No Fulgoran vault ruin

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
astroroxy
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Jun 25, 2025 6:44 pm
Contact:

No Fulgoran vault ruin

Post by astroroxy »

I've been searching for hours, and I thought it would be right next to where I spawned, but no luck.
I'm essentially stranded until I can learn to scrap.

1642515965 is the seed that's output when I'm on Fulgora

Any thoughts? I know they are to be on small islands with scrap.
mmmPI
Smart Inserter
Smart Inserter
Posts: 4524
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: No Fulgoran vault ruin

Post by mmmPI »

They are usually located in the center of smaller island and are visible from map view as a white rectangle, not necessarily "near" spawn, but "close", there should be several on the map.

One way to verify is to cheat using the /editor, which you can do on a "new" save or try to regenerate a map using the same seed , when i do so i see them on the preview so i suppose something may have happened to your game, are you using mod ? which version are you using ? do you have a savegame ?
Check out my latest mod ! It's noisy !
astroroxy
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Jun 25, 2025 6:44 pm
Contact:

Re: No Fulgoran vault ruin

Post by astroroxy »

That's what I thought, but still not finding it,

This is the normal version, no mods, I spawned just below where I am on the minimap

I'm trying to avoid cheats if possible
06-25-2025, 18-38-46.png
06-25-2025, 18-38-46.png (3.12 MiB) Viewed 426 times
mmmPI
Smart Inserter
Smart Inserter
Posts: 4524
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: No Fulgoran vault ruin

Post by mmmPI »

which version are you using ?
Do you have a save game ?
Check out my latest mod ! It's noisy !
coffee-factorio
Fast Inserter
Fast Inserter
Posts: 128
Joined: Thu Oct 17, 2024 10:56 pm
Contact:

Re: No Fulgoran vault ruin

Post by coffee-factorio »

You can plug the seed into the map editor. Hit generate planets, then use the drop down to go to your version of Fulgora. When I did that, well. The good news is that there is vaults and you aren't going crazy. The bad news is that without spoiling anything, you've got a rough seed if you run a search wrong. If you're running on foot, you're in a situation where there's a big island to the east that can sucker you.

I marked out three vaults on a map. I know it's your map because I can see a skinny trench on the 48 million island next to the LZ. If you aren't exhausted, it's possible to find them. Get a car or tank and some repair kits, go driving, don't hurt yourself with on-foot games there. If you are exhausted, click the spoiler. Match scar to scar, go hunting. Unless something is seriously off, this is just bad luck.
Screenshot 2025-06-26 020848.jpg
Screenshot 2025-06-26 020848.jpg (154.62 KiB) Viewed 373 times
mmmPI
Smart Inserter
Smart Inserter
Posts: 4524
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: No Fulgoran vault ruin

Post by mmmPI »

That's not going to help if those areas were already generated when OP has searched "for hours" with a different version though. That's why i asked for save game :)

It would also allow to verify if any settings were altered, the seed being "ok" with normal settings doesn't mean OP used normal settings and will find the vault at the same location. It just mean there's nothing wrong with the seed.

Also there's no such thing as "normal version" it changes from time to time what is "stable" without the precise number there's no way to tell, and it will be worse in a few week if someone read this thread and the version has changed.
Check out my latest mod ! It's noisy !
Tertius
Smart Inserter
Smart Inserter
Posts: 1308
Joined: Fri Mar 19, 2021 5:58 pm
Contact:

Re: No Fulgoran vault ruin

Post by Tertius »

With the given seed, I got the same map @coffee-factorio got and the same vault(s) at the same locations. I don't know how other generation settings will change the generating of these ruins, but without the whole map exchange string we cannot tell.
The vault is the big ruin piece with a big round hole in it.

My recommendation: explore more of the map. On Fulgora, I run in circles around the spawn position to uncover a huge amount of the map to find convenient locations with bigger islands to build bigger factories without the need to distribute them over many smaller islands. If you look out for the existing native lightning attractors and take refuge if lightning happens, the environment should pose no threat.

To find the nearest ruin, go to the next island to the east, follow south the lightning attractors, and it's on the small island just south of the big island, guarding a 50M scrap field. Almost directly south of the small south-east resource patch in your minimap, and just outside the minimap.
mmmPI
Smart Inserter
Smart Inserter
Posts: 4524
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: No Fulgoran vault ruin

Post by mmmPI »

Tertius wrote: Thu Jun 26, 2025 11:13 am With the given seed, I got the same map @coffee-factorio got and the same vault(s) at the same locations. I don't know how other generation settings will change the generating of these ruins, but without the whole map exchange string we cannot tell.
You can preview the other settings the same way you did preview the default settings ... not everyone plays default, and sometimes forget they change a settings or tested some things, that has happened to me :)
Tertius wrote: Thu Jun 26, 2025 11:13 am My recommendation: explore more of the map. On Fulgora, I run in circles around the spawn position to uncover a huge amount of the map to find convenient locations with bigger islands to build bigger factories without the need to distribute them over many smaller islands. If you look out for the existing native lightning attractors and take refuge if lightning happens, the environment should pose no threat.

