Search found 329 matches
- Thu May 08, 2025 7:33 pm
- Forum: Not a bug
- Topic: [2.0.47] Concrete from molten iron allows productivity modules
- Replies: 6
- Views: 350
Re: [2.0.47] Concrete from molten iron allows productivity modules
I think stone bricks in electric furnaces also allow productivity modules, don't they?
- Wed May 07, 2025 8:35 am
- Forum: This Forum
- Topic: This forum isn't available on Tapatalk
- Replies: 1
- Views: 125
Re: This forum isn't available on Tapatalk
Considering Tapatalk is over ten years old and this is literally the only time I've ever seen it mentioned, that might be a contributing factor.
- Wed May 07, 2025 4:06 am
- Forum: Balancing
- Topic: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
- Replies: 5
- Views: 325
Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
If the general approach as I described is an intended approach by the devs, then in my opinion there can be one improvement in the upcoming 2.1: A special promethium cargo bay only usable on space platforms that has a storage density of 25 promethium asteroid chunks per tile. The same density as ...
- Mon May 05, 2025 5:10 pm
- Forum: Gameplay Help
- Topic: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?
- Replies: 4
- Views: 267
Re: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?
It's a pretty quick fix with a filtered inserter and a chest, so I can't say I've thought about it ahead of time...
- Sun May 04, 2025 3:14 pm
- Forum: Not a bug
- Topic: [2.0.43] Splitter with filter causes inserters to be unable to pick up item
- Replies: 6
- Views: 354
Re: [2.0.43] Splitter with filter causes inserters to be unable to pick up item
Adding my hat to the "not a bug" ring. Not being able to get the benefit of a filtered splitter until the following tile would absolutely suck.
- Thu May 01, 2025 6:02 am
- Forum: Minor issues
- Topic: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
- Replies: 14
- Views: 6277
Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Right, it should be explicitly finite or actually infinite.
- Thu May 01, 2025 5:47 am
- Forum: Minor issues
- Topic: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
- Replies: 14
- Views: 6277
Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Does there? It's an infinite research. If there's going to be a limit then the research itself should be finite instead of infinite, like was done with weapon shooting speed.eugenekay wrote: Thu May 01, 2025 12:14 am I certainly think that the current Effective Max is too low - but there does need to be a Limit somewhere.
- Mon Apr 28, 2025 7:26 pm
- Forum: Gameplay Help
- Topic: How to get copper on space platform?
- Replies: 4
- Views: 394
Re: How to get copper on space platform?
You can get copper from metallic asteroids after researching Advanced Asteroid Processing (https://wiki.factorio.com/Advanced_aste ... (research)), but you don't really need piercing ammo in the inner system.
- Mon Apr 28, 2025 1:53 am
- Forum: Gameplay Help
- Topic: Bitters still spawning...
- Replies: 5
- Views: 382
Re: Bitters still spawning...
Plenty of people have encountered this issue. As far as I know, they all missed a setting on map creation, which is why people are trying to help you figure out which setting you missed.Eternal wrote: Sun Apr 27, 2025 6:00 pm So noone had encountered this issue, ill start new map ...hoping its just a bug or something
- Mon Apr 28, 2025 1:50 am
- Forum: Ideas and Suggestions
- Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
- Replies: 39
- Views: 2145
Re: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
https://youtu.be/jFC7ez1bgnQ?si=dlFOuLaYufKDE7pdJap2.0 wrote: Sun Apr 27, 2025 5:58 pm Oh *no*. Please tell me no one has done that... someone has, hasn't they. Also, I didn't realize that was a new technology.
- Sun Apr 27, 2025 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Infused scrap on Fulgora
- Replies: 5
- Views: 329
Re: Infused scrap on Fulgora
Isn't this scrap productivity? https://wiki.factorio.com/Scrap_recycli ... (research)
- Sun Apr 27, 2025 12:59 am
- Forum: Gameplay Help
- Topic: Furnace's additional slot
- Replies: 1
- Views: 168
Re: Furnace's additional slot
Copper is a spoilage product of copper bacteria. If an inserter is forced to hold a spoilage product that its target machine can't accept, the product is forced into a spoilage output slot so the inserter doesn't lock up and require manual intervention.
- Fri Apr 25, 2025 4:06 pm
- Forum: Ideas and Suggestions
- Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
- Replies: 39
- Views: 2145
Re: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
Additionally, in the base game, the Solar energy research is already a prerequisite for the Rocket silo research due to the Satellite recipe requiring Solar panels.
Pretty sure this has only been the case since 2.0 as the satellite and rocket silo used to be separate techs.
I clearly ...
- Tue Apr 22, 2025 4:01 pm
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 18
- Views: 1555
Re: I went back to 1.1
So you quit Space Age before it actually diverged from pre-2.0 vanilla...? Huh?
- Mon Apr 21, 2025 6:24 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2691
Re: Change huge asteroid explosive resistance to 100%
computeraddict wrote: Mon Apr 21, 2025 2:57 am Or just give all turrets closest target priority for consistency
- Mon Apr 21, 2025 2:57 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2691
Re: Change huge asteroid explosive resistance to 100%
I wanted to bring attention to how the targeting algorithm has "issues" with regards to HP/closest target when it comes to one-shotting cases, such as railguns + huge asteroids. The very spirit of the algorithm was to make it a really good one and it works in most cases. This is one case where it ...
- Sun Apr 20, 2025 4:58 pm
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 54
- Views: 2691
Re: Change huge asteroid explosive resistance to 100%
If your railguns are failing their targeting because of rocket splash, have you tried moving your rockets back a few tiles?
- Sun Apr 20, 2025 4:51 pm
- Forum: Questions, reviews and ratings
- Topic: Should I wait for K2SE to come to 2.0?
- Replies: 4
- Views: 355
Re: Should I wait for K2SE to come to 2.0?
If a Modpack has not been updated for 6+ months since Release, then there may be un-solvable issues, or simply a lack of Developer Interest. Lamentable, but many mods are open source with a Permissive License, so we are all free to step in and help…. If we want to.
The developer of SE is still ...
- Sun Apr 20, 2025 1:55 am
- Forum: Not a bug
- Topic: [2.0.43] Production statistics can be deleted
- Replies: 3
- Views: 267
Re: [2.0.43] Production statistics can be deleted
Off-the-cuff question with no research, but can production statistics of surfaces be directly read/edited by the modding interface?Rseding91 wrote: Sat Apr 19, 2025 10:50 pm Thanks for the report however this is working as intended. Statistics are tied to a given surface and if that surface is deleted so are the statistics.
- Wed Apr 16, 2025 3:31 pm
- Forum: Not a bug
- Topic: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
- Replies: 6
- Views: 452
Re: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
You have to first *build* all of the things in the way, dealing with the biters and worms attempting to kill you and all of the placed things. If you manage to get past all of that - then yes they stop spawning. But you could have trivially killed the nest several times over long before you get ...