Final MP testing
Final MP testing
During some final testing in the office we found couple of annoying issues. These are related to having more than 2 players in the game (most often we tested in 2 players, rarely in 3). Don't worry will release anyway, but it will be VERY experimental.
P.S. We destroyed the base but then there was a desync followed by crashes =)
P.S. We destroyed the base but then there was a desync followed by crashes =)
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- Developer tank squad is preparing to attack a big enemy base.
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- Smart Inserter
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Re: Final MP testing
Oh man, it's beautiful.
The tanks are followed by construction bots? So are they like a mobile roboport for repairs?
The tanks are followed by construction bots? So are they like a mobile roboport for repairs?
Re: Final MP testing
Pretty sure those are just defender bots, Fish.
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- Smart Inserter
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Re: Final MP testing
So they are. :p
- Xterminator
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Re: Final MP testing
Oh how glorious! Those tanks are so cool looking, and hopefully powerful.
Shame about those issues mentioned but still super excited for release.
Shame about those issues mentioned but still super excited for release.
Re: Final MP testing
2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness!
Re: Final MP testing
that's so OP, tanks+robots....
Re: Final MP testing
slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
Re: Final MP testing
1. Avoid connecting multiple players into the game at about the same time. Sequentially it works just fine.GewaltSam wrote:slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
2. When a desync happen and players reconnect there might be multiple instances of those in the game. Check the /players command in the debug console. You can delete offline players by typing /c game.removeofflineplayer("username")
3. If things break it is often to restart the whole game
Re: Final MP testing
Is there a way to change your character color? I'm playing single player and wanna be green :^)
Re: Final MP testing
xnmo wrote:Is there a way to change your character color? I'm playing single player and wanna be green :^)
Code: Select all
/c game.player.color = {g=1}
Re: Final MP testing
Thanks!
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
Re: Final MP testing
It is floats. So for example {r=0.7, g=0.5, b=0.1, a=0.9}xnmo wrote:Thanks!
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
Re: Final MP testing
Oh that explains it, I was trying values over 1
Doublethanks!
Doublethanks!
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Re: Final MP testing
Thanks for the player color changing code!
I had the same reaction when my friend joined. "Awww, but I wanted to be blue..."
I had the same reaction when my friend joined. "Awww, but I wanted to be blue..."
Re: Final MP testing
Yea, we should do some user friendly interface for choosing colors.
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Re: Final MP testing
If we're talking UI, I'd like to see the ability to change your game's port somewhere in the options too!kovarex wrote:Yea, we should do some user friendly interface for choosing colors.
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Re: Final MP testing
Is there a way to use this command in multiplayer?
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Re: Final MP testing
Use game.players[1] or game.getplayer(1) or game.getplayer("name")chainedlupine wrote:Is there a way to use this command in multiplayer?
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Re: Final MP testing
By the way, any way to change the player name, maybe permanent?