Search found 410 matches
- Mon Nov 10, 2025 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Add request from buffer chests to rocket silo
- Replies: 2
- Views: 102
Re: Add request from buffer chests to rocket silo
You want to disable its ability to draw from buffer chests?
- Sat Nov 08, 2025 8:18 pm
- Forum: Modding help
- Topic: How to make a leaky accumulator
- Replies: 3
- Views: 185
Re: How to make a leaky accumulator
I am speaking from almost no Factorio modding experience, but could you just have a composited entity with a tiny drain?
- Sat Nov 08, 2025 8:12 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 293
Re: [2.0.72] Water in pipe always going to the same machine.
Prod modules would help in two ways:
1) Slowing down the greedy machine, allowing the others a chance to get inputs while it's working
2) Decreasing the amount of water it requires for its output to back up
- Sat Nov 08, 2025 12:00 am
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 11
- Views: 1622
Re: [2.0.69] How fixed?? It's a bug??
It is still unclear what the problem is from reading the English.
- Tue Nov 04, 2025 2:21 am
- Forum: Modding discussion
- Topic: AI generated assets and disclosure
- Replies: 23
- Views: 1194
Re: AI generated assets and disclosure
I have a philosophical objection to it and will take a child's crayon drawing over an image used with any form of generative AI as the point of artistic expression to me is to see the work done by another person, to connect with someone via their creations. To me AI is counter productive and a ...
- Fri Oct 31, 2025 5:26 pm
- Forum: Gameplay Help
- Topic: Land Mine Question
- Replies: 4
- Views: 282
Re: Land Mine Question
Ultimately, just a bit of fruit
- Fri Oct 31, 2025 5:22 pm
- Forum: Gameplay Help
- Topic: Over 70k holmium plates for 1 legendary Mech Armour
- Replies: 11
- Views: 740
Re: Over 70k holmium plates for 1 legendary Mech Armour
Were you reprocessing plates directly or crafting them into something then breaking it down? Last time I ran the numbers (which was a while ago) doing a craft/breakdown loop on the desired end product itself was the most efficient use of resources. Especially since you get like a 1% chance to just ...
- Thu Oct 30, 2025 10:16 pm
- Forum: Show your Creations
- Topic: Earlygame On-Patch Mining Setups and the Importance of Expiration Awareness
- Replies: 3
- Views: 560
Re: Earlygame On-Patch Mining Setups and the Importance of Expiration
This is an on-patch smelter I made in a Space Exploration save. Hideously overengineered to make the belts do fuel/plate duty with a splitter per furnace.
- Thu Oct 30, 2025 10:09 pm
- Forum: Questions, reviews and ratings
- Topic: Space Exploration mod issue
- Replies: 4
- Views: 246
Re: Space Exploration mod issue
To get the basic questions out of the way, did you place a power pole in range of the burner turbine generator?
- Wed Oct 22, 2025 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Turret's target priority, do not fire at
- Replies: 8
- Views: 729
Re: Turret's target priority, do not fire at
Blueprints copy filters. I think you might be able to shift right click and shift left click copy settings too.JackTheSpades wrote: Wed Oct 22, 2025 4:03 pm it's a bit of a hassle to set the filter in the turrets to every biter/spitter variant
- Fri Oct 10, 2025 8:27 pm
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 2778
Re: Make Lamp in Electromagnetic Plant
We can automate wood production in vanilla now, so... why not? It'd give a boost to one of silliest possible items to grind legendary for. (The other being burner miners, of course.)Koub wrote: Fri Oct 10, 2025 3:28 pm https://wiki.factorio.com/Small_electric_pole![]()
Maybe not any, but I get your point.
- Fri Oct 10, 2025 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 1882
Re: Fifo chest
To hearken back to the OP, the desire is for a FIFO system that's better than just a single longboi belt. With smart splitters you can accomplish this by doing a few shorter belts in parallel. As soon as an item enters a lane, it's set as the priority to send more items to. As soon as a lane hits ...
- Thu Oct 09, 2025 4:57 pm
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 841
Re: Spoiled first does not work on space station
I sometimes turn sorting off in order to set up inventory filters, which requires that there not already be a different item sorted into the slot I am filtering.
(Now you're going to say “I haven’t seen a single other person set up inventory filters on their character inventory”…)
I usually ...
- Thu Oct 09, 2025 3:34 pm
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 841
Re: Spoiled first does not work on space station
Is the merge utilized to accelerate inventory access with a binary search or something?
The merge is so you don't have to micromanage available slots in a building with limited slot availability that both sources and sinks items. Likely the only reasons trains and buffer chests don't do this is ...
- Thu Oct 09, 2025 8:06 am
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 841
Re: Spoiled first does not work on space station
That would make platform hubs almost unusableShadowhawk wrote: Thu Oct 09, 2025 6:09 am Would be nice to change this undocumented feature to not resort stacks.
- Thu Oct 09, 2025 3:23 am
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 1882
Re: Fifo chest
This would still back up the belt for a while causing issues down the line. The whole point of having a chest for a few stacks is to have a overflow buffer for a short while. I dont want to destroy the items ( easy just burn them ) because i will need them in the next minute.
Belt will back up ...
- Tue Oct 07, 2025 12:33 am
- Forum: Ideas and Suggestions
- Topic: When mining drills run out of expected resources, they should mark themselves for deletion
- Replies: 26
- Views: 12410
Re: When mining drills run out of expected resources, they should mark themselves for deletion
why not go just one additional step and know to mark yourself for deletion?
Fluid miners, and lack of storage for miners. If a fluid-using miner deconstructs itself it breaks the mine. And if it deconstructs itself without any available logistics inventory you freeze a c-bot and get an annoying ...
- Mon Oct 06, 2025 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 1882
Re: Fifo chest
If you're worried about stack averaging you can use two chests with spoiled-first inserters pulling out. Set up a latch to control which extractor and which inserter is active so that a chest is either filling or emptying. When the active chest is empty, flip the latch.
- Thu Oct 02, 2025 5:02 pm
- Forum: Gameplay Help
- Topic: Smart Splitter Experiments
- Replies: 10
- Views: 1786
Re: Smart Splitter Experiments
It should be easy enough to do a N:M split with a single decider in accumulation mode. Splitter goes left when count < N, right when >= N, and decider resets when count >= N + M. I've probably got some off-by-one errors in this logic, but the principle seems solid.
- Tue Sep 30, 2025 3:54 pm
- Forum: Off topic
- Topic: Quick meals for long gaming sessions
- Replies: 5
- Views: 1351
Re: Quick meals for long gaming sessions
Bean burritos. Buy flour tortillas, canned refried beans, shredded cheese (or buy loaves and pre-shred them yourself). Some kind of sauce recommended but not required. Microwaves in 1-2 minutes. Usually averages in the ~400 cal ballpark. If you're not as hungry or in a bigger rush leave out the ...