- Assemblers circuit allows to choose if items in crafting should be included by read contents.
- Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
- Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
- Nightvision is less orange.
- Moved the "Any quality" option into the comparison dropdown.
- Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
- Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). (117255)
- Fixed that undo tooltips could show the wrong surface. (122364)
- Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. (122379)
- Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
- Fixed selector combinator using the old quality dropdown UI.
- Fixed a desync when holding blueprints with spidertrons. (121954)
- Fixed "option" key name on macOS. (109696)
- Fixed modifier key order on macOS.
- Fixed that reaching inventory transfer limit didn't cancel additional item requests. (121746)
- Fixed performance issue when long transport line sequence is remerging while having active belt reader. (122454)
- Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled (121106)
- Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. (122101)
- Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. (122416)
- Fixed drawing of quality conditions in entity/blueprint preview in GUI. (117030)
- Fixed screenshot command crash when passing zoom of 0. (122591)
- Fixed it was not possible to copy settings between artillery wagons. (122595)
- Fixed another script issue in orbital logistics tips. (122042)
- Fixed that undoing a module upgrade didn't update the GUI. (119343)
- Fixed missing technology dependencies in quality technologies when playing base+quality. (122588)
- Fixed stack inserter would start dropping partial held stack when waking up by control behavior. (122439)
- Fixed an issue with obtaining achievements after loading a save file in some cases. (121934)
- Fixed construction robots not delivering items to an entity marked for upgrade. (121181)
- Fixed rocket silos requesting more items than their inventory size. (120671)
- Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. (122330)
- Fixed a crash when interacting with ghost tanks in some scenarios. (122613)
- Fixed persistent working sounds remaining silent after fading out on pause. (122809)
- Fixed that you could exit the rocket while landing on space platforms. (117064)
- Fixed a crash when your inventory was full and robots were trying to store items in your inventory. (118550)
- Fixed that infinite item resources would not produce if the yield went below 100%. (118214)
- Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. (122895)
- Fixed cargo pod didn't have transparent background when landing on Fulgora. (121059)
- Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. (122625)
- Fixed surface list being too tall when loading into a game in remote view. (122743)
- Fixed generic interrupt logic not replacing station names in wait conditions. (122519)
- Fixed that modded custom cameras would always show fog of war. (122994)
- Fixed a crash when pinning resource patch results that had been fully mined. (122985)
- Corpses used by entities with health automatically use the collision box of the parent entity. (118718)
- Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
- Added LuaEntityPrototype::auto_setup_collision_box read.
- Events::on_cargo_pod_finished_ascending Lua event added.
- 'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
- removed property 'player_index' from Events::on_rocket_launched data.
- Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
- Changed all instances of get_item_count to support quality.
- Changed LuaPlayer::get_quick_bar_slot to include quality.
- Changed LuaEquipmentGrid::get_contents() to include quality.
- Changed LuaEquipmentGrid::count() to support quality.
- Changed LuaEntity::storage_filter read to include quality.
- Added quality to selected_prototype during custom input events.
- Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.