Search found 449 matches

by computeraddict
Mon May 11, 2026 3:36 pm
Forum: Gameplay Help
Topic: SE/K2: Bring intermediaries back to Nauvis?
Replies: 3
Views: 228

Re: SE/K2: Bring intermediaries back to Nauvis?

There's some interesting logistics bottlenecks like ingots that are so much more efficient to ship than plates that it complicates things, but once you start getting the really cheap logistics options the savings from beaconed productivity setups go wild.
by computeraddict
Mon May 11, 2026 8:22 am
Forum: Gameplay Help
Topic: SE/K2: Bring intermediaries back to Nauvis?
Replies: 3
Views: 228

Re: SE/K2: Bring intermediaries back to Nauvis?

I think the unsatisfying answer for SE is almost always "depends on your tech levels"
by computeraddict
Mon May 11, 2026 8:14 am
Forum: Outdated/Not implemented
Topic: Filter options for ore miners
Replies: 6
Views: 308

Re: Filter options for ore miners

boskid wrote: Mon May 11, 2026 7:37 am if there would be some stray characters nearby or biters they should be also grinded and output onto belts
Sounds like a fun mod idea. Turn off resource patch restrictions and put biter drills in wall choke points. Outputs spoilage.
by computeraddict
Sat May 09, 2026 4:59 pm
Forum: Gameplay Help
Topic: Ho to properly calculate needs for inserters?
Replies: 5
Views: 295

Re: Ho to properly calculate needs for inserters?


Try this wiki page:

https://wiki.factorio.com/Inserters

It has a ton of data and tables that you can use to get all the information you need for every inserter at every research level and every quality.


https://wiki.factorio.com/inserters#Inserter_throughput Specifically this subheading. OP ...
by computeraddict
Fri May 08, 2026 4:00 pm
Forum: Ideas and Suggestions
Topic: Add a delay to the alert about running out of ammunition in the turrets
Replies: 2
Views: 308

Re: Add a delay to the alert about running out of ammunition in the turrets

Differing quality of ammunition can't be stacked, so it will indeed run out of ammunition while the switch happens because the inserter can't start work until the turret is empty.
by computeraddict
Thu May 07, 2026 4:48 pm
Forum: Ideas and Suggestions
Topic: Quality Lightning Collectors are a scam
Replies: 12
Views: 1068

Re: Quality Lightning Collectors are a scam

I started a more in depth reply on break points, but realized I don't have enough info on how lightning works beyond "about one strike per chunk per 600 ticks". A lot of it comes down to the probability distribution and timing of strikes and other than averages I haven't found much to work with.

My ...
by computeraddict
Thu May 07, 2026 3:08 pm
Forum: General discussion
Topic: The price of the game is way to high
Replies: 16
Views: 3181

Re: The price of the game is way to high


I cannot remember the last time i paid anywhere close to $90 for a computer game, its just out of touch.


With microtransactions the expected lifetime value of a customer is much higher than $90CAD. Heck, a lot of them get more than Factorio out of their players the first time they swipe ...
by computeraddict
Wed May 06, 2026 4:25 pm
Forum: Fixed for 2.1
Topic: [2.0.76] grouped productivity in the bonuses tab are ordered wrong
Replies: 2
Views: 198

Re: [2.0.76] grouped productivity in the bonuses tab are ordered wrong

Looks like a classic "sorting alphabetically instead of numerically when able"
by computeraddict
Mon May 04, 2026 11:03 pm
Forum: Ideas and Suggestions
Topic: Quality Lightning Collectors are a scam
Replies: 12
Views: 1068

Re: Quality Lightning Collectors are a scam


What shall i say?


Probably start with what the graph is? 😅


The catch is that you have more electricity storage capacity with standard collectors, so when the night is over you're running from the stored energy in your collectors for a longer time.


Any collector runs dry on its own in at ...
by computeraddict
Mon May 04, 2026 7:18 pm
Forum: Ideas and Suggestions
Topic: Quality Lightning Collectors are a scam
Replies: 12
Views: 1068

Re: Quality Lightning Collectors are a scam


and because even legendary accumulators are slow to charge, a lot of power is lost if that happens.


This doesn't really have anything to do with the quality of the collectors tho? The number of strikes your grid can absorb per second is mostly forced by your accumulator input.


