[posila][0.17.37] Crash on Startup, Mac

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Stalev
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[posila][0.17.37] Crash on Startup, Mac

Post by Stalev »

Hi,

at first, my english is not realy good. I'm sorry for that.

Today, after the last update (over steam), my game crash on start. (39%, Bitmaps)

I'm using a macbook mid 2013 with MacOS 10.13.6. I didn't install any system updates or somthing other since last time.
I don't use any mods and i don't add my safegames, because i can't enter menu and i think, that's not a problem of this.
In next step, i try a downgrade of 0.17.36...

Code: Select all

   0.000 2019-05-09 18:16:06; Factorio 0.17.37 (build 44853, mac, steam)
   0.000 Operating system: macOS 10.13.6
   0.000 Program arguments: "/Users/mathias/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Users/mathias/Library/Application Support/Steam/SteamApps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/mathias/Library/Application Support/factorio [4967/186586MB]
   0.000 Binaries path: /Users/mathias/Library/Application Support/Steam/SteamApps/common/Factorio/factorio.app/Contents
   0.060 System info: [CPU: Intel(R) Core(TM)2 Duo CPU     P8600  @ 2.40GHz, 2 cores, RAM: 8192 MB]
   0.060 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 0] [Screen: 255] [Special: 00] [Lang: de]
   0.152 Available displays: 1
   0.152  [0]: Color LCD - {[0,0], 1280x800, SDL_PIXELFORMAT_ARGB8888, 60Hz}
   1.148 Initialised OpenGL:[0] NVIDIA GeForce 320M OpenGL Engine; driver: 3.3 NVIDIA-10.4.14 310.90.30.05b27
   1.148   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   1.148   [Version] 3.3
   1.375 Graphics settings preset: medium-with-low-vram
   1.375   Dedicated video memory size 256 MB (detected from GeForce 320M; VendorID: 0x1022600)
   1.375 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality]
   1.375                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Color: 32bit]
   1.631 Loading mod core 0.0.0 (data.lua)
   1.817 Loading mod base 0.17.37 (data.lua)
   2.404 Loading mod base 0.17.37 (data-updates.lua)
   2.710 Checksum for core: 1237570159
   2.710 Checksum of base: 3494064191
   3.800 Loading sounds...
   3.854 Info PlayerData.cpp:69: Local player-data.json unavailable
   3.854 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1556814070
   4.136 Initial atlas bitmap size is 8192
   4.136 Created atlas bitmap 2048x876 [none]
   4.136 Created atlas bitmap 4096x1952 [decal]
   4.137 Created atlas bitmap 8192x2240 [low-object]
   4.137 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale]
   4.137 Created atlas bitmap 4096x2016 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.138 Created atlas bitmap 8192x4256 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   4.138 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   4.139 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   4.139 Created atlas bitmap 4096x836 [alpha-mask]
   4.141 Created atlas bitmap 8192x6292 [shadow, linear-magnification, alpha-mask]
   4.141 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
   4.764 Created virtual atlas pages 4096x4096x8
   6.723 Error CrashHandler.cpp:566: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x000000010819eb32 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x0000000107931f80 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0x60
#3  0x0000000108188374 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x0000000108187779 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff54c20f5a in _sigtramp + 0x1a
#6  0x00000001150c1bf9 in <unknown> + 0x0
#7  0x00000001150c0ce6 in <unknown> + 0x0
#8  0x00000001150c0623 in <unknown> + 0x0
#9  0x00000001154b01fd in gldBlitFramebufferData + 0x2c4b82
#10 0x00000001154aedc2 in gldBlitFramebufferData + 0x2c3747
#11 0x00000001154aedc2 in gldBlitFramebufferData + 0x2c3747
#12 0x00000001154aedc2 in gldBlitFramebufferData + 0x2c3747
#13 0x00000001154aedc2 in gldBlitFramebufferData + 0x2c3747
#14 0x00000001154aedc2 in gldBlitFramebufferData + 0x2c3747
#15 0x00000001154ae413 in gldBlitFramebufferData + 0x2c2d98
#16 0x00000001150c1968 in <unknown> + 0x0
#17 0x0000000115141332 in gldReadTextureData + 0x3117e
#18 0x0000000114f28311 in <unknown> + 0x0
#19 0x0000000114f2937e in <unknown> + 0x0
#20 0x0000000114f2ef77 in <unknown> + 0x0
#21 0x0000000114f2f610 in <unknown> + 0x0
#22 0x00000001151fab60 in gldBlitFramebufferData + 0xf4e5
#23 0x00000001151fb2d3 in gldBlitFramebufferData + 0xfc58
#24 0x00000001151fb8ee in gldBlitFramebufferData + 0x10273
#25 0x000000011510f645 in gldUnbindPipelineProgram + 0x97a
#26 0x00000001151fa763 in gldBlitFramebufferData + 0xf0e8
#27 0x00000001151e8d21 in gldUpdateDispatch + 0x354
#28 0x00007fff37059b33 in gleDoDrawDispatchCoreGL3 + 0x259
#29 0x00007fff3700ad07 in gleDrawArraysOrElements_Entries_Body + 0x77
#30 0x00007fff370041d0 in glDrawElements_GL3Exec + 0xd2
#31 0x0000000107946a0b in GraphicsInterfaceOpenGL::drawIndexed(VideoBuffer*, VideoBuffer*, unsigned int, unsigned int) + 0xcb
#32 0x00000001078db0cb in TextureProcessor::testGpuAcceleratedCompression(GraphicsInterface&) + 0xb2b
#33 0x00000001078cfbca in AtlasSystem::createTextureProcessor(unsigned int) + 0x9a
#34 0x00000001078cdd81 in AtlasSystem::loadSprites(bool) + 0x131
#35 0x00000001078dc29c in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) + 0x2c
#36 0x00000001078b572a in AtlasSystem::build() + 0x1fa
#37 0x00000001078b1960 in GlobalContext::init(bool, bool, bool, std::__1::optional<WindowPositionData>) + 0x21f0
#38 0x0000000107dc6004 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0xe4
#39 0x000000010738fb13 in main + 0x13b93
Stack trace logging done
   6.761 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  98.081 Received SIGTERM, shutting down

Thanks for helping,

Stalev

posila
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Re: [0.17.37] Crash on Startup, Mac

Post by posila »

Hello, open Factorio properties in Steam Library and set launch options to

Code: Select all

--gfx-safe-mode

Stalev
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Re: [posila][0.17.37] Crash on Startup, Mac

Post by Stalev »

Works, Thanks a lot!

Stalev

posila
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Posts: 5201
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Re: [posila][0.17.37] Crash on Startup, Mac

Post by posila »

Thanks for the report.

In 0.17.48 GPU accelerated texture compression will be disabled on macOS 10.13.6 with GeForce 320M

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