To find the nearest ruin, go to the next island to the east, follow south the lightning attractors, and it's on the small island just south of the big island, guarding a 50M scrap field. Almost directly south of the small south-east resource patch in your minimap, and just outside the minimap.
You can use your spaceship to drop a car on Fulgora, it takes much less time to wander around btw 8-)
Check out my latest mod ! It's noisy !
computeraddict
Filter Inserter
Filter Inserter
Posts: 355
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: No Fulgoran vault ruin

Post by computeraddict »

mmmPI wrote: Thu Jun 26, 2025 11:20 am You can use your spaceship to drop a car on Fulgora, it takes much less time to wander around btw 8-)
A tank with a fission reactor and some shields lets you drive around without worrying about lightning, too.
mmmPI
Smart Inserter
Smart Inserter
Posts: 4524
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: No Fulgoran vault ruin

Post by mmmPI »

computeraddict wrote: Thu Jun 26, 2025 2:08 pm A tank with a fission reactor and some shields lets you drive around without worrying about lightning, too.
true , i always forget the tank, i'm so bad with it, with the car you have to put it in your pocket at night or stay near collector, or have a few to spare, but it's faster when it's day time :)
Check out my latest mod ! It's noisy !
coffee-factorio
Fast Inserter
Fast Inserter
Posts: 128
Joined: Thu Oct 17, 2024 10:56 pm
Contact:

Re: No Fulgoran vault ruin

Post by coffee-factorio »

Yeah, just generally responding to the map-exchange bits Tertius and mmmPI pointed out. Reason why I went the route I did is I couldn't figure out a zoom on the preview. So I can see the map and a bunch of white squares which suggests a productive time, but doesn't rule out something is broke. Alternative might be to try through a "sandbox mode" save but I think there's a lot of console commands there.

The stuff PI said about misconfiguring things is true, I know on a first run I did my achievements got messed up because Alien Biomes got enabled somehow :lol: . You can also copy and paste the map exchange string into the editor. There's no way for achievements or things to tell you are being meta, it spoils the "fun of finding out"... sometimes it's just too much fun. Pretty sure configurations are close enough to be effective though; by virtue of pure luck: There's a really distinct trench in OP's screen shot that I can match like a finger print, and they are sitting on a resource patch that looks similar to what I'm seeing just north of the landing zone. If not, copy and paste the map exchange string into the editor locally, and trying again would be the next step.

As for vehicles, that's a tangent. Any vehicle and any fuel is where I'd start and that allows for someone's preference. If you're doing a Rush to Space challenge, you don't get fission reactors; but that's a detail. Reactors are where you want to go. Remote drive is a force multiplier, so I look at tanks and spidertrons for a certain kind of action.
astroroxy
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Jun 25, 2025 6:44 pm
Contact:

Re: No Fulgoran vault ruin

Post by astroroxy »

coffee-factorio wrote: Thu Jun 26, 2025 8:14 am You can plug the seed into the map editor. Hit generate planets, then use the drop down to go to your version of Fulgora. When I did that, well. The good news is that there is vaults and you aren't going crazy. The bad news is that without spoiling anything, you've got a rough seed if you run a search wrong. If you're running on foot, you're in a situation where there's a big island to the east that can sucker you.

I marked out three vaults on a map. I know it's your map because I can see a skinny trench on the 48 million island next to the LZ. If you aren't exhausted, it's possible to find them. Get a car or tank and some repair kits, go driving, don't hurt yourself with on-foot games there. If you are exhausted, click the spoiler. Match scar to scar, go hunting. Unless something is seriously off, this is just bad luck.
Screenshot 2025-06-26 020848.jpg
You're a life saver!

I had just not discovered that area, and because I was in a rush to a new planet, I didn't think to bring anything so I was solo by myself lol, no cars or tanks.

For everyone else, thanks too! I'm running 2.0.57.
Didn't change any configs, just the default setup.
In the future, to share my save game, I just upload my zip here?

Also here was a zoomed out screenshot, I was just missing them lol
06-26-2025, 14-36-24.png
06-26-2025, 14-36-24.png (176.95 KiB) Viewed 144 times
mmmPI
Smart Inserter
Smart Inserter
Posts: 4524
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: No Fulgoran vault ruin

Post by mmmPI »

astroroxy wrote: Thu Jun 26, 2025 9:36 pm For everyone else, thanks too! I'm running 2.0.57.
Didn't change any configs, just the default setup.
In the future, to share my save game, I just upload my zip here?

