Search found 111 matches

by computeraddict
Sun Apr 21, 2024 6:52 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 14
Views: 886

Re: Techtonica makes me depressed. Factorio could be real 3D

I got turned off of 3d factory building with Satisfactory, which wasn't. Positioning things was an enormous chore. I'm with Loewchen in that the only thing I'd even want to be 3d'd in Factorio is graphics, but even the 2d graphics have the *significant* advantage of making the modding process easier...
by computeraddict
Sat Apr 13, 2024 12:30 am
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 738

Re: Let construction robots place items that were just deconstructed nearby

I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut). ...how is ctrl x faster than alt d? 1) I didn't know about ALT+D. 2) ALT requires moving my thumb from the centre of the space...
by computeraddict
Thu Apr 11, 2024 11:45 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 738

Re: Let construction robots place items that were just deconstructed nearby

Illiander42 wrote: ↑
Thu Apr 11, 2024 9:15 pm
I use the CUT shortcut as a quick way to get a decon planner onto my cursor, so whatever the solution is shouldn't break under that use (it seems such an obvious shortcut).
...how is ctrl x faster than alt d?
by computeraddict
Tue Apr 09, 2024 9:36 pm
Forum: Ideas and Suggestions
Topic: Let construction robots place items that were just deconstructed nearby
Replies: 15
Views: 738

Re: Let construction robots place items that were just deconstructed nearby

It seems like this logic would only have an effect if you did the deconstruction order before the construction order was assigned to a robot, otherwise the items would already be en route. Or did a super force build that issued the orders simultaneously.
by computeraddict
Tue Apr 02, 2024 11:52 pm
Forum: Balancing
Topic: Infinite Recycling Loop
Replies: 3
Views: 423

Re: Infinite Recycling Loop

I don't think we've ever seen productivity modules in recyclers for this exact reason.
by computeraddict
Sat Mar 30, 2024 4:23 pm
Forum: Not a bug
Topic: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly
Replies: 4
Views: 276

Re: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly

skalermo wrote: ↑
Sat Mar 30, 2024 3:11 pm
computeraddict wrote: ↑
Sat Mar 30, 2024 3:05 pm
Does the bottom miner have coal as an expected resource?
It doesn't, it has only stone as an expected resource.
From what boskid said, it looks like it had coal under it when you placed it and the nearby miner mined it all before you noticed the problem.
by computeraddict
Thu Mar 07, 2024 8:34 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20711

Re: Above 60 fps (120 or 144).

Rseding91 wrote: ↑
Thu Mar 07, 2024 9:18 am
coppercoil wrote: ↑
Thu Mar 07, 2024 9:14 am
Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
I can add another "No" to re-up for the next 2.5 years.
!remindme November 7th, 2026

Maybe we can get it in the Factorio 2 engine
by computeraddict
Tue Mar 05, 2024 7:31 am
Forum: Ideas and Suggestions
Topic: FFF Request: Please don't spoil any new enemies
Replies: 8
Views: 568

Re: FFF Request: Please don't spoil any new enemies

I want new enemy info before release, but like, just before release. All I'd want before then is just a confirmation of "yep there will be new enemies too."
by computeraddict
Wed Feb 28, 2024 10:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 611

Re: A different way to side load

Note traditional side loading messes up even upstream of a lane balancer. Upstream.gif It messes up upstream of a lane balancer that isn't input balanced. That balancer is only output balanced. It won't draw evenly from its input. If you use one like this it won't matter what happens to the output:...
by computeraddict
Wed Feb 28, 2024 3:00 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 611

Re: A different way to side load

Neat sushi loading. Have you done any testing on how it behaves in different consumption and filling regimes? I.e. does it self correct if input is resumed or can it deadlock if it's starved of one input for too long? It looks like it would probably be fine if the input is restricted to a half yello...
by computeraddict
Wed Feb 21, 2024 7:36 am
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1840

Re: Factorio price in Poland

To install Factorio on Steam, you need to install Steam first, for starts. For pure stand-alone Factorio it's just "unzip and go". If your preferred way of using software is "unzip and go", you have very special interpretation of convenience :D I do and I'm tired of pretending t...
by computeraddict
Tue Feb 20, 2024 9:42 am
Forum: Gameplay Help
Topic: Trains run chain signals if train stop is in guarded section
Replies: 2
Views: 366

Re: Trains run chain signals if train stop is in guarded section

Scenario: - rail network - a track section with a train stop in it - several tracks merge into that track section and are separated from it by rail chain signals (the entrances) - the track section with the train stop splits into several tracks, which are separated from it by a rail signal (the exi...
by computeraddict
Mon Feb 19, 2024 6:35 pm
Forum: Outdated/Not implemented
Topic: Cliffs as natural rail elevators
Replies: 10
Views: 687

Re: Cliffs as natural rail elevators

How would a quick succession of two (or more) cliffs be handled in this context, knowing there are only two rail levels ? Might have to be implemented as a cliff ramp item. Elevated rails themselves need to ignore cliffs as shown in the preview. So you'd have to do something janky like it only offe...
by computeraddict
Mon Feb 19, 2024 6:24 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 18
Views: 1392

Re: Looking for input on a Coal Power Plant and Steam Engines/Boilers

One thing that you see some speed runners do in some categories is start running boilers and steam engines on solid fuel from oil instead of coal. Or if you want to continue using coal for power, running it through coal liquefaction and converting the result to solid fuel also increases efficiency o...
by computeraddict
Mon Feb 12, 2024 7:22 am
Forum: Mods
Topic: SE: Flying so fast it hurts?
Replies: 5
Views: 522

Re: SE: Flying so fast it hurts?

Maybe there's another weapon that can cause damage, even if the Engineer is flying around at a high speed (I only use personal lasers)? Rockets, especially explosive rockets. The way the jetpack works removes the slow-down drawback of handheld weapons, and once you do that a rocket launcher with ex...
by computeraddict
Sun Feb 11, 2024 2:29 pm
Forum: Mods
Topic: SE: Flying so fast it hurts?
Replies: 5
Views: 522

Re: SE: Flying so fast it hurts?

It's a setting in the jetpack mod that damages shields while moving, proportional to speed. Before that and the "taking damage from biters makes the jetpack turn off" functionality you could become a hovering god that biters couldn't touch, massively trivializing all combat on foot. Person...
by computeraddict
Sun Feb 11, 2024 3:06 am
Forum: Ideas and Suggestions
Topic: Rollback Netcode?
Replies: 7
Views: 594

Re: Rollback Netcode?

But vehicles interact with inserters, so they have issues using it. I'm not sure if it would be better to apply it to vehicles when they're more than a few chunks from inserters, because the jerk when you enter non-hiding range would be pretty severe. You can actually notice that jerk on foot when ...
by computeraddict
Thu Feb 01, 2024 9:15 am
Forum: Gameplay Help
Topic: Steam turbines issue
Replies: 2
Views: 304

Re: Steam turbines issue

This is probably going to be impossible to diagnose without pictures.

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