Final MP testing

Arrange meetings with other people to play MP, announce your servers.
slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Final MP testing

Post by slpwnd »

During some final testing in the office we found couple of annoying issues. These are related to having more than 2 players in the game (most often we tested in 2 players, rarely in 3). Don't worry will release anyway, but it will be VERY experimental.

P.S. We destroyed the base but then there was a desync followed by crashes =)
Attachments
Developer tank squad is preparing to attack a big enemy base.
Developer tank squad is preparing to attack a big enemy base.
final_testing.jpg (71.93 KiB) Viewed 19159 times

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Final MP testing

Post by FishSandwich »

Oh man, it's beautiful.

The tanks are followed by construction bots? So are they like a mobile roboport for repairs?

n9103
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Feb 20, 2013 12:09 am
Contact:

Re: Final MP testing

Post by n9103 »

Pretty sure those are just defender bots, Fish.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.

FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Final MP testing

Post by FishSandwich »

So they are. :p

User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 981
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Final MP testing

Post by Xterminator »

Oh how glorious! Those tanks are so cool looking, and hopefully powerful. :D
Shame about those issues mentioned but still super excited for release.
Image Image Image

tecxx
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Wed Jul 23, 2014 8:10 pm
Contact:

Re: Final MP testing

Post by tecxx »

2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness! :)

User avatar
XyLe
Fast Inserter
Fast Inserter
Posts: 124
Joined: Fri Oct 31, 2014 10:45 am
Contact:

Re: Final MP testing

Post by XyLe »

that's so OP, tanks+robots....

User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu May 08, 2014 5:42 pm
Contact:

Re: Final MP testing

Post by GewaltSam »

slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Final MP testing

Post by slpwnd »

GewaltSam wrote:slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
1. Avoid connecting multiple players into the game at about the same time. Sequentially it works just fine.
2. When a desync happen and players reconnect there might be multiple instances of those in the game. Check the /players command in the debug console. You can delete offline players by typing /c game.removeofflineplayer("username")
3. If things break it is often to restart the whole game

User avatar
xnmo
Long Handed Inserter
Long Handed Inserter
Posts: 95
Joined: Wed Sep 17, 2014 8:44 pm
Contact:

Re: Final MP testing

Post by xnmo »

Is there a way to change your character color? I'm playing single player and wanna be green :^)

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Final MP testing

Post by slpwnd »

xnmo wrote:Is there a way to change your character color? I'm playing single player and wanna be green :^)

Code: Select all

/c game.player.color = {g=1}

User avatar
xnmo
Long Handed Inserter
Long Handed Inserter
Posts: 95
Joined: Wed Sep 17, 2014 8:44 pm
Contact:

Re: Final MP testing

Post by xnmo »

Thanks!

Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Final MP testing

Post by slpwnd »

xnmo wrote:Thanks!

Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
It is floats. So for example {r=0.7, g=0.5, b=0.1, a=0.9}

User avatar
xnmo
Long Handed Inserter
Long Handed Inserter
Posts: 95
Joined: Wed Sep 17, 2014 8:44 pm
Contact:

Re: Final MP testing

Post by xnmo »

Oh that explains it, I was trying values over 1 :lol:

Doublethanks!

chainedlupine
Inserter
Inserter
Posts: 48
Joined: Mon May 19, 2014 4:35 am
Contact:

Re: Final MP testing

Post by chainedlupine »

Thanks for the player color changing code!

I had the same reaction when my friend joined. "Awww, but I wanted to be blue..."

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Final MP testing

Post by kovarex »

Yea, we should do some user friendly interface for choosing colors.

chainedlupine
Inserter
Inserter
Posts: 48
Joined: Mon May 19, 2014 4:35 am
Contact:

Re: Final MP testing

Post by chainedlupine »

kovarex wrote:Yea, we should do some user friendly interface for choosing colors.
If we're talking UI, I'd like to see the ability to change your game's port somewhere in the options too!

chainedlupine
Inserter
Inserter
Posts: 48
Joined: Mon May 19, 2014 4:35 am
Contact:

Re: Final MP testing

Post by chainedlupine »

Is there a way to use this command in multiplayer?

game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."

User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: Final MP testing

Post by cube »

chainedlupine wrote:Is there a way to use this command in multiplayer?

game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Use game.players[1] or game.getplayer(1) or game.getplayer("name")

User avatar
GewaltSam
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu May 08, 2014 5:42 pm
Contact:

Re: Final MP testing

Post by GewaltSam »

By the way, any way to change the player name, maybe permanent?

Post Reply

Return to “Multiplayer”