Version 0.18.5

Information about releases and roadmap.
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FactorioBot
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Version 0.18.5

Post by FactorioBot »

Bugfixes
  • Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. (80964)
  • Fixed that construction robots were missing their working animation. (80965)
  • Fixed circuit network debug visualization text overlap. (80969)
  • Fixed the circuit network tooltip backgrounds didn't highlight correctly. (80979)
  • Fixed that script.active_mods wouldn't be accurate when loading save files in some cases. (80958)
  • Fixed that the sync-mods-with-save feature would try to download mods it didn't need to in some cases. (80436)
  • Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a junction. (81035)
  • Fixed possible crash when units were attacking rails with train on them. (80986)
  • Fixed pump would consume energy and play animation when it tried to transfer very small amount of fluid but failed to do so. (80759)
  • Fixed creating fire entity by trigger effect invoked by a particle would crash the game.
  • Fixed overriding LuaSurface::brightness_visual_weight would cause light map to appear in map view. (81143)
Scripting
  • Building entities with from items with 0 health will set the entity to 1 health instead of 0. (80950)
  • Added LuaGameScript::reset_time_played() which will reset the 'Time played' to 0.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Legoman165
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Re: Version 0.18.5

Post by Legoman165 »

Oh no now i have to play Factorio and Satisfactory at the same time!

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steinio
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Re: Version 0.18.5

Post by steinio »

Legoman165 wrote:
Tue Feb 11, 2020 6:04 pm
Oh no now i have to play Factorio and Satisfactory at the same time!
The trailer is sick. Pipes!!!1!
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Transport Belt Repair Man

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