Version 2.0.27

Information about releases and roadmap.
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FactorioBot
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Version 2.0.27

Post by FactorioBot »

Changes
  • Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.
  • Attack groups containing stompers or strafers will now contain fewer units.
  • Large egg rafts will try to have at least one stomper or strafer spawned at a time.
  • Small egg rafts no longer absorb pollution because they will never produce stompers or strafers.
Graphics
  • Aquilo icebergs have longer shadows to integrate with the world better.
Bugfixes
  • Fixed that the asteroid collectors circuit condition referred to inserters. (118721)
  • Fixed that hidden planets still showed in the map preview GUI. (124471)
  • Fixed a crash when loading new modded tips and tricks with a "dependencies met" trigger but no dependencies.
  • Fixed a crash when interacting with modded equipment ghosts. (123973)
  • Fixed that a robot wouldn't play a tile mined_sound when deconstructing it.
  • Fixed that a robot would play a deconstruct sound regardless of whether the deconstruction succeeded or not. (124188)
  • Fixed a consistency issue related to loading script rendered animations when animation is no longer available. (124044)
  • Fixed a desync related to asteroid collectors and distant chunks optimization when asteroid collector is destroyed. (124608)
  • Fixed a crash when opening an audio stream encounters a filesystem error. (124578)
  • Fixed a performance issue when exiting the game while large modded entities exist. (121313)
  • Fixed that the personal logistics area would render incorrectly when the game was paused. (123438)
  • Fixed that quality science packs would show "100%" remaining. (123076)
  • Fixed that the open-factoriopedia hotkey did not work in some cases. (121411)
  • Fixed that fog of war was not rendered while dead. (124251)
  • Fixed that opening the technology GUI while dragging the map would continue to drag the map. (117950)
  • Fixed a crash when deleting a space platform which had cargo bays built in a specific order. (124433)
Modding
  • TipsAndTricksItem requires at least one dependency if it has a `dependencies-met` trigger.
  • Added UnitAISettings::size_in_group and UnitAISettings::join_attacks.
  • Added LuaAISettings::size_in_group and LuaAISettings::join_attacks.
  • Added EnemySpawnerPrototype::max_count_of_owned_defensive_units and EnemySpawnerPrototype::max_defensive_friends_around_to_spawn.
  • Added LuaEntityPrototype::max_count_of_owned_defensive_units and LuaEntityPrototype::max_defensive_friends_around_to_spawn.
Scripting
  • Added LuaSurface::ignore_surface_conditions.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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Filter62
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Re: Version 2.0.27

Post by Filter62 »

Gleba got some love. I kinda love/hate it, factory and spoilage is interesting, but I'm too scared of stompers to even consider big factory. :any-quality:
:mrgreen:
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Hares
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Re: Version 2.0.27

Post by Hares »

Can you share, when your team goes onto vacations?
(Translation: When should we expect last patch of the year and when to expect the first patch of 2025?)
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Hares
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Re: Version 2.0.27

Post by Hares »

Filter62 wrote: Wed Dec 18, 2024 5:13 pm Gleba got some love. I kinda love/hate it, factory and spoilage is interesting, but I'm too scared of stompers to even consider big factory. :any-quality:
:mrgreen:
Only big ones are the problem. Small /^st.{3}ers$/ can be easily killed with red ammo, medium require either rockets and tesla turrets but are not a problem otherwise, and only the largest of them may be a problem. In quantities of 5+.
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