[2.0] add way to automate spidertron without Space Age

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sp55aa
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[2.0] add way to automate spidertron without Space Age

Post by sp55aa »

TLDR: waterless world vanilla game have very little fish, needs way to make spidertron army

problem:
1. 2.0.7 update reject send space science pack to get fish, both vanilla game and Space Age
2. raw fish not respawn. fish brood recipe is not in vanilla game (it needs Space Age)
3. waterless world vanilla game only have one small water, no way to get more fish

some suggestions:
1. accept send space science pack to get fish, when Space Age is not enabled
2. add alter recipe for spidertron, maybe use space science pack instead of fish
3. add way to brood fish without Space Age
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Re: [2.0] add way to automate spidertron without Space Age

Post by Stargateur »

can't agree more it's a real problem to be able to even have legendary spidertron in vanilla is almost a miracle.
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Hares
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Re: [2.0] add way to automate spidertron without Space Age

Post by Hares »

Looks like a bug, they said it should be disabled for Space Age, but not in vanilla
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Re: [2.0] add way to automate spidertron without Space Age

Post by Sworn »

For me, there is 0 reason to have a fish in spidertron recipe, I know it is set like this for ages,
which is why people made mods to remove fish from spidertron recipe.

Fish was only visual and meant for food, food mechanics was hardly a thing for a long time, yes one can eat fish but that falls off very fast and became just a useless mechanic, and making a recipe for an item that was simple impossible to automate make 0 sense.

Well still impossible to automate without spaceage.
I would vote to just have a proper recipe for spidertron without a fish.
Either just remove the fish from the recipe and call it the day or add a new item craft like "AI Circuit" that requires 10 Blue and 20 Red or something of the sort.
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Re: [2.0] add way to automate spidertron without Space Age

Post by Night_Eagle »

Can't agree more. Registered only to upvote this. I'm OK with any what it will be done, but there should be some way to craft anything in the game and not pray for good world generation / have amount limits set by resource, that is impossible to achieve in some situations (like waterless generation, even though I haven't tried such thing yet). Everything should be someway linked to "infinite" resources. So either fish should become "infinite" in some way (like science to space or any kind of creating fish) or it should be replaced by any other item derived from some (might be crazy large, but finite) amount of resources that are always available.
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