Add Deconstruction to Blueprints

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CheeseMcBurger
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Add Deconstruction to Blueprints

Post by CheeseMcBurger »

TL;DR
Blueprints should also be able to deconstuct entities at specific locations, not only where new entities are being build.

What and Why?
I have places a grid of roboports and electic poles across my entire base. I want to replace the eletric poles with substations. The substation require a different placement. They are not being built on top of the electric poles. You can see the placement in the image below.

I wish that I could mark certain cells in the blueprint-grid with "remove entity". In the example below, it would be the specific grid-cells where you see the ghosts. That way I could just plop down the improved blueprint and it would spare me removing hundreds of electric poles by hand.
07-25-2025, 11-48-31.png
07-25-2025, 11-48-31.png (470.79 KiB) Viewed 239 times
Using a deconstruction planner is not possible, because I have eletric poles all over my base and want to remove only these specific poles and these specific places.
computeraddict
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Re: Add Deconstruction to Blueprints

Post by computeraddict »

CheeseMcBurger wrote: Fri Jul 25, 2025 9:54 am and want to remove only these specific poles and these specific places
Put something you don't use elsewhere like wooden chests in those spots. Deconstruct wooden chests after.
eugenekay
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Re: Add Deconstruction to Blueprints

Post by eugenekay »

127304 and others :-)
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CheeseMcBurger
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Re: Add Deconstruction to Blueprints

Post by CheeseMcBurger »

computeraddict wrote: Fri Jul 25, 2025 12:23 pm
CheeseMcBurger wrote: Fri Jul 25, 2025 9:54 am and want to remove only these specific poles and these specific places
Put something you don't use elsewhere like wooden chests in those spots. Deconstruct wooden chests after.
That's merely a workaround. But thanks for the suggestion regardless, I did not think of this to solve this issue before the devs help with it :)
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