Search found 424 matches

by computeraddict
Fri Mar 27, 2026 12:32 pm
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 5
Views: 210

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

mmmPI wrote: Fri Mar 27, 2026 8:15 am 4rth method : use a power switch
Method 2 doesn't require any rewiring of the existing plant
by computeraddict
Wed Mar 25, 2026 10:14 pm
Forum: General discussion
Topic: Website lets people buy Space Age without factorio base game clarification
Replies: 2
Views: 234

Re: Website lets people buy Space Age without factorio base game clarification

I saw it called an "expansion" several times and that you can "upgrade" an account, and no indication it was an independent game. It also describes it as "continuing" the player's journey.
by computeraddict
Thu Mar 19, 2026 1:16 am
Forum: Not a bug
Topic: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes
Replies: 2
Views: 271

Re: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes

>bug report about something fluid box related
>bet it's EM plant again
>it's EM plant again
by computeraddict
Wed Mar 18, 2026 2:00 am
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 12
Views: 3996

Re: Increase Cargo Landing Pad Throughput


And regarding player limitations, the limitations of the game are meant to be in the mechanics, not in your PC hardware.

TL;DR - Limits via mechanics and complexity are fine. Limits via CPU shouldn't be.


Factorio has been memory bound for as long as I've been aware of the upper ends of ...
by computeraddict
Mon Mar 16, 2026 6:03 pm
Forum: Outdated/Not implemented
Topic: Adding modules to building should not wait for building to be constructed
Replies: 5
Views: 443

Re: Adding modules to building should not wait for building to be constructed



Bots already wait to construct building in place sopmething that needs to be deconstructed.


Robots won't be assigned to build something until a robot is assigned to remove anything that needs to be deconstructed.


Could we change the suggestion to similar behavior? So the module bots will ...
by computeraddict
Thu Mar 12, 2026 7:22 pm
Forum: Fixed for 2.1
Topic: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
Replies: 7
Views: 837

Re: [2.0.73]Mining drills outputting into lava cause a massive UPS drain

"You want us to handle a weird edge case around insane levels of mining productivity? Eh sure, why not." Based Factorio devs as usual.
by computeraddict
Wed Mar 11, 2026 9:07 am
Forum: General discussion
Topic: The rationality of using AM-3 and SP-3 everywhere
Replies: 6
Views: 1126

Re: The rationality of using AM-3 and SP-3 everywhere

Ironically I'd say that power usage optimization really only becomes a thing with the Space Age expansion, because in vanilla you just build one big power net, fill all your assemblers with prod3's, and spam your choice of solar or nuclear to keep up with the demand. Full prod + speed beacons uses ...
by computeraddict
Sun Feb 22, 2026 5:15 pm
Forum: Ideas and Suggestions
Topic: Accumulator Wagon
Replies: 3
Views: 445

Re: Accumulator Wagon

(Also if you just want to play with delivering power by train, fluid wagons can transport steam.)
by computeraddict
Tue Feb 10, 2026 7:02 pm
Forum: Not a bug
Topic: [2.0.73] Inserter gives itself a signal
Replies: 5
Views: 422

Re: [2.0.73] Inserter gives itself a signal


In general circuit connection will see all incoming signals from a circuit network even if they are being sent by the entity itself. So far the only exceptions are asteroid collector with set filters and assemblers with set recipe, but they were intentionally made to subtract their own output ...
by computeraddict
Fri Feb 06, 2026 8:10 pm
Forum: Ideas and Requests For Mods
Topic: A mod that disables hand crafting of intermedite items
Replies: 4
Views: 499

Re: A mod that disables hand crafting of intermedite items

The-Zee-System wrote: Sat Jan 17, 2026 3:54 pm no hand crafting science too also?
You'd have to couple this with either unlocking Automation 1 by default or introducing some kind of tier 0 crafting machine that starts unlocked.
by computeraddict
Mon Jan 05, 2026 7:40 pm
Forum: Gameplay Help
Topic: Bots don't refill Fusion reactors
Replies: 5
Views: 733

Re: Bots don't refill Fusion reactors


For me, that's what feels natural, that bots would fill the fusion reactor. Bots put modules in. Why? Because is convenient.
Obviously this is just my opinion. I want to leave a record because I feel very strongly about this.


Construction bots insert modules and carry out most player commands ...
by computeraddict
Sat Nov 22, 2025 9:01 pm
Forum: Minor issues
Topic: [2.0.62] Build order affects belt throughput of direct-to-splitter mining
Replies: 6
Views: 3607

Re: [2.0.62] Build order affects belt throughput of direct-to-splitter mining

If you don't sideload the other half of the splitter back to the other side does it work consistently? If so, isn't the workaround to just point two miners into the same splitter and get two full belts?
by computeraddict
Sat Nov 22, 2025 1:56 am
Forum: Modding help
Topic: [solved] The productivity effect is not working.
Replies: 3
Views: 766

Re: The productivity effect is not working.

The input is the same as the output? I'd wager they're all getting treated as catalysts.
by computeraddict
Thu Nov 20, 2025 6:08 am
Forum: Ideas and Suggestions
Topic: Snapper in space
Replies: 6
Views: 850

Re: Snapper in space

Koub wrote: Wed Nov 19, 2025 2:48 pm Prove me the biters breathe air :roll:
Humans eat ~2 kilograms of food a day. We burn about 0.8 kg of oxygen. It wouldn't be too crazy to imagine an alien biology that consumes the vast majority of its oxidizer in solid or liquid form alongside its fuel.
by computeraddict
Mon Nov 10, 2025 10:45 pm
Forum: Ideas and Suggestions
Topic: Add request from buffer chests to rocket silo
Replies: 3
Views: 603

Re: Add request from buffer chests to rocket silo

You want to disable its ability to draw from buffer chests?
by computeraddict
Sat Nov 08, 2025 8:18 pm
Forum: Modding help
Topic: How to make a leaky accumulator
Replies: 3
Views: 603

Re: How to make a leaky accumulator

I am speaking from almost no Factorio modding experience, but could you just have a composited entity with a tiny drain?
by computeraddict
Sat Nov 08, 2025 8:12 pm
Forum: Not a bug
Topic: [2.0.72] Water in pipe always going to the same machine.
Replies: 7
Views: 950

Re: [2.0.72] Water in pipe always going to the same machine.

EurypteriD wrote: Sat Nov 08, 2025 6:19 pm But prodtion would not help on that there
Prod modules would help in two ways:

1) Slowing down the greedy machine, allowing the others a chance to get inputs while it's working

2) Decreasing the amount of water it requires for its output to back up
by computeraddict
Sat Nov 08, 2025 12:00 am
Forum: Modding help
Topic: [2.0.72] Intermediate products are not working
Replies: 12
Views: 2863

Re: [2.0.69] How fixed?? It's a bug??

yaim904 wrote: Fri Nov 07, 2025 10:03 pm Hello, it's been almost a month since my last post.
It is still unclear what the problem is from reading the English.
by computeraddict
Tue Nov 04, 2025 2:21 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 6612

Re: AI generated assets and disclosure


I have a philosophical objection to it and will take a child's crayon drawing over an image used with any form of generative AI as the point of artistic expression to me is to see the work done by another person, to connect with someone via their creations. To me AI is counter productive and a ...

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