I have a max hub storage ship that crafts and stores this much material at the solar system edge over a 2 hour-schedule:
I've attached the save file, saved seconds before the ship arrived at Nauvis for profiling. UPS also drops when the cargo pods all land at once, assuming the item stack transfer into the ground hub is also an expensive operation.
Before 2.0.33 [Fixed large amounts of unfulfilled requests blocking delivery of available items], this ship had to park for 4 minutes to unload 6M packs fully, now it only takes 3 drop cycles and less than 1.5 minutes, which is a very good thing, but the game freezes for almost 20 seconds when the ship arrives at Nauvis and process all the cargo pod drops in the same tick.[Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
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[Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
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- Burner Inserter
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Re: [Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
I don't have an answer to the problem, but I admire your commitment.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Re: [Rseding91] [2.0.33] Unloading large number of cargo pods freeze the game for almost 20 seconds
I love the platform name "Amazon Fresh" I got a good chuckle.