Also here was a zoomed out screenshot, I was just missing them lol
The screenshot are quite telling too, as you said you searched for hours, but it's not a precise quantity, when looking at the screenshot it's easier to estimate what is the degree of help you require, surely a .zip file would be helpful too for other situations where you want someone else to cheat for you and yes you can just upload the zip as attachment :twisted:
Check out my latest mod ! It's noisy !
coffee-factorio
Fast Inserter
Fast Inserter
Posts: 128
Joined: Thu Oct 17, 2024 10:56 pm
Contact:

Re: No Fulgoran vault ruin

Post by coffee-factorio »

astroroxy wrote: Thu Jun 26, 2025 9:36 pm Also here was a zoomed out screenshot, I was just missing them lol
It's too real. Happens in the mountains, lost people wander around or away from search parties if they panic and don't just try and find a temporary shelter.

That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran that's at kilometer scale. Hard start can be a fun challenge, why I spoilered the thing. If you know it's possible you can find your own way sometimes. Sometimes it's too much fun.

If you don't have fuel and power, you can't actually make your own lightning towers to protect yourself till you can recycle or import logistics. So yeah, I'm betting this was at least an hour.

You can put a zip up here and should for bug reporting purposes. https://wiki.factorio.com/Map_editor is pretty good. I was using seeds or convert save but I'll probably start using the /editor command myself :mrgreen: .
mmmPI
Smart Inserter
Smart Inserter
Posts: 4524
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: No Fulgoran vault ruin

Post by mmmPI »

coffee-factorio wrote: Fri Jun 27, 2025 6:08 pm If you don't have fuel and power, you can't actually make your own lightning towers to protect yourself till you can recycle or import logistics. So yeah, I'm betting this was at least an hour.
That's kinda weird to me, cuz we can see on the screenshot the person has a modular armor with robotport in it, you can just put shield or exoskeletons in... and also there's plenty of existing Fulgoran collector on the map, so really you don't need to make your own collector, the screenshot look like someone tried for 15 minutes or so to me.
Check out my latest mod ! It's noisy !
astroroxy
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Jun 25, 2025 6:44 pm
Contact:

Re: No Fulgoran vault ruin

Post by astroroxy »

mmmPI wrote: Fri Jun 27, 2025 8:25 pm
coffee-factorio wrote: Fri Jun 27, 2025 6:08 pm If you don't have fuel and power, you can't actually make your own lightning towers to protect yourself till you can recycle or import logistics. So yeah, I'm betting this was at least an hour.
That's kinda weird to me, cuz we can see on the screenshot the person has a modular armor with robotport in it, you can just put shield or exoskeletons in... and also there's plenty of existing Fulgoran collector on the map, so really you don't need to make your own collector, the screenshot look like someone tried for 15 minutes or so to me.
You're assuming I had anything other than solar, battery, roboport and personal laser defense in my armor, but otherwise I had no items in my inventory since I had to clear it out to get on the space station. (So no robots for roboport 😞)

I assumed going to a new planet was like new game plus. I barely made it to the planet with my station being torn to shreds by astroids shortly after landing.
astroroxy
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Jun 25, 2025 6:44 pm
Contact:

Re: No Fulgoran vault ruin

Post by astroroxy »

coffee-factorio wrote: Fri Jun 27, 2025 6:08 pm
astroroxy wrote: Thu Jun 26, 2025 9:36 pm Also here was a zoomed out screenshot, I was just missing them lol
It's too real. Happens in the mountains, lost people wander around or away from search parties if they panic and don't just try and find a temporary shelter.

That big island is taller than 600 meters, and if you don't have scrap recycling then you have to play dodge the lightning with an ocean that cuts your speed by 50-80% as you walk on it. You probably have a nice circle you ran that's at kilometer scale. Hard start can be a fun challenge, why I spoilered the thing. If you know it's possible you can find your own way sometimes. Sometimes it's too much fun.

If you don't have fuel and power, you can't actually make your own lightning towers to protect yourself till you can recycle or import logistics. So yeah, I'm betting this was at least an hour.

You can put a zip up here and should for bug reporting purposes. https://wiki.factorio.com/Map_editor is pretty good. I was using seeds or convert save but I'll probably start using the /editor command myself :mrgreen: .

Yep! I was about ready to restart my entire save since I didn't know what to do, thanks for the help again everyone!

I'll upload the save shortly. I kinda wish there was more instruction on what to do when you land since I was lots for a bit.
Post Reply

Return to “Gameplay Help”