Search found 329 matches

by computeraddict
Thu May 08, 2025 7:33 pm
Forum: Not a bug
Topic: [2.0.47] Concrete from molten iron allows productivity modules
Replies: 6
Views: 350

Re: [2.0.47] Concrete from molten iron allows productivity modules

I think stone bricks in electric furnaces also allow productivity modules, don't they?
by computeraddict
Wed May 07, 2025 8:35 am
Forum: This Forum
Topic: This forum isn't available on Tapatalk
Replies: 1
Views: 125

Re: This forum isn't available on Tapatalk

Considering Tapatalk is over ten years old and this is literally the only time I've ever seen it mentioned, that might be a contributing factor.
by computeraddict
Wed May 07, 2025 4:06 am
Forum: Balancing
Topic: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
Replies: 5
Views: 325

Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?


If the general approach as I described is an intended approach by the devs, then in my opinion there can be one improvement in the upcoming 2.1: A special promethium cargo bay only usable on space platforms that has a storage density of 25 promethium asteroid chunks per tile. The same density as ...
by computeraddict
Mon May 05, 2025 5:10 pm
Forum: Gameplay Help
Topic: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?
Replies: 4
Views: 267

Re: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?

It's a pretty quick fix with a filtered inserter and a chest, so I can't say I've thought about it ahead of time...
by computeraddict
Sun May 04, 2025 3:14 pm
Forum: Not a bug
Topic: [2.0.43] Splitter with filter causes inserters to be unable to pick up item
Replies: 6
Views: 354

Re: [2.0.43] Splitter with filter causes inserters to be unable to pick up item

Adding my hat to the "not a bug" ring. Not being able to get the benefit of a filtered splitter until the following tile would absolutely suck.
by computeraddict
Thu May 01, 2025 6:02 am
Forum: Minor issues
Topic: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 14
Views: 6277

Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades

Hares wrote: Thu May 01, 2025 5:58 am de-facto finite.
Right, it should be explicitly finite or actually infinite.
by computeraddict
Thu May 01, 2025 5:47 am
Forum: Minor issues
Topic: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 14
Views: 6277

Re: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades

eugenekay wrote: Thu May 01, 2025 12:14 am I certainly think that the current Effective Max is too low - but there does need to be a Limit somewhere.
Does there? It's an infinite research. If there's going to be a limit then the research itself should be finite instead of infinite, like was done with weapon shooting speed.
by computeraddict
Mon Apr 28, 2025 7:26 pm
Forum: Gameplay Help
Topic: How to get copper on space platform?
Replies: 4
Views: 394

Re: How to get copper on space platform?

You can get copper from metallic asteroids after researching Advanced Asteroid Processing (https://wiki.factorio.com/Advanced_aste ... (research)), but you don't really need piercing ammo in the inner system.
by computeraddict
Mon Apr 28, 2025 1:53 am
Forum: Gameplay Help
Topic: Bitters still spawning...
Replies: 5
Views: 382

Re: Bitters still spawning...

Eternal wrote: Sun Apr 27, 2025 6:00 pm So noone had encountered this issue, ill start new map ...hoping its just a bug or something
Plenty of people have encountered this issue. As far as I know, they all missed a setting on map creation, which is why people are trying to help you figure out which setting you missed.
by computeraddict
Mon Apr 28, 2025 1:50 am
Forum: Ideas and Suggestions
Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
Replies: 39
Views: 2145

Re: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age

Jap2.0 wrote: Sun Apr 27, 2025 5:58 pm Oh *no*. Please tell me no one has done that... someone has, hasn't they. Also, I didn't realize that was a new technology.
https://youtu.be/jFC7ez1bgnQ?si=dlFOuLaYufKDE7pd
by computeraddict
Sun Apr 27, 2025 3:49 pm
Forum: Ideas and Suggestions
Topic: Infused scrap on Fulgora
Replies: 5
Views: 329

