[kovarex] [0.17.50] Rail collision rectangle not symmetrical
-
- Burner Inserter
- Posts: 7
- Joined: Wed Jun 19, 2019 6:01 pm
- Contact:
[kovarex] [0.17.50] Rail collision rectangle not symmetrical
so after recet changes, I encounered strange situation when by accident I destroyed a power pole in the center of my standard mini T- junction(it fits or rather has fitted perfectly big power pole inside) and it was not posibble to place Pole where it was before . Please just tell my if it is temporary change or permanent
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
Please post a log, screenshot, and save (see this post for details how).
There are 10 types of people: those who get this joke and those who don't.
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
same problem with roboport, breaks a lot of my blueprints
It also depends on the rotation, rails on top doesn't work, all other combinations work
bug is present since 17.49 or 17.50
It also depends on the rotation, rails on top doesn't work, all other combinations work
bug is present since 17.49 or 17.50
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
This is probably related to the collision box change for curved-rail that was made to fix this: 71990
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
-
- Burner Inserter
- Posts: 7
- Joined: Wed Jun 19, 2019 6:01 pm
- Contact:
Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size
So here I have screenshots of what is happenining
Also I investigated it for some time how it is affecting other entities and it behaves somehow strange with belts like it is treating them differend
By the way thanks
Also I investigated it for some time how it is affecting other entities and it behaves somehow strange with belts like it is treating them differend
By the way thanks
- Attachments
-
- 20190625002453_1.jpg (459.11 KiB) Viewed 3022 times
-
- 20190625002506_1.jpg (437.77 KiB) Viewed 3022 times
-
- 20190625001243_1.jpg (449.15 KiB) Viewed 3022 times
-
- 20190625001259_1.jpg (444.75 KiB) Viewed 3022 times
-
- 20190625001319_1.jpg (465.32 KiB) Viewed 3022 times
Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
Hello, thanks for the bug report. The problem of the secondary bounding box of curved rail being 100% symmetric when rotated was solved for the next release.
Note, that some of the previous builds will be either always buildable (in all rotations), or not buildable at all (in none of the rotations).
Note, that some of the previous builds will be either always buildable (in all rotations), or not buildable at all (in none of the rotations).
-
- Burner Inserter
- Posts: 7
- Joined: Wed Jun 19, 2019 6:01 pm
- Contact:
Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical
What about difference in placing 1x1 entities by the rails? Talking especially about belts