![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
radius in electricity damage in territory
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Hi Airat. Not a bug. Its radius gets bigger over time. Soon you will have a quest to dismantle this ship and is will be overAirat9000 wrote: Sun Apr 14, 2019 4:36 amfind bug? Not bug?
radius in electricity damage in territory
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You did research the techonology, right ? when you do, the location is market on your map (2 blue chips)Garg1979 wrote: Tue Apr 16, 2019 6:33 pm where should i build the assemblers to build 2x processing units?
describtion says : build it where freeman tells you ... but i have no idea what he said to me anymore ... any idea how i can read it again , where he wants it?
FerrariMAF wrote: Mon Apr 15, 2019 12:35 pmHi Airat. Not a bug. Its radius gets bigger over time. Soon you will have a quest to dismantle this ship and is will be overAirat9000 wrote: Sun Apr 14, 2019 4:36 amfind bug? Not bug?
radius in electricity damage in territory
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2019-04-14_7-30-53.png
i already researched it , but as u can see , there is no symbol with 2 blue chips on the mapYou did research the techonology, right ? when you do, the location is market on your map (2 blue chips)
Can you share your save game for a look ?Garg1979 wrote: Wed Apr 17, 2019 4:56 pmno.jpgYou did research the techonology, right ? when you do, the location is market on your map (2 blue chips)
i already researched it , but as u can see , there is no symbol with 2 blue chips on the map
Lost it ? Ohhh my! heheheSKleen75 wrote: Tue Jun 04, 2019 11:15 pm Hi.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
Yeah. That is exactly what i did in the end.Lost it ? Ohhh my! hehehe
/c game.player.insert{name='glados-core'}
Just change the mod setting and reduce Explosion Risk %Yandersen wrote: Fri Jul 12, 2019 6:07 pm FerrariMAF, did you ever considered to remove that highly annoying buildings breakdown "feature", or am I the first to ask? Is there any way to turn those constant ridicules distractions off?
Hi. Have you navigated in those other planets/moons?Thestis wrote: Sat Dec 07, 2019 10:15 pm Greetings,
Thanks for making an awesome mod that has absorbed 100s of hours figuring out the story steps to make progress.
I believe I'm currently stuck on the Space Probe task. I have sent up 15 probes. The first 5 found the Nauvis and 4 of its moons. However, everyone since then has resulted in ==>> ????, which I assume is a null result. There are many other planets and moons in the list from my earlier satellite probe results.
As I can't seem to hit the magic mark of 8, I can't progress to the next step. Assistance with this issue would be welcome.
Version is 0.17.80, using Space Exploration 0.1.45, latest public release version of factorio
Code: Select all
Mods to disable:Failed to load mods: __Mining-Space-Industries__/data.lua:10: __Mining-Space-Industries__/prototypes/robots.lua:121: attempt to call global 'flying_robot_sounds' (a nil value)
stack traceback:
__Mining-Space-Industries__/prototypes/robots.lua:121: in main chunk
[C]: in function 'require'
__Mining-Space-Industries__/data.lua:10: in main chunk
stack traceback:
[C]: in function 'require'
__Mining-Space-Industries__/data.lua:10: in main chunk
Mods to be disabled:
• Mining-Space-Industries
Code: Select all
Error MainLoop.cpp:1204: Exception at tick 7631594: The mod Mining Space Industries caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Mining-Space-Industries::on_built_entity (ID 6)
LuaItemStack API call when LuaItemStack was invalid for read.
stack traceback:
__Mining-Space-Industries__/control.lua:4214: in function <__Mining-Space-Industries__/control.lua:4143>
stack traceback:
[C]: in function '__index'
__Mining-Space-Industries__/control.lua:4214: in function <__Mining-Space-Industries__/control.lua:4143>
Fixed. Thanks for the reportPhilip017 wrote: Tue Jan 28, 2020 8:03 pm hello, i was playing in 18.0 and 18.1 and the mod was working fine, but now in 18.2 on load giving error:
thanks for the good modCode: Select all
Mods to disable:Failed to load mods: __Mining-Space-Industries__/data.lua:10: __Mining-Space-Industries__/prototypes/robots.lua:121: attempt to call global 'flying_robot_sounds' (a nil value) stack traceback: __Mining-Space-Industries__/prototypes/robots.lua:121: in main chunk [C]: in function 'require' __Mining-Space-Industries__/data.lua:10: in main chunk stack traceback: [C]: in function 'require' __Mining-Space-Industries__/data.lua:10: in main chunk Mods to be disabled: • Mining-Space-Industries
edit: managed to fix the code - sound names changed and was able to update them, however now gettingwhen i placed the silo ghost in the chunk marked. note placing the silo normally does not crash the game, only placing a ghost.Code: Select all
Error MainLoop.cpp:1204: Exception at tick 7631594: The mod Mining Space Industries caused a non-recoverable error. Please report this error to the mod author. Error while running event Mining-Space-Industries::on_built_entity (ID 6) LuaItemStack API call when LuaItemStack was invalid for read. stack traceback: __Mining-Space-Industries__/control.lua:4214: in function <__Mining-Space-Industries__/control.lua:4143> stack traceback: [C]: in function '__index' __Mining-Space-Industries__/control.lua:4214: in function <__Mining-Space-Industries__/control.lua:4143>