Re: Infused scrap on Fulgora

fendy3002 wrote: Sun Apr 27, 2025 1:18 pm that somehow serve as a helper to scale
Isn't this scrap productivity? https://wiki.factorio.com/Scrap_recycli ... (research)
by computeraddict
Sun Apr 27, 2025 12:59 am
Forum: Gameplay Help
Topic: Furnace's additional slot
Replies: 1
Views: 168

Re: Furnace's additional slot

Copper is a spoilage product of copper bacteria. If an inserter is forced to hold a spoilage product that its target machine can't accept, the product is forced into a spoilage output slot so the inserter doesn't lock up and require manual intervention.
by computeraddict
Fri Apr 25, 2025 4:06 pm
Forum: Ideas and Suggestions
Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
Replies: 39
Views: 2145

Re: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age


Additionally, in the base game, the Solar energy research is already a prerequisite for the Rocket silo research due to the Satellite recipe requiring Solar panels.


Pretty sure this has only been the case since 2.0 as the satellite and rocket silo used to be separate techs.


I clearly ...
by computeraddict
Tue Apr 22, 2025 4:01 pm
Forum: General discussion
Topic: I went back to 1.1
Replies: 18
Views: 1555

Re: I went back to 1.1

So you quit Space Age before it actually diverged from pre-2.0 vanilla...? Huh?
by computeraddict
Mon Apr 21, 2025 6:24 am
Forum: Ideas and Suggestions
Topic: Change huge asteroid explosive resistance to 100%
Replies: 54
Views: 2691

Re: Change huge asteroid explosive resistance to 100%

konage wrote: Mon Apr 21, 2025 3:08 am If you think nothing should change in the game, go ahead.
computeraddict wrote: Mon Apr 21, 2025 2:57 am Or just give all turrets closest target priority for consistency
by computeraddict
Mon Apr 21, 2025 2:57 am
Forum: Ideas and Suggestions
Topic: Change huge asteroid explosive resistance to 100%
Replies: 54
Views: 2691

Re: Change huge asteroid explosive resistance to 100%


I wanted to bring attention to how the targeting algorithm has "issues" with regards to HP/closest target when it comes to one-shotting cases, such as railguns + huge asteroids. The very spirit of the algorithm was to make it a really good one and it works in most cases. This is one case where it ...
by computeraddict
Sun Apr 20, 2025 4:58 pm
Forum: Ideas and Suggestions
Topic: Change huge asteroid explosive resistance to 100%
Replies: 54
Views: 2691

Re: Change huge asteroid explosive resistance to 100%

If your railguns are failing their targeting because of rocket splash, have you tried moving your rockets back a few tiles?
by computeraddict
Sun Apr 20, 2025 4:51 pm
Forum: Questions, reviews and ratings
Topic: Should I wait for K2SE to come to 2.0?
Replies: 4
Views: 355

Re: Should I wait for K2SE to come to 2.0?


If a Modpack has not been updated for 6+ months since Release, then there may be un-solvable issues, or simply a lack of Developer Interest. Lamentable, but many mods are open source with a Permissive License, so we are all free to step in and help…. If we want to.


The developer of SE is still ...
by computeraddict
Sun Apr 20, 2025 1:55 am
Forum: Not a bug
Topic: [2.0.43] Production statistics can be deleted
Replies: 3
Views: 267

Re: [2.0.43] Production statistics can be deleted

Rseding91 wrote: Sat Apr 19, 2025 10:50 pm Thanks for the report however this is working as intended. Statistics are tied to a given surface and if that surface is deleted so are the statistics.
Off-the-cuff question with no research, but can production statistics of surfaces be directly read/edited by the modding interface?
by computeraddict
Wed Apr 16, 2025 3:31 pm
Forum: Not a bug
Topic: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters
Replies: 6
Views: 452

Re: [2.0.45] Biter spawners can be blocked off, preventing the spawning of biters



You have to first *build* all of the things in the way, dealing with the biters and worms attempting to kill you and all of the placed things. If you manage to get past all of that - then yes they stop spawning. But you could have trivially killed the nest several times over long before you get ...

Go to advanced search