[kovarex] [0.17.50] Rail collision rectangle not symmetrical

This subforum contains all the issues which we already resolved.
Post Reply
dziki_punk
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jun 19, 2019 6:01 pm
Contact:

[kovarex] [0.17.50] Rail collision rectangle not symmetrical

Post by dziki_punk »

so after recet changes, I encounered strange situation when by accident I destroyed a power pole in the center of my standard mini T- junction(it fits or rather has fitted perfectly big power pole inside) and it was not posibble to place Pole where it was before . Please just tell my if it is temporary change or permanent

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size

Post by Jap2.0 »

Please post a log, screenshot, and save (see this post for details how).
There are 10 types of people: those who get this joke and those who don't.

Kermitz
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Mar 08, 2019 9:50 pm
Contact:

Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size

Post by Kermitz »

same problem with roboport, breaks a lot of my blueprints :|

It also depends on the rotation, rails on top doesn't work, all other combinations work

bug is present since 17.49 or 17.50
SC1.png
SC1.png (1004.42 KiB) Viewed 2777 times

User avatar
Therax
Filter Inserter
Filter Inserter
Posts: 470
Joined: Sun May 21, 2017 6:28 pm
Contact:

Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size

Post by Therax »

This is probably related to the collision box change for curved-rail that was made to fix this: 71990
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground

dziki_punk
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jun 19, 2019 6:01 pm
Contact:

Re: [0.17.50] Not sure,New Rail sizeing vs New Power Big electric pole size

Post by dziki_punk »

So here I have screenshots of what is happenining
Also I investigated it for some time how it is affecting other entities and it behaves somehow strange with belts like it is treating them differend
By the way thanks :D
Attachments
20190625002453_1.jpg
20190625002453_1.jpg (459.11 KiB) Viewed 2638 times
20190625002506_1.jpg
20190625002506_1.jpg (437.77 KiB) Viewed 2638 times
20190625001243_1.jpg
20190625001243_1.jpg (449.15 KiB) Viewed 2638 times
20190625001259_1.jpg
20190625001259_1.jpg (444.75 KiB) Viewed 2638 times
20190625001319_1.jpg
20190625001319_1.jpg (465.32 KiB) Viewed 2638 times

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical

Post by kovarex »

Hello, thanks for the bug report. The problem of the secondary bounding box of curved rail being 100% symmetric when rotated was solved for the next release.
Note, that some of the previous builds will be either always buildable (in all rotations), or not buildable at all (in none of the rotations).

dziki_punk
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jun 19, 2019 6:01 pm
Contact:

Re: [kovarex] [0.17.50] Rail collision rectangle not symmetrical

Post by dziki_punk »

What about difference in placing 1x1 entities by the rails? Talking especially about belts

Post Reply

Return to “Resolved Problems and Bugs”