- Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
- Attack groups containing stompers or strafers will now contain fewer units.
- Large egg rafts will try to have at least one stomper or strafer spawned at a time.
- Small egg rafts no longer absorb pollution because they will never produce stompers or strafers.
- Aquilo icebergs have longer shadows to integrate with the world better.
- Fixed that the asteroid collectors circuit condition referred to inserters. (118721)
- Fixed that hidden planets still showed in the map preview GUI. (124471)
- Fixed a crash when loading new modded tips and tricks with a "dependencies met" trigger but no dependencies.
- Fixed a crash when interacting with modded equipment ghosts. (123973)
- Fixed that a robot wouldn't play a tile mined_sound when deconstructing it.
- Fixed that a robot would play a deconstruct sound regardless of whether the deconstruction succeeded or not. (124188)
- Fixed a consistency issue related to loading script rendered animations when animation is no longer available. (124044)
- Fixed a desync related to asteroid collectors and distant chunks optimization when asteroid collector is destroyed. (124608)
- Fixed a crash when opening an audio stream encounters a filesystem error. (124578)
- Fixed a performance issue when exiting the game while large modded entities exist. (121313)
- Fixed that the personal logistics area would render incorrectly when the game was paused. (123438)
- Fixed that quality science packs would show "100%" remaining. (123076)
- Fixed that the open-factoriopedia hotkey did not work in some cases. (121411)
- Fixed that fog of war was not rendered while dead. (124251)
- Fixed that opening the technology GUI while dragging the map would continue to drag the map. (117950)
- Fixed a crash when deleting a space platform which had cargo bays built in a specific order. (124433)
- TipsAndTricksItem requires at least one dependency if it has a `dependencies-met` trigger.
- Added UnitAISettings::size_in_group and UnitAISettings::join_attacks.
- Added LuaAISettings::size_in_group and LuaAISettings::join_attacks.
- Added EnemySpawnerPrototype::max_count_of_owned_defensive_units and EnemySpawnerPrototype::max_defensive_friends_around_to_spawn.
- Added LuaEntityPrototype::max_count_of_owned_defensive_units and LuaEntityPrototype::max_defensive_friends_around_to_spawn.
- Added LuaSurface::ignore_surface_conditions.