[MOD 0.15.x] Mining Space Industries

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Airat9000
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Re: [MOD 0.15.x] Mining Space Industries

Post by Airat9000 » Sun Apr 14, 2019 4:36 am

:twisted: find bug? Not bug?

radius in electricity damage in territory

:roll:
2019-04-14_7-30-53.png
2019-04-14_7-30-53.png (586.53 KiB) Viewed 358 times

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FerrariMAF
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Re: [MOD 0.15.x] Mining Space Industries

Post by FerrariMAF » Mon Apr 15, 2019 12:35 pm

Airat9000 wrote:
Sun Apr 14, 2019 4:36 am
:twisted: find bug? Not bug?

radius in electricity damage in territory

:roll:
2019-04-14_7-30-53.png
Hi Airat. Not a bug. Its radius gets bigger over time. Soon you will have a quest to dismantle this ship and is will be over

Garg1979
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Re: [MOD 0.15.x] Mining Space Industries

Post by Garg1979 » Tue Apr 16, 2019 6:33 pm

where should i build the assemblers to build 2x processing units?
describtion says : build it where freeman tells you ... but i have no idea what he said to me anymore ... any idea how i can read it again , where he wants it?

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Re: [MOD 0.15.x] Mining Space Industries

Post by FerrariMAF » Tue Apr 16, 2019 7:27 pm

Garg1979 wrote:
Tue Apr 16, 2019 6:33 pm
where should i build the assemblers to build 2x processing units?
describtion says : build it where freeman tells you ... but i have no idea what he said to me anymore ... any idea how i can read it again , where he wants it?
You did research the techonology, right ? when you do, the location is market on your map (2 blue chips)

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Re: [MOD 0.15.x] Mining Space Industries

Post by Airat9000 » Wed Apr 17, 2019 3:17 pm

FerrariMAF wrote:
Mon Apr 15, 2019 12:35 pm
Airat9000 wrote:
Sun Apr 14, 2019 4:36 am
:twisted: find bug? Not bug?

radius in electricity damage in territory

:roll:
2019-04-14_7-30-53.png
Hi Airat. Not a bug. Its radius gets bigger over time. Soon you will have a quest to dismantle this ship and is will be over
:D а на каком этапе?? у меня просто более 300 технологии для открытия и нажал я по 1000х увеличение

but at what stage ?? I just have more than 300 technologies for opening and I clicked on 1000x increase?

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Re: [MOD 0.15.x] Mining Space Industries

Post by Garg1979 » Wed Apr 17, 2019 4:56 pm

You did research the techonology, right ? when you do, the location is market on your map (2 blue chips)
no.jpg
no.jpg (620.25 KiB) Viewed 300 times
i already researched it , but as u can see , there is no symbol with 2 blue chips on the map

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FerrariMAF
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Re: [MOD 0.15.x] Mining Space Industries

Post by FerrariMAF » Wed Apr 17, 2019 5:43 pm

Garg1979 wrote:
Wed Apr 17, 2019 4:56 pm
You did research the techonology, right ? when you do, the location is market on your map (2 blue chips)
no.jpg
i already researched it , but as u can see , there is no symbol with 2 blue chips on the map
Can you share your save game for a look ?

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Re: [MOD 0.15.x] Mining Space Industries

Post by Garg1979 » Wed Apr 17, 2019 7:13 pm

_autosave2.zip

my savegame

seriously ... 20 rocket start to finish the deliver task? starts to get a waiting game at end

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Re: [MOD 0.15.x] Mining Space Industries Glados gone

Post by SKleen75 » Tue Jun 04, 2019 11:15 pm

Hi.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
YuokiTani Fanboy.

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Re: [MOD 0.15.x] Mining Space Industries Glados gone

Post by FerrariMAF » Wed Jun 05, 2019 11:26 am

SKleen75 wrote:
Tue Jun 04, 2019 11:15 pm
Hi.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
Lost it ? Ohhh my! hehehe
/c game.player.insert{name='glados-core'}

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Re: [MOD 0.15.x] Mining Space Industries

Post by SKleen75 » Thu Jun 06, 2019 3:05 pm

Lost it ? Ohhh my! hehehe
/c game.player.insert{name='glados-core'}
Yeah. That is exactly what i did in the end. :D

But still. I bothers me that it could even get lost. Don´t know.
YuokiTani Fanboy.

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Re: [MOD 0.15.x] Mining Space Industries

Post by Yandersen » Fri Jul 12, 2019 6:07 pm

FerrariMAF, did you ever considered to remove that highly annoying buildings breakdown "feature", or am I the first to ask? Is there any way to turn those constant ridicules distractions off?

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Re: [MOD 0.15.x] Mining Space Industries

Post by FerrariMAF » Mon Jul 15, 2019 10:14 am

Yandersen wrote:
Fri Jul 12, 2019 6:07 pm
FerrariMAF, did you ever considered to remove that highly annoying buildings breakdown "feature", or am I the first to ask? Is there any way to turn those constant ridicules distractions off?
Just change the mod setting and reduce Explosion Risk %

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