[Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

This subforum contains all the issues which we already resolved.
User avatar
Quezler
Fast Inserter
Fast Inserter
Posts: 124
Joined: Fri Mar 25, 2016 6:37 pm
Contact:

[Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Post by Quezler »

The expected behavior is that hidden planets do not offer worldgen previews.
Attachments
Screenshot 2024-12-15 at 10.42.35.png
Screenshot 2024-12-15 at 10.42.35.png (255.48 KiB) Viewed 1492 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14891
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
User avatar
Hares
Filter Inserter
Filter Inserter
Posts: 622
Joined: Sat Oct 22, 2022 8:05 pm
Contact:

Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Post by Hares »

Now I want to dig in and see what these surfaces are about.
User avatar
Quezler
Fast Inserter
Fast Inserter
Posts: 124
Joined: Fri Mar 25, 2016 6:37 pm
Contact:

Re: [Rseding91] [2.0.25] planets with .hidden = true show up in worldgen preview dropdown

Post by Quezler »

well if you must know:

"holmium chemical plant" has some combinator & hidden entity stuff going on that dispenses extra fluids via a linked connection when quality items pass by.
"graveyard" doesn't even get a surface created for it ingame, its a space location i clone dead platforms to so you can see what killed your ship and grab a bp.
"thruster control behavior" is basically just an inserter waiting on a circuit condition before grabbing an item, and grabbing said item triggers a lua event.
"undersea data cable" just places tiles where you're placing the cables in the real world so i can run a "cheap" get_connected_tiles() on those to find networks.
Post Reply

Return to “Resolved Problems and Bugs”