Biter Egg Handling is currently a prerequisite to being able to unlock Quantum Processor. However, nothing in Quantum Processor actually requires biter eggs or any similar.
For those players who basically abandoned Nauvis, it requires stopping working on Aquilo halfway through to go back to Nauvis to shoot a single spawner before turning around and finishing Aquilo.
It should instead be moved as a prerequisite to the Promethium Science Pack as a checkbox for completing the game and the fact that the post game science pack actually uses biter eggs.
Move biter egg handling pre-req from Quantum Processor
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Re: Move biter egg handling pre-req from Quantum Processor
If you play on peaceful-mode you can't beat the game, because there are no biter to unlock quantum processor.
Please change this.
Please change this.
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Re: Move biter egg handling pre-req from Quantum Processor
No enemies mode was changed with space age. Now spawners will exist, but they won’t create biters. You needed enemies to beat the game anyway, because lime science is made of eggs.MaexxDesign wrote: Sat Nov 09, 2024 8:42 am If you play on peaceful-mode you can't beat the game, because there are no biter to unlock quantum processor.
Please change this.
Re: Move biter egg handling pre-req from Quantum Processor
Regardless of being on peaceful mode or not, it should just not be a child of bitter eggs.
There is nothing on Quantum processor tech, fusion, or rail gun that requires bitter eggs or module 3.....
This one seems like it was part of the recipe, like using productivity 3 on quantum processor, and later got removed but people forgot to remove the tech requirement.
So now that you are on Aquilo, and unlocked its research, you have to do a random trip to Nauvis to capture a single bitter spawner and feed it until you get 1 egg. Then you can destroy it.....
It is clear that it does not belong there.
Quantum Processor tech should be just Aquilo tech, no requirement dependency over Gleba/Nauvis tech. One already has those done anyways, at least the ones that really meter for the fusion and quantum.
There is nothing on Quantum processor tech, fusion, or rail gun that requires bitter eggs or module 3.....
This one seems like it was part of the recipe, like using productivity 3 on quantum processor, and later got removed but people forgot to remove the tech requirement.
So now that you are on Aquilo, and unlocked its research, you have to do a random trip to Nauvis to capture a single bitter spawner and feed it until you get 1 egg. Then you can destroy it.....
It is clear that it does not belong there.
Quantum Processor tech should be just Aquilo tech, no requirement dependency over Gleba/Nauvis tech. One already has those done anyways, at least the ones that really meter for the fusion and quantum.
Last edited by Sworn on Tue Dec 17, 2024 10:59 am, edited 1 time in total.
Re: Move biter egg handling pre-req from Quantum Processor
+1
I never noticed it until you pointed it out, but now that you have... it sure looks like this is some kind of leftover from an earlier iteration of the tech tree related to promethium science.
I never noticed it until you pointed it out, but now that you have... it sure looks like this is some kind of leftover from an earlier iteration of the tech tree related to promethium science.
Re: Move biter egg handling pre-req from Quantum Processor
Would this maybe be under balancing instead? Like the shotgun shell one...
Re: Move biter egg handling pre-req from Quantum Processor
It's more of a balancing subject indeed, thanks for the pointerSworn wrote: Tue Dec 17, 2024 10:57 am Would this maybe be under balancing instead? Like the shotgun shell one...
[Koub] Moved to Balancing
Koub - Please consider English is not my native language.