update PyCoal Touched By an Angel, just after Pyanodon release new update that break PyCoal Touched again hahahhaa
Sad :(
by Sworn
Sun Oct 28, 2018 12:47 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 909
Views: 71469

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

new update check changelog in mod menu for list of changes Yehhh! Finally up, thanks for consider the suggested change! :mrgreen: :mrgreen: your welcome. biggest issue i have with it still is the paper route still seems to be hands down the better method and im not sure there is any reason to use t...
by Sworn
Sun Oct 28, 2018 12:10 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 909
Views: 71469

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

kingarthur wrote:
Sat Oct 27, 2018 8:56 am
new update check changelog in mod menu for list of changes
Yehhh! Finally up, thanks for consider the suggested change!
:mrgreen: :mrgreen:

Go to advanced search