Final MP testing
Final MP testing
During some final testing in the office we found couple of annoying issues. These are related to having more than 2 players in the game (most often we tested in 2 players, rarely in 3). Don't worry will release anyway, but it will be VERY experimental.
P.S. We destroyed the base but then there was a desync followed by crashes =)
P.S. We destroyed the base but then there was a desync followed by crashes =)
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- Developer tank squad is preparing to attack a big enemy base.
- final_testing.jpg (71.93 KiB) Viewed 19533 times
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- Smart Inserter
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Re: Final MP testing
Oh man, it's beautiful.
The tanks are followed by construction bots? So are they like a mobile roboport for repairs?
The tanks are followed by construction bots? So are they like a mobile roboport for repairs?
Re: Final MP testing
Pretty sure those are just defender bots, Fish.
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- Smart Inserter
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Re: Final MP testing
So they are. :p
- Xterminator
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Re: Final MP testing
Oh how glorious! Those tanks are so cool looking, and hopefully powerful. ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Shame about those issues mentioned but still super excited for release.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Shame about those issues mentioned but still super excited for release.
Re: Final MP testing
2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Final MP testing
that's so OP, tanks+robots....
Re: Final MP testing
slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
Re: Final MP testing
1. Avoid connecting multiple players into the game at about the same time. Sequentially it works just fine.GewaltSam wrote:slpwnd, could you tell a bit more about the issues that occur with more than two players? Something one should/could avoid doing or something?
2. When a desync happen and players reconnect there might be multiple instances of those in the game. Check the /players command in the debug console. You can delete offline players by typing /c game.removeofflineplayer("username")
3. If things break it is often to restart the whole game
Re: Final MP testing
Is there a way to change your character color? I'm playing single player and wanna be green :^)
Re: Final MP testing
xnmo wrote:Is there a way to change your character color? I'm playing single player and wanna be green :^)
Code: Select all
/c game.player.color = {g=1}
Re: Final MP testing
Thanks!
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
Re: Final MP testing
It is floats. So for example {r=0.7, g=0.5, b=0.1, a=0.9}xnmo wrote:Thanks!
Is there a list of all the valid colours available? I can only figure out the primary colours and anything else turns him black.
Re: Final MP testing
Oh that explains it, I was trying values over 1
Doublethanks!
![Laughing :lol:](./images/smilies/icon_lol.gif)
Doublethanks!
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- Inserter
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Re: Final MP testing
Thanks for the player color changing code!
I had the same reaction when my friend joined. "Awww, but I wanted to be blue..."
I had the same reaction when my friend joined. "Awww, but I wanted to be blue..."
Re: Final MP testing
Yea, we should do some user friendly interface for choosing colors.
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Re: Final MP testing
If we're talking UI, I'd like to see the ability to change your game's port somewhere in the options too!kovarex wrote:Yea, we should do some user friendly interface for choosing colors.
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Re: Final MP testing
Is there a way to use this command in multiplayer?
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Re: Final MP testing
Use game.players[1] or game.getplayer(1) or game.getplayer("name")chainedlupine wrote:Is there a way to use this command in multiplayer?
game.player returns an error of "Map doesn't contain 1 player, this function cannot be used."
Re: Final MP testing
By the way, any way to change the player name, maybe permanent?