Version 2.0.34
Posted: Thu Feb 06, 2025 6:42 pm
Minor Features
- Extended the virtual signals, and unified/changed graphics of some of the existing ones.
- Added an ability to pin the selected resource patch directly from map view.
- Oil Refinery now collides with ice platform (124163)
- water-mud and water-shallow are now landfillable in vanilla (already landfillable in space age) (123169)
- Added speed values to the description of demolishers. (119588)
- Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
- Cargo pod performance when launching from platforms to planets is roughly 687 times faster. (126455)
- Cargo pod performance when landing in cargo bays attached to landing pads is roughly 187 times faster.
- Improved cargo pod and rocket silo rocket performance when waiting in rocket silos by 100%.
- Improved inserter performance when removing items from space platform hubs.
- Fixed wrong behaviour in smart belt building over an obstacle with belts soon after the obstacle.
- Fixed smart belt building over an obstacle when there is perpendicular underground belt in the way.
- Fixed a crash when wrapping a rich text image in color tags and pressing backspace. (120837)
- Fixed that changing the force of a segment did not in fact change the force of the entire segmented unit. (126385)
- Fixed demolisher simulation in Factoriopedia.
- Fixed that roboport read-requests could output signals when they weren't actually being requested. (118396)
- Fixed missing link between vehicles and guns in Factoriopedia. (120410)
- Fixed that async saving would freeze the game. (126407)
- Fixed a crash when changing GUI scale with the production statistics open. (126341)
- Fixed textboxes not clearing mouse drag selection when something is typed. (126355)
- Fixed that issuing valid navigation commands to UnitGroups would sometimes fail or succeed immediately. (118082)
- Fixed that attack area commands issued to UnitGroups were not finding valid targets in the attack area. (118082)
- Fixed that super-forced building over belts ignored planned upgrade when adding underground belts. (119986)
- Fixed modifier icon in technology icons would cause the technology icons to draw smaller and off center. (126414)
- Fixed stack inserter not dropping held item that does not match filters when filters were enabled. (126468)
- Fixed yellow tinted rectangles around rail tracks and other sprites on Mac. (116387)
- Fixed Galaxy Of Fame upload timeout errors for bigger saves
- Fixed a crash with a working sound containing an empty main sound. (126563)
- Fixed the research completed sound being played multiple times when multiple researches finish on the same tick. (124424)
- Fixed "Send to orbit automatically" tooltip being incorrect when playing Space Age with mods. (126570)
- Fixed a space platform destination inconsistency when pasting space platform hub settings. (125892)
- Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (126480)
- Fixed car orientation being lost when exporting and reimporting blueprint string. (125221)
- Fixed being able to remotely drive enemy vehicles (122610)
- Fixed unrotatable furnaces being rotated when overbuilt with a blueprint (126373)
- Fixed including any filter into deconstruction planner would make it ignore vehicle ghosts (119793)
- Fixed removing tile ghost would sometimes not remove supported entity ghost in the margins (126504)
- Fixed that deconstructing cargo bays connected to cargo landing pads could delete items. (126593)
- Fixed a desync when upgrading underground belts in some cases.
- Fixed a roboport network becoming overfilled with robots when a stationing robot went to a roboport which was being refilled by inserters and the network was full.
- Fixed that a robot didn't resume bobbing after unsuccessful stationing attempt.
- Fixed space platform's asteroid nav mesh could use wrong max tether value when after mods were changed. (126590)
- Fixed a consistency crash related to super force building and underground belts. (126394)
- Fixed that tile prototype's placeable_by.count was ignored when building manually (123322)
- Modified Railgun Turret projectile spawning location such that it would no longer unexpectedly destroy nearby friendly entities (121660)
- Fixed that character light rendering would be wrong when paused while in remote view. (126542)
- Fixed issue which allowed player to get tile ghost over tile of same type (leading to stuck robots) (122905)
- Fixed entities with protected_from_tile_building = false would block tile ghost revival (125189 and 126504)
- Fixed overbuilding of storage chests with blueprint of different quality storage chest with filter set would result in unneeded deconstruction (124388)
- Fixed that space connections on the starmap would not use the shortest route if the route passed above the star. (123035)
- Fixed autofilled tile ghosts not raising on_built_entity triggers (126116)
- Added LuaRecord::preview_icons read/write.
- Added record to on_player_setup_blueprint and on_player_deconstructed_area. (88100)
- Added LuaEntity::create_cargo_pod().
- Added LuaEntity::cargo_hatches read.
- Added LuaEntity::cargo_pod_state read.
- Added LuaEntity::cargo_pod_destination read/write.
- Added LuaCargoHatch.
- Added Luaentity::attached_cargo_pod read.
- Added LuaEntity::rocket read.
- Added LuaSpacePlatform::can_leave_current_location().
- Added LuaSpacePlatform::distance read/write.
- Added LuaSpacePlatform::space_connection read/write.
- Changed LuaSpacePlatform::space_location to read/write.