Final MP testing

Arrange meetings with other people to play MP, announce your servers.
slpwnd
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Final MP testing

Post by slpwnd »

During some final testing in the office we found couple of annoying issues. These are related to having more than 2 players in the game (most often we tested in 2 players, rarely in 3). Don't worry will release anyway, but it will be VERY experimental.

P.S. We destroyed the base but then there was a desync followed by crashes =)
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Developer tank squad is preparing to attack a big enemy base.
Developer tank squad is preparing to attack a big enemy base.
final_testing.jpg (71.93 KiB) Viewed 20433 times
FishSandwich
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Re: Final MP testing

Post by FishSandwich »

Oh man, it's beautiful.

The tanks are followed by construction bots? So are they like a mobile roboport for repairs?
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Re: Final MP testing

Post by n9103 »

Pretty sure those are just defender bots, Fish.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
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Re: Final MP testing

Post by FishSandwich »

So they are. :p
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Xterminator
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Re: Final MP testing

Post by Xterminator »

Oh how glorious! Those tanks are so cool looking, and hopefully powerful. :D
Shame about those issues mentioned but still super excited for release.
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tecxx
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Re: Final MP testing

Post by tecxx »

2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness! :)
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XyLe
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Re: Final MP testing

Post by XyLe »

that's so OP, tanks+robots....
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GewaltSam
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Re: Final MP testing

Post by GewaltSam »

slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
slpwnd
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Re: Final MP testing

Post by slpwnd »

GewaltSam wrote:slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
1. Avoid connecting multiple players into the game at about the same time. Sequentially it works just fine.
2. When a desync happen and players reconnect there might be multiple instances of those in the game. Check the /players command in the debug console. You can delete offline players by typing /c game.removeofflineplayer("username")
3. If things break it is often to restart the whole game
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xnmo
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Re: Final MP testing

Post by xnmo »

Is there a way to change your character color? I'm playing single player and wanna be green :^)
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Re: Final MP testing

Post by slpwnd »

xnmo wrote:Is there a way to change your character color? I'm playing single player and wanna be green :^)

Code: Select all

/c game.player.color = {g=1}
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xnmo
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Re: Final MP testing

Post by xnmo »

Thanks!

Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
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Re: Final MP testing

Post by slpwnd »

xnmo wrote:Thanks!

Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
It is floats. So for example {r=0.7, g=0.5, b=0.1, a=0.9}
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xnmo
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Re: Final MP testing

Post by xnmo »

Oh that explains it, I was trying values over 1 :lol:

Doublethanks!
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Re: Final MP testing

Post by chainedlupine »

Thanks for the player color changing code!

I had the same reaction when my friend joined. "Awww, but I wanted to be blue..."
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Re: Final MP testing

Post by kovarex »

Yea, we should do some user friendly interface for choosing colors.
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Re: Final MP testing

Post by chainedlupine »

kovarex wrote:Yea, we should do some user friendly interface for choosing colors.
If we're talking UI, I'd like to see the ability to change your game's port somewhere in the options too!
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Re: Final MP testing

Post by chainedlupine »

Is there a way to use this command in multiplayer?

game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
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cube
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Re: Final MP testing

Post by cube »

chainedlupine wrote:Is there a way to use this command in multiplayer?

game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Use game.players[1] or game.getplayer(1) or game.getplayer("name")
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GewaltSam
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Re: Final MP testing

Post by GewaltSam »

By the way, any way to change the player name, maybe permanent?
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