Legendary ...
by computeraddict
Tue Apr 28, 2026 2:36 am
Forum: Ideas and Suggestions
Topic: Adding new liquid for processing (Uranium)
Replies: 4
Views: 610

Re: Adding new liquid for processing (Uranium)

Instead of liquifying it at the mine for some % better packing fraction why not just centrifuge it at the mine for 20x better packing?
by computeraddict
Wed Apr 22, 2026 7:58 pm
Forum: Minor issues
Topic: [2.0.76] Pump filter has plasma as option
Replies: 2
Views: 456

Re: [2.0.76] Pump filter has plasma as option

Rseding91 wrote: Wed Apr 22, 2026 4:01 pm Simply: the fusion reactor won't connect its fluid inputs/outputs to pipes.
I think the potential for confusion is if someone tries connecting fusion machinery directly to a pump.
by computeraddict
Mon Apr 20, 2026 7:32 pm
Forum: Ideas and Suggestions
Topic: Fix early Gleba noob traps (assembler mashing, bacteria from mash)
Replies: 5
Views: 636

Re: Fix early Gleba noob traps (assembler mashing, bacteria from mash)

Say a Stomper stomps your biochambers and biochamber production. Fruit processing by assemblers lets you reboot Gleba remotely if your landing pad and a few construction bots survive without having to visit in person.
by computeraddict
Mon Apr 13, 2026 10:19 pm
Forum: Outdated/Not implemented
Topic: Tailslayer
Replies: 8
Views: 1026

Re: Tailslayer


No, I don't know what this is about. If you were serious you wouldn't post link to YT promotional video to catch likes, but explain it instead, to avoid posts like mine.


It's not my video...? It's also decently large tech news among people interested in hardware, intended mostly as a joke to ...
by computeraddict
Mon Apr 13, 2026 9:16 pm
Forum: Outdated/Not implemented
Topic: Tailslayer
Replies: 8
Views: 1026

Re: Tailslayer


TL;DR: he wrote obscure C++ library to speed up memory operations. Probably vibe coded, no idea as I did not watch the video. Library is here:

https://github.com/LaurieWired/tailslayer

@Tailslayer where are benchmark results you did before and after? What speed gain are we talking about?


I ...
by computeraddict
Sun Apr 12, 2026 5:48 pm
Forum: Outdated/Not implemented
Topic: Tailslayer
Replies: 8
Views: 1026

Re: Tailslayer

boskid wrote: Sun Apr 12, 2026 5:35 pmNo.
Totally understandable 😂
by computeraddict
Sun Apr 12, 2026 5:29 pm
Forum: Outdated/Not implemented
Topic: Tailslayer
Replies: 8
Views: 1026

Tailslayer

TL;DR
Implement tailslayer for RAM reads (all? hottest?) to lower average read latency and address the most common megabase hardware limitation

What?
Avoid waiting for DRAM refresh with clever software tricks.
https://www.youtube.com/watch?v=KKbgulTp3FE

Why?
Bigger, more performant ...
by computeraddict
Sun Apr 12, 2026 1:58 pm
Forum: Ideas and Suggestions
Topic: Option to allow long trains to work reliably with roundabouts
Replies: 7
Views: 944

Re: Option to allow long trains to work reliably with roundabouts


You are right that this change does not eliminate all possibilities for collisions in self-intersecting paths, especially when a train path crosses itself at (e.g.) a right angle, since in that case there are no segments (which are delimited by intersections, signals, and stops) in common between ...
by computeraddict
Sat Apr 11, 2026 8:38 pm
Forum: Ideas and Suggestions
Topic: Option to allow long trains to work reliably with roundabouts
Replies: 7
Views: 944

Re: Option to allow long trains to work reliably with roundabouts


Could you explain why the cost adjustment I suggested won't work?


The one you suggested, a penalty at pathing time, only applies to the train's initial position and doesn't actually eliminate self intersection, even in all the examples you gave (the 270 degree turn). It also would result in ...
by computeraddict
Sat Apr 11, 2026 5:43 am
Forum: Ideas and Suggestions
Topic: Option to allow long trains to work reliably with roundabouts
Replies: 7
Views: 944

Re: Option to allow long trains to work reliably with roundabouts

A minimal example of a self-deadlocking setup if the "never pass red signal" rule is applied, that is avoided with current logic. The train in this example is short enough that it will not self-collide, but the proposed pathing logic would deadlock it anyway.
04-10-2026, 22-39-04.png
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