Method 2 doesn't require any rewiring of the existing plant
Search found 424 matches
- Fri Mar 27, 2026 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 5
- Views: 210
Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Wed Mar 25, 2026 10:14 pm
- Forum: General discussion
- Topic: Website lets people buy Space Age without factorio base game clarification
- Replies: 2
- Views: 234
Re: Website lets people buy Space Age without factorio base game clarification
I saw it called an "expansion" several times and that you can "upgrade" an account, and no indication it was an independent game. It also describes it as "continuing" the player's journey.
- Thu Mar 19, 2026 1:16 am
- Forum: Not a bug
- Topic: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes
- Replies: 2
- Views: 271
Re: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes
>bug report about something fluid box related
>bet it's EM plant again
>it's EM plant again
>bet it's EM plant again
>it's EM plant again
- Wed Mar 18, 2026 2:00 am
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 12
- Views: 3996
Re: Increase Cargo Landing Pad Throughput
And regarding player limitations, the limitations of the game are meant to be in the mechanics, not in your PC hardware.
TL;DR - Limits via mechanics and complexity are fine. Limits via CPU shouldn't be.
Factorio has been memory bound for as long as I've been aware of the upper ends of ...
- Tue Mar 17, 2026 1:27 am
- Forum: Ideas and Suggestions
- Topic: Spidertron legs could target instead of avoid squishy things...
- Replies: 3
- Views: 285
Re: Spidertron legs could target instead of avoid squishy things...
Just put a saddle on a Stomper!
- Mon Mar 16, 2026 6:03 pm
- Forum: Outdated/Not implemented
- Topic: Adding modules to building should not wait for building to be constructed
- Replies: 5
- Views: 443
Re: Adding modules to building should not wait for building to be constructed
Bots already wait to construct building in place sopmething that needs to be deconstructed.
Robots won't be assigned to build something until a robot is assigned to remove anything that needs to be deconstructed.
Could we change the suggestion to similar behavior? So the module bots will ...
- Thu Mar 12, 2026 7:22 pm
- Forum: Fixed for 2.1
- Topic: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
- Replies: 7
- Views: 837
Re: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
"You want us to handle a weird edge case around insane levels of mining productivity? Eh sure, why not." Based Factorio devs as usual.
- Wed Mar 11, 2026 9:07 am
- Forum: General discussion
- Topic: The rationality of using AM-3 and SP-3 everywhere
- Replies: 6
- Views: 1126
Re: The rationality of using AM-3 and SP-3 everywhere
Ironically I'd say that power usage optimization really only becomes a thing with the Space Age expansion, because in vanilla you just build one big power net, fill all your assemblers with prod3's, and spam your choice of solar or nuclear to keep up with the demand. Full prod + speed beacons uses ...
- Sun Feb 22, 2026 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator Wagon
- Replies: 3
- Views: 445
Re: Accumulator Wagon
(Also if you just want to play with delivering power by train, fluid wagons can transport steam.)
- Tue Feb 10, 2026 7:02 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 422
Re: [2.0.73] Inserter gives itself a signal
In general circuit connection will see all incoming signals from a circuit network even if they are being sent by the entity itself. So far the only exceptions are asteroid collector with set filters and assemblers with set recipe, but they were intentionally made to subtract their own output ...
- Fri Feb 06, 2026 8:10 pm
- Forum: Ideas and Requests For Mods
- Topic: A mod that disables hand crafting of intermedite items
- Replies: 4
- Views: 499
Re: A mod that disables hand crafting of intermedite items
You'd have to couple this with either unlocking Automation 1 by default or introducing some kind of tier 0 crafting machine that starts unlocked.
- Mon Jan 05, 2026 7:40 pm
- Forum: Gameplay Help
- Topic: Bots don't refill Fusion reactors
- Replies: 5
- Views: 733
Re: Bots don't refill Fusion reactors
For me, that's what feels natural, that bots would fill the fusion reactor. Bots put modules in. Why? Because is convenient.
Obviously this is just my opinion. I want to leave a record because I feel very strongly about this.
Construction bots insert modules and carry out most player commands ...
- Sat Nov 22, 2025 9:01 pm
- Forum: Minor issues
- Topic: [2.0.62] Build order affects belt throughput of direct-to-splitter mining
- Replies: 6
- Views: 3607
Re: [2.0.62] Build order affects belt throughput of direct-to-splitter mining
If you don't sideload the other half of the splitter back to the other side does it work consistently? If so, isn't the workaround to just point two miners into the same splitter and get two full belts?
- Sat Nov 22, 2025 1:56 am
- Forum: Modding help
- Topic: [solved] The productivity effect is not working.
- Replies: 3
- Views: 766
Re: The productivity effect is not working.
The input is the same as the output? I'd wager they're all getting treated as catalysts.
- Thu Nov 20, 2025 6:08 am
- Forum: Ideas and Suggestions
- Topic: Snapper in space
- Replies: 6
- Views: 850
Re: Snapper in space
Humans eat ~2 kilograms of food a day. We burn about 0.8 kg of oxygen. It wouldn't be too crazy to imagine an alien biology that consumes the vast majority of its oxidizer in solid or liquid form alongside its fuel.
- Mon Nov 10, 2025 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Add request from buffer chests to rocket silo
- Replies: 3
- Views: 603
Re: Add request from buffer chests to rocket silo
You want to disable its ability to draw from buffer chests?
- Sat Nov 08, 2025 8:18 pm
- Forum: Modding help
- Topic: How to make a leaky accumulator
- Replies: 3
- Views: 603
Re: How to make a leaky accumulator
I am speaking from almost no Factorio modding experience, but could you just have a composited entity with a tiny drain?
- Sat Nov 08, 2025 8:12 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 950
Re: [2.0.72] Water in pipe always going to the same machine.
Prod modules would help in two ways:
1) Slowing down the greedy machine, allowing the others a chance to get inputs while it's working
2) Decreasing the amount of water it requires for its output to back up
- Sat Nov 08, 2025 12:00 am
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 2863
Re: [2.0.69] How fixed?? It's a bug??
It is still unclear what the problem is from reading the English.
- Tue Nov 04, 2025 2:21 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 6612
Re: AI generated assets and disclosure
I have a philosophical objection to it and will take a child's crayon drawing over an image used with any form of generative AI as the point of artistic expression to me is to see the work done by another person, to connect with someone via their creations. To me AI is counter productive and a ...