[0.17.39] Game crash at start

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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aviler
Manual Inserter
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Joined: Wed May 15, 2019 11:42 pm
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[0.17.39] Game crash at start

Post by aviler » Thu May 16, 2019 12:35 am

Well, lucky me, just bought the game and that happens. Below is the log, I've searched the forum but found only everybody talking about with no solutions.

These guys ( link ) are saying that it was fixed for versions 0.17.5 and 0.7.6. But the greater version in Steam is the 0.17.39.

Are there other versions to download at factorio.com? If I purchased the game from Steam how to login?

Code: Select all

   0.108 2019-05-15 21:19:49; Factorio 0.17.39 (build 44970, mac, steam)
   0.108 Operating system: macOS 10.13.6
   0.108 Program arguments: "/Users/oliver/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.108 Read data path: /Users/oliver/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.108 Write data path: /Users/oliver/Library/Application Support/factorio [89982/191443MB]
   0.108 Binaries path: /Users/oliver/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   1.650 System info: [CPU: Intel(R) Core(TM)2 Duo CPU     P8600  @ 2.40GHz, 2 cores, RAM: 8192 MB]
   1.650 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
   1.961 Available displays: 1
   1.961  [0]: IPS236        - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   2.279 Initialised OpenGL:[0] NVIDIA GeForce 320M OpenGL Engine; driver: 3.3 NVIDIA-10.4.14 310.90.30.05b27
   2.279   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   2.279   [Version] 3.3
   2.492 Graphics settings preset: medium-with-low-vram
   2.492   Dedicated video memory size 256 MB (detected from GeForce 320M; VendorID: 0x1022600)
   2.492 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
   2.492                   [Max load threads: 32] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
   4.351 Loading mod core 0.0.0 (data.lua)
   4.537 Loading mod base 0.17.39 (data.lua)
   6.364 Loading mod base 0.17.39 (data-updates.lua)
   6.737 Checksum for core: 300852956
   6.737 Checksum of base: 4138225870
   8.203 Loading sounds...
  11.174 Info PlayerData.cpp:69: Local player-data.json unavailable
  11.174 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1557953637
  11.481 Initial atlas bitmap size is 4096
  11.491 Created atlas bitmap 4096x4096 [none]
  11.503 Created atlas bitmap 4096x4096 [none]
  11.510 Created atlas bitmap 4096x4096 [none]
  11.513 Created atlas bitmap 4096x4096 [none]
  11.517 Created atlas bitmap 4096x4072 [none]
  11.521 Created atlas bitmap 4096x4096 [none]
  11.521 Created atlas bitmap 4096x352 [none]
  11.521 Created atlas bitmap 4096x1952 [decal]
  11.527 Created atlas bitmap 4096x4096 [low-object]
  11.527 Created atlas bitmap 4096x256 [low-object]
  11.528 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale]
  11.528 Created atlas bitmap 4096x2016 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  11.532 Created atlas bitmap 4096x4096 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  11.533 Created atlas bitmap 4096x4096 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  11.533 Created atlas bitmap 4096x224 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  11.533 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  11.533 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  11.534 Created atlas bitmap 4096x836 [alpha-mask]
  11.541 Created atlas bitmap 4096x4080 [shadow, linear-magnification, alpha-mask]
  11.545 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
  11.554 Created atlas bitmap 4096x4092 [shadow, linear-magnification, alpha-mask]
  11.554 Created atlas bitmap 4096x512 [shadow, linear-magnification, alpha-mask]
  11.554 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
  11.646 Created virtual atlas pages 4096x4096x2
  13.648 Error CrashHandler.cpp:575: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x000000010dcdf282 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x000000010d471b46 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x66
#3  0x000000010dcc8b34 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x000000010dcc7f39 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff54f8af5a in _sigtramp + 0x1a
#6  0x000000011a8a8bf9 in <unknown> + 0x0
#7  0x000000011a8a7ce6 in <unknown> + 0x0
#8  0x000000011a8a7623 in <unknown> + 0x0
#9  0x000000011ac971fd in gldBlitFramebufferData + 0x2c4b82
#10 0x000000011ac95dc2 in gldBlitFramebufferData + 0x2c3747
#11 0x000000011ac95dc2 in gldBlitFramebufferData + 0x2c3747
#12 0x000000011ac95dc2 in gldBlitFramebufferData + 0x2c3747
#13 0x000000011ac95dc2 in gldBlitFramebufferData + 0x2c3747
#14 0x000000011ac95dc2 in gldBlitFramebufferData + 0x2c3747
#15 0x000000011ac95413 in gldBlitFramebufferData + 0x2c2d98
#16 0x000000011a8a8968 in <unknown> + 0x0
#17 0x000000011a928332 in gldReadTextureData + 0x3117e
#18 0x000000011a70f311 in <unknown> + 0x0
#19 0x000000011a71037e in <unknown> + 0x0
#20 0x000000011a715f77 in <unknown> + 0x0
#21 0x000000011a716610 in <unknown> + 0x0
#22 0x000000011a9e1b60 in gldBlitFramebufferData + 0xf4e5
#23 0x000000011a9e22d3 in gldBlitFramebufferData + 0xfc58
#24 0x000000011a9e28ee in gldBlitFramebufferData + 0x10273
#25 0x000000011a8f6645 in gldUnbindPipelineProgram + 0x97a
#26 0x000000011a9e1763 in gldBlitFramebufferData + 0xf0e8
#27 0x000000011a9cfd21 in gldUpdateDispatch + 0x354
#28 0x00007fff372ddb33 in gleDoDrawDispatchCoreGL3 + 0x259
#29 0x00007fff3728ed07 in gleDrawArraysOrElements_Entries_Body + 0x77
#30 0x00007fff372881d0 in glDrawElements_GL3Exec + 0xd2
#31 0x000000010d4867cb in GraphicsInterfaceOpenGL::drawIndexed(VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xcb
#32 0x000000010d41a53b in TextureProcessor::testGpuAcceleratedCompression(GraphicsInterface&) + 0xb2b
#33 0x000000010d40f03a in AtlasSystem::createTextureProcessor(unsigned int) + 0x9a
#34 0x000000010d40d1f1 in AtlasSystem::loadSprites(bool) + 0x131
#35 0x000000010d41b70c in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) + 0x2c
#36 0x000000010d3f4b8a in AtlasSystem::build() + 0x1fa
#37 0x000000010d3f0dc0 in GlobalContext::init(bool, bool, bool, std::__1::optional<WindowPositionData>) + 0x21f0
#38 0x000000010d906984 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0xe4
#39 0x000000010cecda03 in main + 0x13b63
Stack trace logging done
  13.689 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  88.156 Received SIGTERM, shutting down

kovarex
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Re: [0.17.39] Game crash at start

Post by kovarex » Thu May 16, 2019 9:53 am

Since your GPU card is below the minimum requirements (512MB dedicated video memory mentioned on our faq https://www.factorio.com/faq), I'm not surprised it can't run.

You can try to reduce the graphics settings using these hints: 9300 and you might still be able to run the game in a very minimalistic mode.

posila
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Re: [0.17.39] Game crash at start

Post by posila » Thu May 16, 2019 10:01 am

Try to open Factorio properties in Steam Library and set launch options to

Code: Select all

--gfx-safe-mode
Ref.: (70605)

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