[Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
[Posila] [2.0.7] Curved tracks has a yellow tint on empty areas
As you can see from the image, a yellow semi-transparent rectangle is visible on curved tracks. It becomes more visible if multiple tracks connect on the same point.
			
			
									
									
						Re: [2.0.7] Curved tracks has a yellow tint on empty areas
Thanks for the report however I am not able to reproduce what I'm seeing in the image. Can you please post a screenshot of your graphics settings?
			
			
									
									If you want to get ahold of me I'm almost always on Discord.
						Re: [2.0.7] Curved tracks has a yellow tint on empty areas
Sorry about the delayed response. 
This issue happens when I play on my M3 MacBook Air.
I didn't change any graphics settings on this PC. I've also added logfile. I hope this info helps.
			
							This issue happens when I play on my M3 MacBook Air.
I didn't change any graphics settings on this PC. I've also added logfile. I hope this info helps.
- Attachments
 - 
			
		
		
				
- factorio-current.log
 - (10.61 KiB) Downloaded 95 times
 
 
- 
				StrangePan
 - Factorio Staff

 - Posts: 265
 - Joined: Fri Dec 07, 2018 3:41 pm
 - Contact:
 
Re: [StrangePan] [2.0.7] Curved tracks has a yellow tint on empty areas
I can reproduce the issue consistently on Macs with both arm64 and x64 builds and Apple Silicon chipsets. I was unable to reproduce the issue on a PC with a discrete GPU using both DX11 and OpenGL backends. I haven't tested on an older Intel-based Mac.
Given this is a comparatively minor issue, I don't know if or when it will be fixed. But as a workaround, the issue appears to go away by setting texture compression to "Low Quality" in graphics settings.
			
			
									
									
						Given this is a comparatively minor issue, I don't know if or when it will be fixed. But as a workaround, the issue appears to go away by setting texture compression to "Low Quality" in graphics settings.
Re: [StrangePan] [2.0.7] Curved tracks has a yellow tint on empty areas
Thanks for the report.
We narrowed it down to the texture compression shader and found a workaround for the issue.
It should be fixed in 2.0.34
			
			
									
									
						We narrowed it down to the texture compression shader and found a workaround for the issue.
It should be fixed in 2.0.34

